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7/26/2014 1:17:04 PM
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"There is no return policy between the games that are advertised, and the game we GET". My major point with everything I wrote was the the point above. Grimno has an EXCELLENT point, because SimCity, Battlefield:Bad Company2, Battlefield: 4, SimCity, Aliens:CM, Defiance (#1 review on Amazon since launch) and other games upon launch are purchases "we" the consumers make. Even IF we don't pre-order a game, we are still left facing the exact consequences when we buy it the same as pre-ordering of an industry that by its own making has become a never ending circle of the following. Upon purchasing an advertised or non advertised game you've crossed "the point of no return".... Literally. IGN, Gamespot, Rev3 Games, Machinima... are all part of a system by which the business model has been corrupted not because reviewers are entirely at fault, but because reviewers are given a "piecemeal" showcasing of a product in a controlled digital environment, and only shown the FUNCTIONAL and PRETTY posturing of a long legged product that walks down a catwalk to music at the commands of a keyboard or console controller to be displayed... and when we buy it we get the prostituted community-salt-lick blow up doll version that was not what the developers showed us or what the reviewers stated was intended after it's been deflated and re-flated to the point it needs "Patches" (see what I did there? I'm just having my coffee right now btw). And at the moment we all click the "purchase" button it's right in our faces. .......there is no return..... etc etc. About a decade ago the standard was set for those words. The process by which developers had the ability to "Sell broken, patch LATER" gave EA, DICE, Trion Worlds, Blueside Phantagram, Microsoft, Sony, Gearbox ( ugh ), Square Enix, Overkill, Starbreeze Studios, Turtle Rock, Capcom, THQ, From Software, Ubisoft, Danger Close Studios, Atari Bedlam, Sega (off the top of my head) and every developer the right to seal a game into a package to be shipped and/or sold physically/digitally with little to zero functionality at the expense of our "time", or "money", our "efforts" that within the game became wasted. Don't tell me that's not happened to you. There are good things about every game if you look hard enough. Based on every individuals standards and patience for functionality of course. But my point that some are missing (and some are able to see for which I'm greatful) is that BUNGIE, who to me personally has the BEST RECORD to date, is giving us a look at something above and beyond the industry's horrible machine. Beyond Respawns abandoned Titanfall. Beyond Dice's ruined Frostbite Engine. Beyond the reviewers sub-standard truths. Bungie is providing... A game with STANDARDS. The servers may very well be a mess on launch day. I can see the third party servers not being ready because a bunch of people who don't care wiggle their way through an internship into the server farm and decide to screw with it all. Any things possible. My major point is that over the last decade COD, Battlefield, Borderlands, SimCity, Aliens:CM, Kingdom Under Fire:CoD, Mass Effect, GTA, Defiance, Armored Core, Final Fantasy, Fable, every single game may have good points..... But not one of any of the aforementioned developers didn't avoid manipulating the system. Especially EA. The audacity of selling this is nauseating. http://www.youtube.com/watch?v=k1SfGqoeSXY&sns=em Bungie is on the cusp of defining this new gaming generation by resetting the standard to which we may hold developers too high. But after the last 5-6 years, we f*cking deserve a developer with Bungies god damned standards. I'm pretty sure Bungie knows this. There's too many things in the beta that are the better or correct ways of implementation that failed or were poorly implanted in games before Destiny. And if you've bought a game from any of the aforementioned developers over the last 5-6 years you know exactly what standards I'm talking about. If you've taken my original post personally and have been offended somehow, that's cool. We all have different standards. Mine are really high when it comes to my money being spent, and still too high when it comes to people who spend it for something less than exceptional. I'm talking about games in that regard. There is no tone of voice, mannerisms, or volume in posts on the web. Please remember that. And thanks for all those who took time to read the original post and maybe this one. It's appreciated. Gotta go to work. TL;D"proof read" LOL
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  • Edited by Carpetfluff: 7/26/2014 6:20:12 PM
    ATROSTICIZING is not a word. Even if you capitalize it. Still it makes you easy to find on the Battlefield forums 'cos your posts pop up when you google it.

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  • [quote]ATROSTICIZING is not a word. Even if you capitalize it. Still it makes you easy to find on the Battlefield forums 'cos your posts pop up when you google it.[/quote] Yes I know it's not a word. LOL It's called a "sniglet". An example of this is "Foodgitive". You can google it too. I use it specifically so myself and others CAN find it's use by me. ;o) Words I've used repeatedly are: MICROTRANSACTIONATING PATCHTITUTIONALIZATION ATROSTICIZING or ATROSTICIZINGLY and ABYSMALISTICALLY Glad you're looking them up. *pats your back* ;o)

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  • This is a rip off of Monty the mole.

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  • [quote]This is a rip off of Monty the mole.[/quote] Ya got me on that one. I barely ever watch TV. I'm unfamiliar with Monty the Mole. Apologies.

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  • It was a game on the commodore 64

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  • Btw just cause I'm working doesn't mean I'm not around occasionally. Like I said, thanks for taking the time to read everyone. And for those who are giving the post "likes" thank you. It does leave me wondering why and what you liked about it though. I'm greatful regardless. Maybe if more people read this, the industry would grow with consumers as yourselves that have the necessary standards to maintain the better standards. Much appreciated for the likes and opinions. Thx. ;o)

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