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#feedback

7/25/2014 2:35:02 AM
0

Suggestion for Crucible Playlists and regular play

To bring a change of pace to the typical Crucible threads, I would like to suggest somethings to give a more unique and fun experience for PvP in the full game. I'm not sure if this is exactly the right place to post these suggestions, but oh well. [u]Wagers[/u] As we've seen so far, there is one main currency, Glimmer, and two sub forms of currency in Vanguard points and Crucible marks. The latter two are easily obtainable through quest and vanguard challenges as well as just playing PvP and doing Crucible bounties. How ever [b][u]AS OF NOW[/u][/b] the Glimmer income is very low, and seems to plateau after completing all the quest. I know this likely wont happen in the full game, however there should be other forms of making Glimmer. While looking through the other playlist that are yet to come, I noticed there were some more competitive 3v3 playlist (firing squad vs firing squad). What if both sides were given the option to place a wager while the game was loading? This will add to the competitive playlists, making them truly competitive since there is something at stake. Furthermore, in order to make sure that everyone gets a fair share, the teams can choose their total wager in intervals that are divisible by 3 (ex. 900, 1800, 2100, etc.). Now some of you might be concerned about people perhaps getting one kill then camping in a team deathmatch gametype (if that exist in destiny). This can fixed by making the competitive playlists objective gametypes only. Lastly, this can be an option, so if both teams dont agree to wager before a set amount of time (15 seconds?) there will be no wager, so people aren't forced to wager and lose glimmer. [u]Clans/Clan Matches[/u] As can be seen, we can now make clans for Destiny here on bungie.net. I'm not sure if there will be an in game clan system (which there should be), clan matches should be supported. This can work by including clan levels, which would be increased by playing clan matches in a clan vs clan playlist, which can be anywhere from 4v4 to 6v6. However, unlike your personal level, vanguard ranks, and crucible marks, you can lose clan experience by losing matches. Continual losing would render your clan as a lower clan in the Crucible, and conversely winning will make you a better clan in the Crucible. Wagers can be included clan matches as well While clans can be a competitive part of the game, it should truly offer something for everyone who plays the game, competitor or not. Clans should be allowed to customize what their attire will look like. If a clan leader makes his clan colors red and black, then clan members should have an option on their gear which allows them to toggle clan colors. Additionally, clans can do a strike together, however, this will strike will increase in difficulty when a clan is participating in it. I might be asking for a lot when i say these clan strikes can be scored using a system similar to how Halo 3's campaigned was scored. Whatever clan has the highest score in a particular strike, it will essentially be "theirs". Awards can be given on the clan pages, as well as can be seen when you view someone's character. These are just some ideas I came up with off the top of my head. Let me know what you guys think, as well as if you would like to see some of this stuff implemented in the full game.

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