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Destiny

Discuss all things Destiny.
Edited by Hylebos: 7/22/2014 6:16:52 PM
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Destiny Speculation: Exotic Abilities

[quote][b]WARNING:[/b] I am not a Bungie Employee. I'm just a fan just like you guys! [b]WARNING:[/b] This thread contains unconfirmed speculation. Be careful! [b]WARNING:[/b] Game Design can be very situational. Proceed with Caution! [b]WARNING:[/b] I'm not a very succinct writer. Good luck making it to the end![/quote] [quote][b]1) Introduction[/b][/quote]Over the past year, Bungie has done a wonderful job of unveiling many of Destiny's exotics through the lenses of aesthetics and lore, painting a wondrous canvas of their legendary story. However, these broadest of brushstrokes have not yet captured the exotic tier's inner beauty: the mechanics, powers, and special abilities that will bring their fantasy to life and drive players to continuously scour the galaxy in search of more. But what is it about an exotic's design that makes it mechanically interesting? What sort of powers will work well on an exotic, and which ones will be problematic? What is the best way to leverage these special abilities to maximize the potential of Destiny's metagame and sandbox? For your reading convenience this thread has been broken up into several posts. Please use the hyperlinks at the bottom of every post to navigate around the thread, and please respond to this original post if you would like to leave a comment. Enjoy the read, and let me know what you think! [b]Destiny Speculation: Exotic Abilities continues on the next post. [url=http://www.bungie.net/en/Forum/Post/65973146]Please click this Hyperlink to continue reading![/url][/b] [spoiler][b]Table of Contents 1) >> Introduction << 2) [url=http://www.bungie.net/en/Forum/Post/65973146]Closing Time: a Case Study[/url] 3) [url=http://www.bungie.net/en/Forum/Post/65973153] A Brief Intermission and Apology[/url] 4) [url=http://www.bungie.net/en/Forum/Post/65973163]25 Sub-Exotic Abilities from the Alpha[/url] 5) [url=http://www.bungie.net/en/Forum/Post/65973166]Exotic Abilities[/url] 6) [url=http://www.bungie.net/en/Forum/Post/65973172]Epilogue[/url][/b][/spoiler]

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  • I've had an idea stuck in my head about exotics for a long time, and you just put it into words. Exotics should be thematic. Anyone who's played Borderlands knows that there are more types of rarities in guns than you can shake a stick at, but a lot of even the rarest guns were incredibly underwhelming. I love the idea that an Exotic Weapon would be something you build your class around, and not just another okay gun you'll never use you only keep because of it's rarity. Giving Exotics such specific roles really would tell you something about the Guardians that were using them. And since you can only equip one type of Exotic at a time, it says even more about you; "This is the Exotic I've chosen, because it best suits my playstyle." And I think that's really cool.

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