JavaScript is required to use Bungie.net

Destiny

Discuss all things Destiny.
Edited by Hylebos: 7/22/2014 6:16:52 PM
40

Destiny Speculation: Exotic Abilities

[quote][b]WARNING:[/b] I am not a Bungie Employee. I'm just a fan just like you guys! [b]WARNING:[/b] This thread contains unconfirmed speculation. Be careful! [b]WARNING:[/b] Game Design can be very situational. Proceed with Caution! [b]WARNING:[/b] I'm not a very succinct writer. Good luck making it to the end![/quote] [quote][b]1) Introduction[/b][/quote]Over the past year, Bungie has done a wonderful job of unveiling many of Destiny's exotics through the lenses of aesthetics and lore, painting a wondrous canvas of their legendary story. However, these broadest of brushstrokes have not yet captured the exotic tier's inner beauty: the mechanics, powers, and special abilities that will bring their fantasy to life and drive players to continuously scour the galaxy in search of more. But what is it about an exotic's design that makes it mechanically interesting? What sort of powers will work well on an exotic, and which ones will be problematic? What is the best way to leverage these special abilities to maximize the potential of Destiny's metagame and sandbox? For your reading convenience this thread has been broken up into several posts. Please use the hyperlinks at the bottom of every post to navigate around the thread, and please respond to this original post if you would like to leave a comment. Enjoy the read, and let me know what you think! [b]Destiny Speculation: Exotic Abilities continues on the next post. [url=http://www.bungie.net/en/Forum/Post/65973146]Please click this Hyperlink to continue reading![/url][/b] [spoiler][b]Table of Contents 1) >> Introduction << 2) [url=http://www.bungie.net/en/Forum/Post/65973146]Closing Time: a Case Study[/url] 3) [url=http://www.bungie.net/en/Forum/Post/65973153] A Brief Intermission and Apology[/url] 4) [url=http://www.bungie.net/en/Forum/Post/65973163]25 Sub-Exotic Abilities from the Alpha[/url] 5) [url=http://www.bungie.net/en/Forum/Post/65973166]Exotic Abilities[/url] 6) [url=http://www.bungie.net/en/Forum/Post/65973172]Epilogue[/url][/b][/spoiler]

Posting in language:

 

Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

View Entire Topic
  • I have to say, this is one of the best posts I've read in a long time. Wonderfully written and eloquently presented. I hope that your ideas make it into the final release. In fact, I hope I get to see a glimpse of this mechanic in the beta. I've also been hoping that there are exotic foci. Extremely rare subclasses with devastating abilities and upgrades to compliment those abilities. We've only been shown 2 subclasses per class out of what may be hundreds. At least, I would surely hope that there's more than just those few subclasses. If it were like this. You could carry multiple subclasses around and swap depending on the situation. It'd be just like swapping weapons, only instead of firepower, it's magic. The new subclass would change your super (or at least some aspects about it) Of course, the game would need to restrict you from scrapping your first subclass, no matter how many else you have. So you would always have something else to fall back on. In addition, these subclasses should be extremely rare to find, no matter it's rarity. Making this reward truly rewarding once you acquire it. An example of its exotic effect being: [quote]Once you acquire level (x) your super charges twice as fast[/quote] Things like that, aside from the actual super you get, there would be and increased amount of upgrade power making the max level exotic subclass much more dangerous than just any other subclass.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

    1 Reply
    You are not allowed to view this content.
    ;
    preload icon
    preload icon
    preload icon