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#Gaming

Edited by Tartan 118: 1/21/2014 10:02:43 PM
30

What was wrong with Spartan Ops' CG episodes?

I just rewatched the second half of the CG series, and it was pretty good. So let's ignore the horrific repetition and dull objectives of the gameplay (even if, as always, pure Halo gameplay is sublime), and how poorly it was connected to the narrative. Aside from 343's former demonisation of Halsey (which, for once, cast a harsh, refreshingly moral light on Halo), what was so bad about it? And, uh, Palmer. There was great back and forth with Requiem, mystery, Forerunner goodness tying to Campaign, Storm Covenant insight, spectacle, internal conflict with the UNSC... What did Brian Reed do wrong? Besides shitty missions. Or is it the missions everyone hates about it all? Edited to make the question more precise.

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  • [b]Objectives:[/b] It was nothing more than clearing out an area or pushing buttons. Lets look at the Co-op campaign in Battlefield 3. You had objectives where you defended something on the ground or in the air, you had escort missions and you had clearing out missions. So there was variety in not only the maps, but also the gamemodes. It's sad that DICE did a better job at a non-MP focus part of the game. [b]The levels:[/b] Every level you played in that area for at least 3 times.

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