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12/12/2007 9:52:33 PM
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Foundry Sketchpad

Away from your Xbox 360 with no way to play Halo 3 and Forge something on the Foundry? Here's work-friendly way to avoid doing actual work and do some paper drawing planning for your Forge creation. [url=/news/content.aspx?type=news&cid=13078] click for full story [/url]

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    Okay nice

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  • That's just badass dood! I'd like to see some more stuff like an appearance simulator you can run on your pc if you haven't found that perfect emblem or color combination.

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  • Bungie! I finally have something to do during Spanish class. Will you be making more of these for all of the maps? Thanks very much.

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  • AWESOME.

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  • This is awesome! Me and my friend make stuff when we're done with homework in study hall so this is perfect!! hahaha, so what, we're nerds at designing maps.

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  • oooh, But Wheres Standoff?

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  • I think the maps included so far in gameplay are good maps, however I miss the ability to get to new locations that no one else can get to. And not via a superjump or hacking but through determination and clever timing of your crouch jumps. I think if there were a map editor, one where you were able to start from scratch and even design the terrain and size of the level ceilings, then you would expand the game greatly. Think of it as Halo 3's console analog to CS or CSS's ability to integrate new and COMPLETELY customizable maps. I am not saying however, that I am disappointed with Halo 3 as a game, in fact, I think it's one of my favorite FPS's ever, but at times I just seem to be left wanting more freedom throughout the maps. This brings me to my segway for this thread. I think this "sketchpad" is exactly what I am suggesting, only in tangible, real world form. If this were somehow introduced into the multiplayer scheme of things, then I would be as happy as me being with Jessica Alba. [Edited on 12.14.2007 7:08 AM PST]

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  • [quote][b]Posted by:[/b] Epistemik I think the maps included so far in gameplay are good maps, however I miss the ability to get to new locations that no one else can get to. And not via a superjump or hacking but through determination and clever timing of your crouch jumps. I think if there were a map editor, one where you were able to start from scratch and even design the terrain and size of the level ceilings, then you would expand the game greatly. Think of it as Halo 3's console analog to CS or CSS's ability to integrate new and COMPLETELY customizable maps. I am not saying however, that I am disappointed with Halo 3 as a game, in fact, I think it's one of my favorite FPS's ever, but at times I just seem to be left wanting more freedom throughout the maps. This brings me to my segway for this thread. I think this "sketchpad" is exactly what I am suggesting, only in tangible, real world form. If this were somehow introduced into the multiplayer scheme of things, then I would be as happy as me being with Jessica Alba.[/quote] I would be happier with Jessica Alba. Sorry Bungie.

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  • bungie im sorry but why did you guys put a empty map on bungie favorites?! i mean common u put three of them all the new maps even though i have great maps :( o and u guys never look at my screenshots becuase they are really good but i guess u dont even care

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  • why are there six passage ways on the left side of the sketch pad when there not there in the game?

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  • add a better key, like walls, and stairs

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  • Awesome Lukems, I use 3 pages for multiple levels, I took them to school (Freshman) and my algebra teacher was like, What in the world is that? Edit: I suggest more items on the key (Stairs, Walls, Fence Boxes, etc) [Edited on 12.17.2007 2:28 PM PST]

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  • I like this idea but is there a way to get sketch's of the other maps as well cause i want to make strategies on maps so that me and my team can practice them and get good at the map.

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  • My only complaint about this paper map is we weren't given the following information. 1) Maximum cash limit for the map when all items that can be placed on the map are cleared from the map. 2) Maximum number of all the given items that can be placed on the map if all items. 3) Dollar amount for all items that can be placed on the map. Without that information you could come up with a kick rear map, but not enough funds to implement it. Is this petty? I'll admit it could be viewed that way, but I still would have preferred that information to be given. =================================== Edit: I've recently gone through and written down on paper all the stats I mentioned up above for the Foundry map and will post them in time (hopefully). [Edited on 12.21.2007 8:32 AM PST]

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  • Wow. I've done this for other maps, as a way to show setups to my team. This is incredbly accurate though. Think we could get overheads of other maps? Especially mlg maps...

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