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#Halo

12/12/2007 8:22:01 PM
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Foundry, Forgeries and Fun

Cheese-filled alliteration aside, we're obviously paying close attention to the Forge-based shenanigans that have been transpiring on the Internet and in the interest of trying to herd the cats of creation into a single file line, please post your best Forge Variants here, with well-written and descriptive depictions of your map. Paint with your words, like you've painted on Foundry's canvas. I've cross-posted text from another Forge/Gametypes thread here on the Forums. Do apply the format to Foundry specifically and go to town. We're watching, anxious to see your creations. [b][url=http://www.bungie.net/Forums/posts.aspx?postID=13209070]Rebound, a Re-imagination of Snowbound[/url] Designed with Symmetrical-arena style slayer play in mind, Rebound takes elements of Snowbound that previously turned the map into an interior camping battle, like the Shotgun, and awards both teams a Shotgun in their respective bases. Weapon sets have been made close to identical on both sides of Snowbound in an attempt to remove the tendency of players to crouch camp underneath. This map is ideal for 2-10 players. [/b] [i]How to make these posts. 1. Create a gametype and map variant, upload these to your File Share. 2. Publish the Gametype and Map variants to the forums, save the links to those threads. 3. Create post in this thread, and link to the Map variant and Gametype at the Publish to Forums link here [this way players can easily click those links and download your gametypes. 4. Create a well-written explanation of changes made to the map and if necessary a description of the gametype you've created, including ideal number of players, number of teams (if necessary) and any other relevant information. Please write as clearly and coherently as possible. 5. Bungie will be watching this thread and using it as a resource for gametype creation from the community as well, all posts not relevant to the topic at hand will be removed and users potentially extinguished like torches in a monsoon.[/i] [Edited on 12.12.2007 12:22 PM PST]
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#Halo #Halo3

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  • [url=http://www.bungie.net/Forums/posts.aspx?postID=15225808]Air Assault[/url] the attacking team starts off with 4 banshees and 2 hornets all set up with quick respawn so you'll never be out. your objective is 1 territory placed high above sandtrap's large structure. the defending team is given a missile pod, Spartan lasers, rocket launchers and sentinel beams (to track the air vehicles). its a lot of fun, its fully tested and includes lots of carnage. the balance is good (the only fair game iv played with hornets). its designed for 4v4 to 6v6. it can work with 8v8 because i placed a couple of snipers on the attacking team (so if you dont get an air vechicle you play a support role with the sniper taking out spartan lasers. you can use the regular territories game variant or use my [url=http://www.bungie.net/Forums/posts.aspx?postID=15225652]Air Assault[/url] which is just 3 minutes (instead of 4) and 20 seconds to capture (instead of 30) give it a try...you've never played anything like it!

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  • 4 maps for everyone! [url=http://www.bungie.net/stats/Halo3/FileShare.aspx?gamertag=ResilientMonkey]My Fileshare[/url] Foundry Soccer - Best approximation of the map detailed in the "Fooling around with Foundry" found here [url=http://www.bungie.net/News/content.aspx?type=topnews&cid=13065]Fooling around with Foundry[/url]. Foundry Soccer2 - Two smaller soccer fields set up. No associated gametype, recommend playing in Forge. Set all players to invulnerable and primary weapon to Gravity Hammers, no secondary weapons. Foundry Race - Set to be used with the "Rocket Race" gametype. [b]Monkey Ball[/b] - After playing Grifball, I think this may be similar. Everybody has Shotguns and Needlers. Bomb carrier is faster but has no shields. Plant the Bomb in the goal opposite where you started. Gametype included. Enjoy! [Edited on 12.13.2007 4:49 PM PST]

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  • ... cool thread.. There are some great ideas in here... ... [Edited on 12.12.2007 4:50 PM PST]

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  • [url=http://www.bungie.net/stats/Halo3/FileShare.aspx?gamertag=Bouchard96]Chill Out Remake[/url] Chill Out Remake from Halo: CE Sniper/Camo Room and shotgun room are nearly identical to Halo: CE. Could not create main and rocket room correctly, but they are pretty close. You still might be able to get out of the map. Meant to be played with MLG v2 settings.

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  • [url=http://www.bungie.net/Forums/posts.aspx?postID=15312470]Duel Arenas[/url] [url=http://www.bungie.net/Forums/posts.aspx?postID=15312543]Duel Arena's gametype[/url] A semi-maze with two bases (for two teams obviously) and two arenas, one for long-range weapons and one for short. You find the weapons on the map, and there are a few traps and secrets. This is mostly a rough draft of my map, I just need some suggestions as to where to go from here. Ive thought of making a second-floor spawn, where the place you jump down decides what weapons you recieve and where you fight.

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  • [url=http://www.bungie.net/Forums/posts.aspx?postID=15357502&viewreplies=true][b]Pick-up Game, a soccer map for the ages[/b][/url] [b] A soccer map which passes on the gimmicks and delivers great gameplay and a reliable scoring method. Features carefully constructed endboards, so the ball always stays in front of the net, and in the field of play. The dual mancannon/grav lift corner-kick setup out there rewards careful offensive centering techniques while punishing defenders who try to clear the ball by sending it through the mancannons - the ball will go straight back to the front of the goal. The scoring technique requires the honor system (they all do), but this one is designed for maximum effectiveness - the unobtrusive method means you won't score unless you mean to. [url=http://www.bungie.net/Forums/posts.aspx?postID=15357640]Soczor, Pick-up Game's game variant[/b][/url] Teams - 2 teams Players - 2 to 8 (supports more than 8 people, but it's not as fun) Features - Deployable shields, color-coded goals, great scoring system, perfect corner kick mechanics, agility powerups, unbreachable map boundaries, respawning ball in case you somehow manage to lose it. Please download, rate, and review. I doubt you'll find a better straight-up, non-gimmicky soccer game out there. [Edited on 12.12.2007 5:10 PM PST]

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  • [b]Soccer Stadium[/b] Map built for 2-16 players. This map is a complete soccer stadium, that takes up all of foundry's space. When you die, you respawn in a penalty box. Lots of fun in larger parties! [url=http://www.bungie.net/Forums/posts.aspx?postID=15357846&viewreplies=true]Download the "Soccer Stadium" Map![/url] [url=http://www.bungie.net/Forums/posts.aspx?postID=15357748&viewreplies=true]Download the "Soccer" Gametype![/url] [Edited on 12.12.2007 5:04 PM PST]

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  • Hang 'em High [url=http://www.bungie.net/stats/Halo3/FileShare.aspx?gamertag=Itts]hang 'em high[/url] This map, Hang 2, is my version of Halo's Hang 'em High map. It suits anywhere from 2-12 players and should be played with the default team slayer game type but you may edit the game type for BR starts. The best description of this map would for you to close your eyes, picture good ole' hang em high and download the map, start a custom game, then open your eyes. Aside from the BR, i didn't include any weapons/nades that weren't in Halo CE but feel free to add them if you like. [Edited on 12.12.2007 5:08 PM PST]

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  • *reserved*

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  • [url=http://www.bungie.net/stats/halo3/fileshare.aspx?gamertag=Gono89&filter=mapvariants]Combat Lab[/url]

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  • [url=http://www.bungie.net/Forums/posts.aspx?postID=15358331]Simmons' Lab[/url]. Enjoy the explosions!

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  • [url=http://www.bungie.net/stats/Halo3/FileShare.aspx?gamertag=SwampFoXtrot]My Maps (Swampfoxtrot)[/url] I can't link each one. But I can link the page full of them. [b]Hill[/b]-Hill is for Assault, even if the name suggests a "King of the Kill" game. The defenders get a pretty big, heavily fortified "Tower" in the back front of the map. There is a wall with only a few ways into the area, and some stairs and ramps leading to the top (where bomb spawns). [b]Hill Off[/b]-Hill Off is the sequel of Hill, Meant for Zombies. Do to it's "destructive" atmeshphere it works well with infection. The Hill which was once neat and clean is now destroyed, tipped over, and harder to climb up. [b]Two Fort[/b]-Two Fort was originally a Beaver Creek remake, but became something completly diffrent. Best for CTF and Slayer. Teams get two bases a main base, and the inner level base. [b]Stand[/b]-Only none "Foundry" map. Stand is an Offense, Defense game. One team (Defenders) get a tons of turrets, and weapons while Offense gets tons of Vehicles. Make your last stand. [b]Hang Em Up[/b] Like "Twofort" this was originally going to be a remake. Yet random acts made it new. Hang Em Up has a long, big bridge ontop of the level. Where most of the better weapons spawn, It's wise to get to the top of this area. [b]Tower[/b]-Tower of Power. One turret and a base almost like Halo2's absention (yet not 100%). It's not a 100% replica of Abcention but it's damn close. D/L em, Tell me what you think. I got 1000 more.

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  • I really need to get the new map pack.................

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  • Nothing looks the same in this map (aside from basic boundaries of course). There are three levels of platforms, sniper rifles are on the top, battle rifles on the second. The platforms take up about half of the map, under them is a battlefield perfect for close range slayer games. Separating the platforms from the rest of the map is a box tunnel, which you would have to traverse in order to plant the bomb. On top of the tunnel (both teams can acsess, but easier for defending team) there are shotgun spawns. The bomb plant zone is heavily guarded, four trip mines, and two turrets await you if you are not fast. the area with the bomb plant zone is protected by energy doors, dont dont get any ideas of chucking grenades in and clearing the entire room in a hurry. There are random weapon spawns scattered throughout the map as well. This map is one of a kind to say the least. click [url=http://www.bungie.net/Forums/posts.aspx?postID=15358017] HERE [/url] to download my map ENJOY [Edited on 12.12.2007 5:28 PM PST]

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  • This started out as a way to pass time and turned out to be something truly fun. Have fun with the goose. [url]http://www.bungie.net/Forums/posts.aspx?postID=15358480[/url] [Edited on 12.12.2007 5:28 PM PST]

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  • Go to the bottom & download my new map on Foundry called Fortress & download my game variant Break in with it if you want that is infection & tell me if you like it! http://www.bungie.net/stats/halo3/fileshare.aspx?gamertag=ZERO%20C0R3&pub=15208366 [Edited on 12.12.2007 5:31 PM PST]

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  • [B]Map Name[/B]: Climax Arena-style, Two-Way Symmetrical map. Designed primarily for Team Slayer, but works great for objective games. [B]Number of Players[/B]: 4-8, in a 2v2-4v4 setting (or FFA). [B]Current Gametypes Available: [/B] - Team Slayer (2v2, 3v3, [B]4v4[/B]) - FFA (Not as good as team games on this map, but works) - 2-Flag CTF - Assault (not neutral) - King of the Hill [b]Power Weapons:[/b] Rocket Launcher, Shotgun [b]* * * * * * * * * * * * * * * * * * * * * * *[/b] [url=http://www.bungie.net/stats/Halo3/FileShare.aspx?gamertag=tanks7]Click Here to Download[/url] [b]* * * * * * * * * * * * * * * * * * * * * * *[/b] [b]NOTE[/b]: I (tanks7) made the map variant on my friend GravitusEVO's 360 (he will vouch for me), that is why it says he is the author. As I'll explain later, I have been without a 360 for weeks. I am the true author of this map. [B]Description:[/B] I wanted to create a map that was "two-way symmetrical" meaning there are two lines of symmetry on the map, forming a plus sign. Examples of "two-way symmetrical" maps, as I understand them, are Warlock and Foundation. Because the size of the map is not a perfect square, however, the map is [B]not[/B] perfectly symmetrical both ways. There are slight differences, but through testing they have proven to have little effect (if any) on gameplay, amount of time to get to weapons depending on spawn, etc... The map has great elements of both open quarters and closed quarter combat, making it perfect for either AR or BR spawns. There are plenty of open areas to duke it out with BR's, and also plenty of areas to take cover behind. So far I have not found any places where it is easy to camp (at least no camping places where you can't get barraged with nades). I have not played it enough or with good enough people to be able to say definitively whether or not spawn camping is a problem. More on this later. The center of the map has a massive "pyramid" like structure, which adds an interesting element to gameplay. At the top of the pyramid is the rocket launcher, protected by four points of cover which face towards each base. The staircases which lead to the top have cover on both sides so that there is at least a little protection on the long journey to the top. Having the rockets at the top of center of the map, in a relatively exposed position, creates a dynamic where each team tends to "rush" the rockets at the beginning of the game, and is constantly fighting for the top when the respawn comes around. Beneath the pyramid, inside of one of the hollowed out boxes, lies the second power weapon: the shotgun. This weapon is considered a "power weapon" because it is the only point-blank killer (other than maulers) on the map, and because the map has many blind corners where the shotgun thrives at destruction. After play testing the map, it became obvious that the shotgun is very deadly on this small of a map, so that's why I'm calling it a "power weapon." At the top of the pyramid, there are four "corners" which jut out, each holding a different weapon. Two sides have maulers, one side has the needler, and the other side has dual spikers. There is no real spawn advantage in having these items at any one location on each corner; since more experienced teams are more timid about just flat out rushing the top center. There also doesn't seem to be any advantage to spawning at one location to the other, since it takes an equal time to get to the top center, and from the top center it takes an equal time to reach each corner. Beneath each of these "corners" is another corner on each side, which holds one plasma and one frag grenade. I found play testing this map that grenades are essential, and everyone kept complaining about running out. At each corner of the map lie bases, where the vast majority of the spawning occurs. In order to avoid people nading each other like crazy from the moment they spawn by lobbing grenades from their base to the other, I put up boxes which float above the bottom of each stair case. While this does not completely eliminate the problem, it does help. Each base has a good amount of cover, and the time it takes to reach each power weapon is the same no matter where you spawn at the start. Each base is marked with two of either A signs or B signs, which stand high above the base for easy view from a distance. For example, you could name one base "A Fan" because it has the A sign and it’s on a corner of the map with one of the huge fans looming over it. Enough description, here's some screenshots to give you a better idea: Overview: [url=http://haloscreenshots.net/cache/full/tanks7/full_2976ED995BDC6A78EDBC7BB93538CF84.jpg]Click This for Full Size[/url] Shotgun Spawn: [url=http://haloscreenshots.net/cache/full/tanks7/full_501817BD1D953C8ACF373FFED0638018.jpg]Click This for Full Size[/url] Bottom Halls: [url=http://haloscreenshots.net/cache/full/tanks7/full_E102866E0F5FA7C19F59A1814EA003C1.jpg]Click This for Full Size[/url] Stairs: [url=http://haloscreenshots.net/cache/full/tanks7/full_4726DF66B54D17D001810CBABAE5DA34.jpg]Click This for Full Size[/url] Top Center: [url=http://haloscreenshots.net/cache/full/tanks7/full_759F341596C384B6C35326500598B48F.jpg]Click This for Full Size[/url] Base(s): [url=http://haloscreenshots.net/cache/full/tanks7/full_5B55B69323C9431E8FE07EE64E4522BD.jpg]Click This for Full Size[/url] As it stands now, the map could definitely use more testing as well as scrutiny from the community here. I am welcome to any advice from anyone, especially people who actually play it and have legitimate concerns about competitive playability. I have only play tested the FFA, Team Slayer and 2-Flag CTF variants on this map, so the King of the Hill and Assault needs testing. The main reason I've only been able to do limited testing on the map is because my 360 has been down waiting on a new hard drive for 4 weeks now, and I can only test it on friend's 360s when I'm over at their places. Because of this, there may be some glitchy corners or ways to get outside of the playable map which I have not found, which I hope the community will point out. I really wish I could test it more myself, but without a 360 this is very difficult. I said earlier that I have not played it enough or with good enough people to be able to say definitively whether or not spawn camping is a problem. So far it has not come up, but it may be a problem. I set up my spawn system based on recommendations from other map makers as well as looking at bungie's spawn system which comes on every map. tanks7 [Edited on 01.11.2008 12:03 AM PST]

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  • [url]http://www.bungie.net/stats/Halo3/FileShare.aspx?gamertag=oSlickJohnson[/url] slot 1: slicks dome. fun game. 30 mins to make :). [Edited on 12.12.2007 5:41 PM PST]

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  • An awesome KOTH setup. [url=http://www.bungie.net/Forums/posts.aspx?postID=15359799] Make your way to the top [/url] of the structure. My friend and I spent sometime making this map great, hope you like it. Use the Mosh Pit setting with shotgun starting weapon for an awesome experience!

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  • One bomb assault based map, designed for 4v4, message me if you wanna play. [url]http://www.bungie.net/Forums/posts.aspx?postID=15359976[/url] [Edited on 12.12.2007 5:55 PM PST]

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  • [url=http://www.bungie.net/Forums/posts.aspx?postID=15359706]Gravity Cannon[/url] A symetrical CTF map designed with 6 to 12 players in two teams. Its centerpiece is a gravity cannon cutting the level in half composed of grav lifts that ocassionally fires a fusion coil at a stack of explosives at a crossing. The sides are mirrored, geared for close quarters combat, with each side having a fuel rod cannon to mix things up alittle. Have fun! [url=http://www.bungie.net/Forums/posts.aspx?postID=15364931]Tyrant Map[/url] [url=http://www.bungie.net/Forums/posts.aspx?postID=15364839]Tyrant Gametype[/url] This Game/Map set is meant for more hardcore players. All players have no shields, no radars, and start with a magnum and SMG. No weapons are to be found on the map, which is a winding maze with a single turreted tower overlooking it. The gametype, as previously mentioned, seems to be a standard Hardcore style game, but it has a catch. The leader is blessed with a shield and boosts to his speed, damage, and resistance, but is cursed with a waypoint, and a two point bonus (3 point total) to anyone who kills 'the Tyrant'. It mimics Juggernaut. Just in an awkward, twisted way. Tell me what you think. [Edited on 12.12.2007 8:13 PM PST]

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  • Here is a game i made that need both the game and the map. Here is the URL for it [url=http://www.bungie.net/stats/Halo3/FileShare.aspx?gamertag=NickWasHere44]Amazing Race[/url] there in my file share Okay the amazing race is of course a race in the map Rats nest. You have to race with the mangoose all the way or you cant make on foot. This is like the show "ninja warrior" but instead of how fast you can beat the stage you have to beat your opponents instead. There are many different obstacles like a level. You have to survive through the all kind of things like falling FUSION COILS or Soccer balls that are blocking your way. I have tested this map over and over agian till i get it perfect enough so it is not to hard or it is not to easy. For all the cheaters in a race i made sure you are going to stay on the mangoose the whole time instead of trying to find a short cut. This race is very exicting and it is pertty challenging at the same time. Try it out and send me a messege to me [url=http://live.xbox.com/en-US/profile/profile.aspx?pp=0&GamerTag=NickWasHere44]NickWasHere44[/url] telling me how you think about it and how i can change things up. So this game and map is on the rats nest. Its a pertty long race or maybe a short race if you get lucky. GAME TYPE STAGE:RATS NEST PLAYERS: 1-8 TEAMS and cant be more because only 8 mangoose are place on the map. The teams work well if there is only one each or maybe it can work with 2 but more than that it might not work at all GAME: Territory RACE AROUND THE WHOLE TRACK TO GET TO THE ONE TERRITORY HOW TO WIN: Get to the goal [Edited on 12.12.2007 5:58 PM PST]

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  • [url=http://www.bungie.net/Forums/posts.aspx?postID=15353053]UNSC FACILITY[/url] took me only 1 day to make, both bases are almost identical, each has man cannon 4 power weapons, Rockets (middle), 2 Shotguns(sides of map), and Sniper (look for it) the map has semi-tight corners the highest spot on the map (for map control) is a place where you have to make a jump for it and a bunch of cover best with default slayer settings and default multi-flag 8-12 players remember, tactical jumping is the best way to get around the map [Edited on 12.12.2007 6:24 PM PST]

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  • [url=http://www.bungie.net/Forums/posts.aspx?postID=15360667]Ultima[/url] Ultima is a reconstruction of Foundry featuring 2 bases, one in each corner of the map. The area where the wall juts out is cut off by stacked walls to make the map a square. Two sets of stairs lead up to a platform with a Sniper Rifle and a barrier for the sniper's protection. Under the stairs is a room with a sword and two Battle Rifles, with a wall protecting those inside the room from view. There is another wall a few squares out from the main base that protects from long-range spawn camping. On top of these walls is a platform with a turret on it, which is useful for killing the enemy mongii that are protected by the platform on each side. On the corners where there are no bases, there are mancannons with a wall on each side to ensure that the desired angle of flight will take place when using the mancannon. At precisely the area where the mancannons drop a man, there is a mini base with a flare and two SMGs in it, one for each team. Between these two bases is a Shotgun, and slightly to the left and right of the Shotgun there are two singular boxes, one with an Active Camo and another with an Overshield. There are two needlers in the map, one on each side of the black bridge-type thing that is built into the ground of the map. This map is great for Classic CTF, Multi-bomb and default Team Slayer variants. In fact, the only variant it may not be good for is infection. 8-16 players [Edited on 12.14.2007 1:14 PM PST]

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