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11/13/2013 4:33:51 AM
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because 343 focused so much on creating an emotional tone for each key point of the narrative that they forgot to create an overall tone for the entire game. from a previous post i made. [quote]... I disagree with the magic comment. 343 does have their own style that I love, but I think what you're referring to is how Bungie managed to create an emotional tone that flowed through their entire games. Whereas 343's work is excellent at creating a tone for a specific moment, Bungie creates one that can be found throughout the entire game. For example, the soundtrack for Halo 4 has some stunning individual tracks (IMO), but when you think about it as a whole, it lacks an overall tone. It sounds like a bunch of tracks just piled on top of each other. Compare Belly of the Beast to Arrival to Green and Blue. They don't really have much in common. Whereas if you take Marty's scores, they generally incorporate a set of instruments that's present throughout the whole game. In CE, it was the synth. In 2/3 it was the choir. In Reach it was the orchestra. In ODST it was the sax/piano. That's what people mean by "Halo feel." It's not that the soundtrack doesn't have that feel- indeed, there is [i]no such thing[/i] as a particular Halo feel- it's just that the soundtrack doesn't have a flow that permeates through it. When you think of the soundtrack as a whole you don't think that "That's Halo." You think "Well this one was Halo. And this one. And this one. And this one." until you list off every piece and then you have yourself scratching your head. It's like this for the direction of the entire game. 343 was so caught up in having the player experience the moment that they didn't make the player experience [i]the journey.[/i] Of course, this is all my opinion...[/quote]
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  • That's a really good point, and I can agree with it; Bungie is simply better at setting a general tone throughout the game (with the exception of Reach. Pretty much nothing in that story really clicked into place). Despite that, I personally feel that 343 are better storytellers than Bungie is (as much as I hate to admit it). Other than Cortana and the Arbiter, there really weren't any proper, fleshed out "characters" in Bungie's games. When they tried to do so, they tended to fail pretty spectacularly (everyone in ODST, everyone in Reach except Jorge). 343 has done a better job establishing primary characters: Cortana is even more fleshed out than she ever was before, and even the Chief -- formerly an emotionless green husk -- is starting to show some character, which is sure to be better fleshed out after the ending of Halo 4.

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    [quote]That's a really good point, and I can agree with it; Bungie is simply better at setting a general tone throughout the game (with the exception of Reach. Pretty much nothing in that story really clicked into place).[/quote] even with reach, bungie managed to create a coherent emotional tone. regardless of the piss poor quality of the writing, the game [i]felt[/i] a certain way because the audiovisual design has a connection between every mission. every mission possessed a feeling of "despair in war." [quote]Despite that, I personally feel that 343 are better storytellers than Bungie is (as much as I hate to admit it).[/quote] completely agreed. [quote]Other than Cortana and the Arbiter, there really weren't any proper, fleshed out "characters" in Bungie's games.[/quote] the arbiter had little to no personality or character traits expressed. he has a really solid backstory, but his characterization and development is akin to a damn rock. [quote]When they tried to do so, they tended to fail pretty spectacularly (everyone in ODST, everyone in Reach except Jorge).[/quote] agreed, though odst once again shows how much better bungie is at storytelling in a non video game setting: sadie's story is a fantastic character driven narrative (and adds more to the [i]divine comedy[/i] allegory too). [quote]343 has done a better job establishing primary characters: Cortana is even more fleshed out than she ever was before, and even the Chief -- formerly an emotionless green husk -- is starting to show some character, which is sure to be better fleshed out after the ending of Halo 4.[/quote] i've written a little thing about this. if you'd like i could show it to you.

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  • Edited by SkeletonPack: 11/13/2013 5:30:44 AM
    Reflecting on it, yeah, I guess you're right about the Arbiter not being that much of a character. I guess his backstory was so interesting that it creates the illusion of character. And also, I'd love to see what you wrote. EDIT: Was Sadie's Story written by Bungie? I'm not contesting the point you're making, as Bungie's skill with storytelling in non-video game formats was solidified with the terminals in Marathon, but I swear I remembered reading somewhere that Sadie's Story was done by an outside team or something like that. EDIT 2: I was right. Sadie's Story was developed by Fourth Wall Studios, the people behind ilovebees.

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    [url=http://www.bungie.net/en/Forum/Post?id=61762113]take a look at this[/url] [it's a rambling, don't hurt me for pretension pls *hides*]

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  • *proceeds to hurt for pretension* It's actually a really, really good read. On a basic level, it said what I said about Cortana's death and its effects on John, but I really liked how in depth it goes. Completely agreed with it 100%. On a somewhat unrelated note, one of my friends didn't like the ending because it, "felt like it was done simply for drama's sake". I wanted to slap him silly, especially because he normally reads into stories pretty well.

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    thanks! yeah, obviously there are different interpretations but i feel this one makes a hell of a lot of sense compared to most other ones out there [/narcissism].

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