[u]Titan:[/u]
-Nova-Punch: Basically like a falcon punch, but even better
[u]Warlock:[/u]
-Power within: Gives a short buff towards the fire-teams damage output.
-Healing: provides a small area of effect healing zone (similar to regen field)
[u]Hunter:[/u]
-activecamo? A bit overpowered unless other classes have something as great.
-Jump roll*: pretty much evade from reach,
*I've noticed that warlock and titan both have jump abilites of sorts. The warlocks glide is rumored to be mapped to the jump button. so perhaps the groundpound of the titan is as well.
Lets think of some fun ideas guiez
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I'd like a Dash power, similar to Charge from BioShock: Infinite or Biotic Charge from Mass Effect.
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Warlock "alternate" abilities were already teased today in part 3 of McCaffery's interview of Jason Jones: [quote]With Destiny finally out of the bag and more concrete details coming into view, the time has come for players to begin imagining their adventures in Bungie’s new universe. I’m curious what Jones’ current favorite character class and weapon is in the game. He smiles, laughs, considers the question, and replies, “Right now it’s Warlock and Scout Rifle. But I’m sure it’s going to change. The classes are going through so much evolution. [b]But the warlock right now basically has the team buff and team res abilities, and so those are really fun and essential in team situations.”[/b][/quote] Take that as you will. The buff could be damage or health/shielding, and the res could be either restoration or resurrection (not sure if res is commonly defined jargon here) or a combination of both.
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I got another one Warlock- weakness makes enemies armor, weapons, ect. weaker Hunter- shoots threw thick walls ( helps scout:D) Titan- warmonger ( small area gets carpet bombed )
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Temporary anti-gravity! (would be so fun) Temporarily stopping time! (too OP?)
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I've got this super original idea where your guardian uses his magic or force of will to choke a person. Perhaps we can call it a "Force Choke". Well what do you think?
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Titan- short buff of invincibility infinite ammo Hunter- Scout (see's threw walls) Warlock- conjure an animal / AI Gurdian to help
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This doesn't count as space magic, but I think that each class should have special takedown moves. For example: you're up against a Cabal. It charges you. If you're a hunter, you could run up the shield, grab the thing's helmet, jump over them, swing around and put a bullet right through the back of its skull. If you're a warlock, you can wait until it gets close, then duck and use space magic to flip him over you and slam him into the dirt. Finally, if you're a Titan, you could let him get close, then sidestep, bat the shield aside, sweep the leg and send him crashing to the ground. Before he can get up, blow his brains out. This could just be one example, but do you see what I'm saying? Have special finishing moves specific to each class and each enemy.
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I would love for Titans to have some sort of high mobillity thruster-pack like abillity.
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Let's include all of Mass Effects biotic and tech attacks, you know it's space magic and what not.
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The Titan's ground slam thingy looks amazing.
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I hope Hunters get something cooler than floating red orbs. That's so. . . lackluster.
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Making RAINBOWS!
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I swear if I can use a Telekinesis ability than I will be complete. Think about it, pulling barrels towards you and then chucking them at Fallen. Or pushing Cabal off cliffs. Or pulling a Fallen towards you so that you can knife them. And a super attack where you blast all surrounding enemies away from you in a violent kinetic blast! I love Telekinesis!
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I can't help but look to Mass Effect for ideas for this stuff.
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The Hunters jump ability is double jump.
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Edited by steampunksniper: 7/9/2013 6:31:07 PMthe Titan should have a cool extended shield