originally posted in:Pure Gaming
I've changed my mind. Halo Reach was without a doubt the pinnacle of Halo map making. Shame on you for not including that perfect game within this list. It is as much a part of the main trilogy as Halo 3 ODST or Halo Wars. The best maps from Reach include:
-Pinnacle (Far better than its predecessor)
-Paradiso (Best ever big team map)
-Countdown (Amazing map, really forced campers to move)
But what was the best was Sword Base. Such a great flow to the map. An absolutely flawless stroke of map design. No camping spots, no unfair spawns- it really is the pinnacle of Halo map making.
A close runner up was The Cage. That map was exactly what Lockout should have been.
Thank you Bungie for such a flawless game.
English
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>The Cage >Pinnacle >Paradiso >Good Now I know you are a Master Ruseman.
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Sword Base? You know, to be honest, I thought Sword Base had a lot of potential to be great.
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Sword Base was my favourite, I would always vote for it! Then the entire team would secure the top floor with the shotgun. [b]Why[/b] did people keep coming up the lift when they know I have a damned shotgun!
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Edited by kgj: 6/30/2013 11:51:06 PMGreat? You know, to be honest, I could say the exact same thing about Reach overall. And Halo 4's multiplayer. And Halo 3's campaign. And Halo 2's gameplay.
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I sense sarcasm.