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5/9/2013 1:55:06 PM
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[b]COMPARE AND CONTRAST SCENARIO[/b] Which of the following missions would you rather do: 1) You and three friends have been working this puzzle for a week. You've figured out the next big clue is located at a particular Fallen base, but you have no idea what you are looking for or where to look for it. You load up and are stealthing through the base, keeping a low profile, when you finally happen upon a computer. You boot it up when all of a sudden a hacking protocol (think Deus Ex styled hacking mini-game) you've never seen before pops up, an alien computer voice starts yelling things really loudly, and some alien looking symbols began counting down. You hurriedly began trying to figure stuff out, but after a couple of seconds, sirens began to go off and the Fallen began to descend upon your position. You are making progress but then the system kicks you out and you have to start over. (I guess you know what the symbol for 0 is now). As for your buddies, the first wave was pretty easy to handle, but more and more Fallen just keep pouring in. The mood is slowly shifting from cockiness to uneasiness. Suddenly a Cabal appears too and they start frantically yelling and cursing at you to figure it out because they won't be able to hold out and protect you much longer. It's like the floodgates of hell have opened! At this point you are desperately just trying to complete the hack before everyone is killed...nobody’s even thought about an exit strategy yet. Will you be able to complete the hack on the first try before everyone dies? Will completing the hack help you out of your predicament or will you have fight your way back to safety? What if there are multiple paths to take some of which you haven't explored? Which one will you take? Or 2) A commander in the form of an NPC or cinematic tells you that there's some vital intel located on a computer at a Fallen base. You load up and work your way through fairly light resistance until you find the computer. You interact with it, a cinematic of your character trying to hack it plays and then a siren sounds. The commander dials in and informs you that your automated hacking protocol will take 5 minutes to break through the firewall and you must therefore hold your position against the Fallen. Queue the timer. After a fierce battle, the commander checks in and notices the hack opened up some new doors and kindly sets waypoints to assist a difficult exfil. Upon return, the commander informs you that the intel recovered has led to new clues that result in your next mission.
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  • Not the same (or even close to the same) situation. That's like "Which would you rather do: get $100 or eat your own poop?" It doesn't have to have arbitrary hand-holding, but it also doesn't have to be super cryptic with no direction. (A lot of people would not enjoy having no direction)

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  • Edited by MasterBarek: 5/9/2013 2:13:58 PM
    Right and I'm not saying every mission should be like this. Bungie has stated Destiny is meant to appeal to a wide range of players and I think the majority of missions should in fact be directed. I'm not looking for the entire game to be based around hunting for clues with little direction. What I am saying is interweaving this into certain missions and story lines would add a lot of depth to the game and make it stand out from other games in the genre.

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