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Edited by Recon Number 54: 3/7/2013 7:42:10 PM
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Characters 343i created that were GOOD

Title for reference. I think Del Rio had potential, but he was portrayed in an ill manner. I really like Lasky, shows a more human side during the conflict. Dr. Tillson was a great character despite her short time, in her I saw the innocence and grief of the human race. I was actually disappointed she didn't make it :/ I love Roland! He's not one of those stiff A.I.s like most

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  • The Ur-Didact (as it was technically the Bornstellar-Didact that Bungie created) is a very interesting character with a lot of depth when you look at his backstory. That's the thing really, if you play Halo 4 without any knowledge about the Didact then he comes off as a bit of a shoddy villain, but if you look more deeply at his character in Cryptum, Halo 4's Terminals and the upcoming Silentium then he's one of the most fascinating, well-rounded characters in the series. Jul 'Mdama is another great character, despite the disagreements I have with much of what Karen has done in the Kilo-5 Trilogy, I think that she did a tremendous job developing Jul in The Thursday War and 343i continued that in Spartan Ops. What I find most interesting about him is that his goal is [i]not[/i] the eradication of humanity like the other Covenant villains, at no point does he ever say that that's his goal. Jul is clever and manipulative, using the resources at his disposal to acquire knowledge and ultimately restore the Sangheili to their former, pre-Covenant glory rather than be stamped out by humanity once they recover. 343 Guilty Spark was treated like a complete joke by Bungie from Halo CE-3, but in CEA's Terminals Kevin Grace really developed him well as a tragic and lonely person. Greg Bear further developed this in Primordium where it's revealed that Spark is a fragment of Chakas, who was also given a great deal of backstory. Phillips and Black Box are more examples of characters that Karen wrote well, I really enjoyed reading the bits in The Thursday War where Phillips was having to fend for himself on Sanghelios and his witty commentary on things. Faber is awesome, one of the more interesting antagonists in the series - an almost Palpatine kind of figure who is manipulative of others in politics, but brutal and uncompromising in practice. Sanctioning the creation of the Halos to dominate life, using it to crush the San'Shyuum rebellion and sterilise them, performing tests on the Flood by letting them infect humans, and marooning the Ur-Didact in a Flood-infested system. The Sangheili Shipmaster in Halo: Evolutions - The Return (written by Kevin Grace, the same guy who single-handedly made 343 Guilty Spark a decent character) was really well-characterised in the short time he was present. Likewise with Soren-066, the deformed Spartan-II who goes missing on Reach in the story Pariah. Overall, I think that building characters is one of the main strengths of the writers at 343. Even those who are only present for a short time (like Doctor Tillson, as the OP pointed out) are really well characterised and can often make you feel sympathy for them.

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    • [quote]the Covenant DID exist to exterminate humanity[/quote] That... I don't... you are either incredibly un-intelligent, or just haven't read in a while. Sorry mate, but knowing everything there is to know is pretty shitty. We knew what the covenant was doing, and that we had to stop them, that was the focus of the story, and that's what we knew, get over it. [quote]The Ur-Didact (as it was technically the Bornstellar-Didact that Bungie created) is a very interesting character with a lot of depth when you look at his backstory. That's the thing really, if you play Halo 4 without any knowledge about the Didact then he comes off as a bit of a shoddy villain, but if you look more deeply at his character in Cryptum, Halo 4's Terminals and the upcoming Silentium then he's one of the most fascinating, well-rounded characters in the series.[/quote] Here. You seem to think that some bullshit about 343's "vision" is why the novel's were well written, of course, nothing to do with the author of the novel's. It is clearly the genius of the writer's that causes the didact to come off as a shoddy villain. How the -blam!- do you think it makes sense for a character to be poorly presented by the same people who you claim are responsible for him being a good character?

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      • Awh, look at you, being all cute by resorting to [i]ad hominem[/i] attacks and assumptions about my character. :) [quote]Sorry mate, but knowing everything there is to know is pretty shitty. We knew what the covenant was doing, and that we had to stop them, that was the focus of the story, and that's what we knew, get over it.[/quote] Oh yes, it's [i]really[/i] shitty when writers stick to Storytelling 101, isn't it? How is the player supposed to care (let alone see the series as anything less than generic sci-fi) when they don't even know why your main antagonist is attacking you? It worked with the Reapers in Mass Effect 1 because they were a race of godlike machines with goals and reasoning beyond the comprehension of simple organic minds, but it does not work with the Covenant - especially when they're humanised in Halo 2 and 3. You're making dickish statements about [i]my[/i] intelligence, yet you're utterly disregarding a vital aspect of the story as being unimportant and saying "get over it", being content with mediocrity over detailed storytelling... Bro, the reason for the Covenant attacking humanity is central to the whole connection between the Forerunners and humanity (a connection which gets gratuitously explored and is still being explored), it's part of why the Covenant fragments in Halo 2, those are 2 critical things in the Halo lore and the games do nothing to explain or even mention what could be summed up in a few sentences. [quote]You seem to think that some bullshit about 343's "vision" is why the novel's were well written, of course, nothing to do with the author of the novel's. It is clearly the genius of the writer's that causes the didact to come off as a shoddy villain.[/quote] Yes, because I clearly said "343 gets all the credit, screw Greg Bear", didn't I? Oh wait, I didn't and you're putting words in my mouth again. -_- [quote]How the -blam!- do you think it makes sense for a character to be poorly presented by the same people who you claim are responsible for him being a good character?[/quote] This is a remarkably easy concept to understand... 1) 343 and Greg Bear come together to discuss the Forerunner Saga. 2) 343 says "here's this character, here's how we want his story to progress". 3) Greg Bear says "sure, I can write that" and goes off to do so. 4) Greg and 343 meet up often over the course of 3 years for various sessions outlining, detailing, discussing and writing the different parts of the Forerunner Saga - as Bear has been implicit in mentioning the support he had from 343 in writing the novels. 5) 343 is making Halo 4, the Forerunner Saga hasn't been finished, constraints occur, they don't want to spoil Silentium, they have Terminals which can't be accessed in-game, the campaign isn't long enough to accommodate a full exploration of the Ur-Didact's character - his presentation in the game is incomplete from what they set out to do in the Forerunner Saga. I don't really see how any of that was unclear, Josh Holmes spent a fair amount of time at the GDC panel talking about why they didn't do a good job with the Ur-Didact's character in the game and so, because of the reasons I detailed above, he was portrayed poorly in the game and came off as a shoddy villain, but the direction they wanted his character to go in, his journey through the Forerunner Saga and Greg Bear's writing made him (as I said) "one of the most fascinating, well-rounded characters in the series".

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