Think about it, how often is it used in Borderlands? I mean there is Brick and Zero, but I didn't find either of their melees to be all that satisfying to use. Is a traditional melee attack REALLY needed in Destiny? Are you OK with just an elbow or simple fist punch?
I understand it in competitive multiplayer (such as in Halo), I think its invaluable and has to be there, but what about in a coop game? What can be done to make it feel more useful? Is there even a way to make it work better?
-
Yes, melee combat in FPSs needs some sort of re-invention. It's very important to take into consideration how much damage guns do, and many bullets a person can take. In Battlefield 3, you could die almost instantly from gunfire, which made it impossible to rush at someone with a knife when they are firing at you. Melee attacks in that game required some sort of surprise element or very, VERY fluid and quick maneuverability, and getting a melee attack in was very rare. It was, however, appropriately rewarding. An opportunistic attack with a knife would result in instantly killing the target in a very flashy way. However, it is obvious that Destiny's health system will not work in the same way. Characters are able to move faster and are capable of taking more damage, so an instant-kill melee attack is not a good idea. The thing is, the amount of damage dealt isn't the only thing to take into question. Melee attacks come up in very unique situations in an FPS, and they should have equally unique effects. They can be very flashy, making it satisfying to take a risk with using inferior attacks and knowing that you come out victorious anyways. They can also be influenced by movement (and this is where I think the key lies). In many games, melee attacks aloud you to lunge at your target, which meant that you could hit your enemy from very odd angles and rewarded maneuverability. What if your melee attacks could stagger opponents? Could you be able to follow up your melee attack with another, and another? Will the melee attacks reward special actions and approaches, such as maneuvering and agility, and surprise and stealth? [i]Will they look really cool?[/i]