Think about it, how often is it used in Borderlands? I mean there is Brick and Zero, but I didn't find either of their melees to be all that satisfying to use. Is a traditional melee attack REALLY needed in Destiny? Are you OK with just an elbow or simple fist punch?
I understand it in competitive multiplayer (such as in Halo), I think its invaluable and has to be there, but what about in a coop game? What can be done to make it feel more useful? Is there even a way to make it work better?
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They definitely need to be more deadly for taking the risk of getting so close to the enemy. Also, in a game in which the primary weapon seems to be guns, melee weapons should be nothing more than a secondary. Mostly because guns have an obvious advantage over swords and such.
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My avatar says all that needs to be said!
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I need CQC.
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I love pumping my enemies full of lead followed by a punch in the face with the butt of my rifle or pistol. I will always want a melee and I hope for new assassinations in Destiny. Maybe we can create our own someday.
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OP: No offense, but your argument is inherently flawed. Remember, in Borderlands, enemies scaled by level, not difficulty. The simple physics behind that system make melee far less practical than Halo's more static calculations. A canon explanation for the difference of effective melee's would be that Spartans and Elites are much stronger than average humans, such as the Vault Hunters. However, the Vault Hunters (and enemies) all grow significant tougher over time and obtain better equipment (most notably much stronger shields) over that same amount of time. Halo's melee attacks actually [i]felt[/i] stronger, in great part because they [i]were[/i] proportionally stronger than Borderlands' melee. As long as Destiny sticks to the that formula, I have no problem with melee staying the same.
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no the melee is just fine what needs to be rebuilt is assassinations and maybe a new sparing element
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If we can do this in Destiny, then I'll be satisfied with the melee system.
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What if different classes had different types of melee? The Hunter would be all about getting to the enemy and delivering that killing blow. It's all about getting to the enemy. The Warlock would involve some kind of space magic in his move, perhaps making the enemy come to him? And the Titan would be very aggressive. His melee attacks would stagger enemies, knocking them back a little and making their gunfire or melee attacks a little less effective, making it difficult to counter attack.
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I think melee should entirely depend on the enemy. A Titan should be able to knock the head off a Vex scout, but he should be powerless against a Cabal.
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Yes, melee combat in FPSs needs some sort of re-invention. It's very important to take into consideration how much damage guns do, and many bullets a person can take. In Battlefield 3, you could die almost instantly from gunfire, which made it impossible to rush at someone with a knife when they are firing at you. Melee attacks in that game required some sort of surprise element or very, VERY fluid and quick maneuverability, and getting a melee attack in was very rare. It was, however, appropriately rewarding. An opportunistic attack with a knife would result in instantly killing the target in a very flashy way. However, it is obvious that Destiny's health system will not work in the same way. Characters are able to move faster and are capable of taking more damage, so an instant-kill melee attack is not a good idea. The thing is, the amount of damage dealt isn't the only thing to take into question. Melee attacks come up in very unique situations in an FPS, and they should have equally unique effects. They can be very flashy, making it satisfying to take a risk with using inferior attacks and knowing that you come out victorious anyways. They can also be influenced by movement (and this is where I think the key lies). In many games, melee attacks aloud you to lunge at your target, which meant that you could hit your enemy from very odd angles and rewarded maneuverability. What if your melee attacks could stagger opponents? Could you be able to follow up your melee attack with another, and another? Will the melee attacks reward special actions and approaches, such as maneuvering and agility, and surprise and stealth? [i]Will they look really cool?[/i]
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most of all, melee combat should be something that has variety; halo creates variety through your approach to using the singular melee attack (other than beatdown/assasination) I would like to see melee attacks be affected by (1) what region of the enemy's body your reticule is pointing towards at the time of the melee attack (2) the class you are using (3) and the weapon you use
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Edited by ashdelete: 4/16/2013 9:15:48 PMI would rather have a dedicated melee weapon slot that can be used in the same way as a traditional melee attack. Would be much cooler than punching them or hitting them with your gun. EDIT: for clarity I mean that you can only switch weapons between primary and secondary, and the melee weapon is always mapped to the melee button
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I think 75% of my kills in H3 were melee. As long as it's the typical Halo melee, it doesn't need to change.
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Yeah, their should be. Personally, I hope there's a TES style system, where you pull out a secondary (or trimary) melee weapon like a sword (chainsword pwutty pwease?) and hack away at your enemies, with combos and blocks being possible.
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It all depends on how Destiny plays. For Halo, it's melee system was perfect. If it fits into the gameplay I say leave it as is, as long as whatever is chosen works well with the game I'm fine with it. Hell, they could use TF2 as an example and get rid of the melee all together to open up a button; you have to switch to a melee weapon if you want. I'm OK with anything as long as it works. But I loved that Golden Triangle.
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Yeahh i think that adding some kind of melee wepon (think sword, dagger, nunchaku, etc.) would be a really great idea :P
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add a sword for a main weapon.
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There needs to be a competent melee system. Like you said in multiplayer it's invaluable, but I mean everywhere. You should be able to melee your way out of a no-win scenario if, for example, you're out of ammo..and of course, some skill would be needed for that.
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Some sort of fancy assassination or a option to finish weak enemies (similar to bioshock infinite) might work.
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Edited by LugDubh: 4/16/2013 8:58:28 PMPersonally I think a system like Killzone's contextual melee works well for shooters. More than just a butt strike or pummel, and, an elaboration on assassinations a la Reach. Not that there's anything wrong with the pummel/butt strike for quick melee of course.
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I would like a assassin creed kind of system but with less heath and with armor
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Make it really powerful like in Halo 3, where you can pummel any enemy except a hunter to death with the stock of your rifle.
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Knifing in BF3 always gets my adrenaline running, nice cinematics too. Would be nice to have it in Destiny.. Hunters crouching up to the enemy et cetera!
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I never played Bordelands and i dont know nothing about it,but like in Halo would be nice to have a stroke with weapon or simply a cutting knife.
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There's not a whole lot you can do with melee in the first person perspective, it ultimately just doesn't feel right, and with the kill times of Halo (and presumably Destiny) there's not a whole lot of elbow room with which you can tweak the mechanic.
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If you don't find Zero's melee satisfying you are probably using it wrong. I'd be fine with something like what Borderlands uses in Destiny.