I was thinking back to my first playthrough of Dragon Age Origins. I remember exploring the abandoned dwarven thaigs, I stumbled across a piece of paper describing a hidden burial location containing a powerful armor piece.
Now, the game didn't tell me to read the note, it was just automatically added to my journal and I could have easily ignored it.
Once I read it, it didn't add a quest or a way point, it was up to me to pay attention to the details in the note describing a hidden location, and then try and find it somewhere within that massive cave.
Following this lose description and then actually finding the lost hidden tomb gave me this incredibly satisfying sense of discovery, and then being rewarded with an awesome armor piece was just the icing on the cake.
Now, imagine taking out a few raiders on earth in Destiny. And when looting the leader you find a small note or a ripped page, describing an old abandoned structure on Venus in the middle of nowhere containing gold, guns, armor and cool trinkets. You might think this page is just a part of a book and not worth anything, or you jump in your ship, fly to Venus in search of this structure to actually find it and get rewarded for you efforts.
I want stuff like this to be in Destiny, hidden goodies that encourage exploration and rewards you for it. With out waypoints leading you straight to it, the game shouldn't even tell you that these places exist. It should be there for people who bother to explore without the game telling them they should or have to.
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I definitely like this kind of thinking and hope it gets implemented. There will be plenty of adventurers, like myself, who would look gladly follow up on a lead that was given to us by an enemy combatant or just simply a piece of paper we found in a lost library. It adds to the excitement and joy when finding a lost piece or armor or a secret weapons cache.