I was thinking back to my first playthrough of Dragon Age Origins. I remember exploring the abandoned dwarven thaigs, I stumbled across a piece of paper describing a hidden burial location containing a powerful armor piece.
Now, the game didn't tell me to read the note, it was just automatically added to my journal and I could have easily ignored it.
Once I read it, it didn't add a quest or a way point, it was up to me to pay attention to the details in the note describing a hidden location, and then try and find it somewhere within that massive cave.
Following this lose description and then actually finding the lost hidden tomb gave me this incredibly satisfying sense of discovery, and then being rewarded with an awesome armor piece was just the icing on the cake.
Now, imagine taking out a few raiders on earth in Destiny. And when looting the leader you find a small note or a ripped page, describing an old abandoned structure on Venus in the middle of nowhere containing gold, guns, armor and cool trinkets. You might think this page is just a part of a book and not worth anything, or you jump in your ship, fly to Venus in search of this structure to actually find it and get rewarded for you efforts.
I want stuff like this to be in Destiny, hidden goodies that encourage exploration and rewards you for it. With out waypoints leading you straight to it, the game shouldn't even tell you that these places exist. It should be there for people who bother to explore without the game telling them they should or have to.
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Like the treasure maps in Skyrim, but with more rewards than about 500 gold worth of junk.
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YaY 4 Puzzels :D me likes me loves, me wants! National Treasure ftw!
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I agree 100%. Having automatic quests/waypoints can be nice in ways, but it eventually makes every quest feel the same. "Travel to the marker, shoot 3 guys, go through a door, hold down "X", collect rewards" Rinse and repeat... On the other hand, if things are more subtle and require more work and investigation, it will leave the players with a more accomplished feeling and will potentially give players a unique experience with the quest (depending on where they found it, how much time they have to complete it, etc).
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And then you leave your friends stranded on the planet....
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That would be fantastic. I love these kinds of things.
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[quote]Once I read it, it didn't add a quest or a way point, it was up to me to pay attention to the details in the note describing a hidden location, and then try and find it somewhere within that massive cave.[/quote] Love these types of things in games.
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Hopefully they will incorporate this. I've got a feeling there will at least be something similar though. The whole deal about destiny seems to be exploration so there's a good chance.
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Ah man DA:origins was great to bad they killed it with part 2 anyway yes i would love this since i lke to explore.
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I definitely like this kind of thinking and hope it gets implemented. There will be plenty of adventurers, like myself, who would look gladly follow up on a lead that was given to us by an enemy combatant or just simply a piece of paper we found in a lost library. It adds to the excitement and joy when finding a lost piece or armor or a secret weapons cache.
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Yes. I'm all about this type of exploration.