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3/3/2013 11:03:51 PM
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I get the feel that enemies will scale with you and that the behind the scenes player matching will have players of similar level share experiences. If they throw in a batch of daily challenges that are sprinkled throughout the zones as well as some other quests that will spawn in several different zones, there should be plenty of reasons to go back. I envision the area that new and veteran characters share will be the main city hub and will only have shared adventures outside when they intentionally form up a group.
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  • I'll second the daily challenge approach. It seemed to work fairly well for reach, and while some were simpler than others, they provided incentive to fool around in a realm that may have been previously abused with gameplay. Maybe even provide a leader board/ranking system for different zones? The premise of the game is to protect the last city and to reach back into fallen worlds. Maybe areas that have been "cleared" should be overtaken every once in a while. Reason to fight back and revisit locations.

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