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Destiny

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2/23/2013 3:18:39 PM
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@Bungie, If the progression of your Guardian is XP-related, avoid having this game being about XP-farming

Obviously this post hinges on the uneasy idea that Guardian is XP-related progression, there will be some level of progression, "•Create your character, [u]forge[/u] your legend by defeating powerful foes, and earn unique and customizable weapons, gear, and vehicles." (via GameStop Destiny page). Halo: Reach's progression system, imo, was awful. If Destiny ends up being a title with a XP-related progression system like Reach's ranking system, then Bungie needs to do a lot of proper balancing between enemies. I'll try to create an example from the info we know, if on Mars there are only Cabal and on Venus there are only Fallen and say for each kill of the Fallen if 15 xp and for each kill of the Cabal is 17 xp, then based off the visuals of the characters alone I would probably want to start farming Fallen for XP because they are (this is an assumption) the weaker enemy between the Fallen and the heavily armored Cabal. Consequently, I would only go to Venus and shun the rest of the game, drastically reducing the meaning+purpose of the game. There are a lot of us gamers who are obsessed with the progression of our character and will find any exploit we can find in the game (i.e. all-grunts + fuelrod cannon in Firefight = easy xp) to get ahead. The weighting of enemies and the xp they grant has to be carefully tuned, and there [u]must[/u] be easy settings for you guys (Bungie) to tweak this game without requiring a title update, tweaks to weapon balancing, xp earned for "Faction Wars" and defeating enemies like Cabal or Fallen, and general settings and features that we, the gamers, may not know yet. If anything, Bungie, revolutionize the progression system in ways that we (the gamers) couldn't have imagined, and set a precedent. tl;dr If our guardians level up through earning xp, avoid having enemies that are poorly weighted in terms of what they give for xp. Us gamers see exploits to leveling up our characters in many games, and we often take advantage of them. Destiny should have tools for Bungie to make easy tweaks and updates to the game without actually requiring an official Title Update, and many of the tweaks should be a product of community feedback. Hopefully Bungie will even look to move on from XP-based progression systems and set their own ranking system precedent in the industry.

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  • From the way I see it, with the art assets we've been shown, there seems to be multiple different levels of enemies in each enemy archetype. So for example, within the Space Zombie enemy. There seems to be a hierarchy of enemy levels. There was a 'space zombie' with no guns, no eyes, and behind him you saw 2 with weapons. In the concept art (with the warlock spewing fire), you see some larger spikey head type zombie guys, that look all kinds of powerful. Then back to the PS4 announcement, we see some sort of huge beast type thing chained up. Now, obviously, defeating one of these guys will give more XP than the other if that's the system this is going for. But you won't get to choose which you fight. It's like a mixed bag. Hell, maybe fighting 5 of the grunt like space zombies is harder than fighting 2 of the ones with weapons. We don't know what type of tactics each class of enemy will have. For instance, the Cabal, they might not be very different aside from the weapons they use. Maybe some use rocket launchers, some machine guns, some snipers. Think the covenant, but divided among each faction of enemy. And perhaps (suggested by some concept art) that these enemy factions will pair up.

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