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originally posted in: The Halo 3 Ultra Q&A
10/4/2007 5:53:24 PM
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What's the point of a trip mine if it doesn't destroy vehicles or players? In the beta it was great; very powerful, but easily avoided due to the orange light and alarm. Now, it still has the orange light and alarm, but it doesn't even kill a player if he steps on it. What gives? If it absolutely has to be that weak, at least make it a bit more inconspicuous. The light and alarm sort of makes it seem like a hazard, but it really isn't. Why aren't there any firebombs in Matchmaking? Why couldn't we pilot AA Wraiths, and why aren't they in Forge? Why aren't Auto-Turrets available in Forge?
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