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6/14/2007 1:27:46 AM
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Post-mortem: The Halo 3 Public Beta

Designers Tyson Green and Lars Bakken are joined by Producer and famous griefer Joe Tung, to reflect on the Beta that was. [url=/news/content.aspx?type=topnews&cid=12542] click for full story [/url]

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  • Yes we do. The beta was amazing Bungie. Now I have to go back to Halo 2 until September (Although it is satisfying to stay up until 5 a.m. and win 11 out of 13 Hardcore games). Nevertheless, not sleeping to play the beta was even more awesome. And in the post...you were right, us Halo players will get somewhere if we want to(my favorite being all the redness outside Valhalla, it was as if Moses himself was a forerunner). Although I hardly believed those words in postgame lobby telling me how to get into a custom game and play with gravity, speed, swords, and pistols. Glitches have always been a part of halo and always seem to add to playability (BxR, Doubleshot). There was only one thing with the Beta that even frationally peed me off....i wanted to pause, rewind, and fast orward saved games, but I perservered and my montage came out great. The maps were great, as were the weapons/vehicles, and respawning was either great of awful depending on who was holding what position. It was all amazing and just makes me more anxious to play the full game. Thanks Bungie. (Why was Team Skirm taken out and replaced with ranked and unranked equivalents of BTB?....just a little question)

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