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#Bungie

4/10/2007 11:02:27 AM
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Multiplayer Madness!

We reveal the Halo 3 Multiplayer Beta release date, and let you see MP footage and more in our latest Vidoc.

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  • Anyone else bothered by the position of the aiming reticle? It seems even lower then it is in Halo 2. I just don’t know why Bungie insists on positioning the aiming reticle so low on the screen. I am guessing that it is probably to create an illusion of height, so that you feel like you are actually walking around, instead of looking like a floating gun. The problem is, at least for me, is that positioning the aiming reticle that low creates a very stressful and disorienting experience. Positioning the aiming reticle lower on the screen means that in order to aim at someone, you have to lift the screen higher then normal. I find looking slightly into the sky extremely disorienting. In fact, I find it so bothersome, that in order to alleviate the stressful sensation of being disoriented, I actually look to the upper third of the screen when walking around (meaning that I am aiming at the ground). Even in games where the reticle is positioned in the middle of the screen, when walking around I will still lower my site and look in the upper third of the screen. This of course puts me at an inherent disadvantage for every battle because of the aiming correction that I must do. Please Bungie, at the very least, don’t make the reticle any lower then Halo 2. Why not just put it in the middle? In my opinion you should do the obvious Bungie-like thing and simply give players control over where they want to position the aiming reticle? There are settings for everything else, why not this?

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