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#Halo

10/12/2007 9:48:13 PM
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The Official and Only Halo 3 User-Created Gametypes/Maps Thread

In addition to our Files forums (located [url=http://www.bungie.net/Forums/default.aspx?mode=halo3]here[/url]), I'm creating a thread here on the Official Halo 3 Forum to serve as a catch-all for gametypes and map variants ONLY, that have been created by the community. The hope here is that this will be used as a resource and and archive of created games and map variants from the Community. This is NOT a place to discuss the quality of an author's work or offer suggestions, do that in the links the authors will provide for their gametype/map variants. This is ONLY for collecting the gametypes. Here's the format for posting, (I've bolded ONLY for the purpose of making the text stand out in this wall of text, please refrain from bolding in your posts) all posts in this thread that violate the post format will be deleted by the moderators. [b][url=http://www.bungie.net/Forums/posts.aspx?postID=13209070]Rebound, a Re-imagination of Snowbound[/url] Designed with Symmetrical-arena style slayer play in mind, Rebound takes elements of Snowbound that previously turned the map into an interior camping battle, like the Shotgun, and awards both teams a Shotgun in their respective bases. Weapon sets have been made close to identical on both sides of Snowbound in an attempt to remove the tendency of players to crouch camp underneath. This map is ideal for 2-10 players. [/b] [i]How to make these posts. 1. Create a gametype and map variant, upload these to your File Share. 2. Publish the Gametype and Map variants to the forums, save the links to those threads. 3. Create post in this thread, and link to the Map variant and Gametype at the Publish to Forums link here [this way players can easily click those links and download your gametypes. 4. Create a well-written explanation of changes made to the map and if necessary a description of the gametype you've created, including ideal number of players, number of teams (if necessary) and any other relevant information. Please write as clearly and coherently as possible. 5. Bungie will be watching this thread and using it as a resource for gametype creation from the community as well, all posts not relevant to the topic at hand will be removed and users potentially extinguished like torches in a monsoon.[/i] [Edited on 10.12.2007 1:55 PM PDT]
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  • Nice... Darek Jones Find me @: [url=http://www.geteasygirls.com]Adult Friend Finder[/url] [url=http://www.articlesbase.com/advertising-articles/adult-freind-finder-got-my-friend-laid-1956437.html]Adult Freind Finder[/url]

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  • [quote] Alright, I don't know how many people look at this page or actually read any of the maps posted here at all. This map took me 50 plus hours to make. I am no novice at forge, I do not take it lightly, it is done to the absolute best of my ability. This is an amazingly forged reinvention of Guardian (hence the antonym of Guardian, Assailant) forged in the Sandbox skybubble, I would venture to guess that about 90% of this map is ghost merged, an arduous, though accurate process through which I painstakingly assembled this map. It plays very well with Slayer, Team Slayer, FFA Oddball, and FFA KOTH, potentially also Team KOTH, but that one is untested. This is my ultimate map, I have a single overview shot to show just how intricate it is. [quote]Weapons and equipment include (to the best of my memory): Sword x 1 Sniper x 1 Bubble Shield x 1 Active Camo x 1 Mauler x 1 SMG x 2 Spiker x 2 AR x 1 BR x 1 Carbine x 1 Plasma Grenade x 4 Needler x 1 [/quote] Gameplay is fast paced, tactical, and fun. I hope you guys enjoy and download because I have put a monumental amount of effort into making this. [quote]Map Download Link: [url=http://www.bungie.net/Online/Halo3UserContentDetails.aspx?h3fileid=110813239]Assailant[/url][/quote] [quote]Screenshot Link: [url=http://www.bungie.net/Online/Halo3UserContentDetails.aspx?h3fileid=110716697]Overview[/url][/quote] [/quote]

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  • Well, I wrote nice long summaries of each map, but they got deleted when the page refreshed for no reason. >:( I don't have time to re-type them, but I'd like honest feedback on my maps. Beware: don't be scared of by the spawn kill at the start of each map. This will happen only once due to invisible, undeletable spawns. [url=http://www.bungie.net/Online/Halo3UserContentDetails.aspx?h3fileid=99786046]Arena[/url] Plays best with Slayer. This is one of my best, IMO. In a game of four people, each player spawns in their own holding cell. They must choose their weapons and man cannon up a tube into the arena. The arena itself is made of three levels. The topmost is an open ledge that surrounds the arena. Below that is a smaller platform with a small structure containing a rocket launcher. The lower level has a wide open area for mid to long ranges as well as many cells and structures for CQB. There is a semi secret entrance to a ledge outside of the arena where one can teleport to each side of the arena. A lone, low spawn rate turret overlooks most of the map. [url=http://www.bungie.net/Online/Halo3UserContentDetails.aspx?h3fileid=74220362]Sacrifice[/url] This is a multilevel temple in which the battle takes place on the roof and interior. The roof has upper balconies and a lower structure. The main interior room has a hole in the floor that will send incautious players to their deaths. There are teleports to structures outside of the temple as well. Interior and rooftop are accessed by vents and teleporters. [url=http://www.bungie.net/Online/Halo3UserContentDetails.aspx?h3fileid=99989233]Trench war[/url] Must be played with [url=http://www.bungie.net/Online/Halo3UserContentDetails.aspx?h3fileid=99786010]Trench Warfare gametype[/url] This map is a long, narrow field with deep trenches containing territories. An underground tunnel runs from one end to the other and connects each trench. However, the tunnel becomes fully boarded up after a certain amount of time to force players to use the surface trenches (as opposed to a few line of sight blocking boards in the start of the round). Each team has a starting bunker at the end of the field where they can choose a weapon and man turrets. A stationary wraith simulates artillery fire. Note that you will die when exiting the wraith, this is to prevent cheating a is the cost of using such a powerful weapon. In between the furthest trench from each base lies the vast "no man's land." Fusion coils will rain down upon this area to simulate mortar barrages. Also, for some reason the description for the map on the file is wrong. Don't know how to fix that. It is NOT "all objects brought to the skybox!" [url=http://www.bungie.net/Online/Halo3UserContentDetails.aspx?h3fileid=99786335]Ramp[/url] Yes, it does have a generic name, but it is a complex map similar to Halo CE level Chiron TL-34. The map itself is a maze of small rooms linked by teleports. The overall shape of the map forms a ramp where Fusion coils cascade and provide a challenge to anyone trying to obtain the power weapons in the outer structures. It may be confusing at first, and there are a few secret ways to get to important places. [Edited on 05.26.2010 10:16 AM PDT]

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  • Here's a map from me: [url=http://www.bungie.net/Online/Halo3UserContentDetails.aspx?h3fileid=111515622]Go to File Download[/url] Hide and find your enemy before he finds you. This map is made for SWAT and Infection, but is playable with all gametypes. It doesn't use any forge hacks. [Edited on 05.17.2010 10:25 PM PDT]

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  • [quote][b]Posted by:[/b] SlyTMan ^Cool can't wait to check them out. I was thinking of doing a race thing around sandtrap where the brute mines come up. We would increase the speed of course and add a lot of items to cause them to slow done. [/quote] @SlyTMan, Not the place to discuss this. This areas only for posting maps.

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  • SOUNDS FUN MAN

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  • Joeyboy37 and T14P Legend made a great map and game type. The idea of this map is to make it to the end of the obstacle course. There are check points along the way. This is a fun game to mess around on or play on. Check it out! BUNGIE FAVORITE IT PLEASE! [url=http://www.bungie.net/Online/Halo3UserContentDetails.aspx?h3fileid=109687018]Uber Obstacles Map[/url] [url=http://www.bungie.net/Online/Halo3UserContentDetails.aspx?h3fileid=109687027]Uber Obstacles Game Type[/url]

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  • Alright my first map pack the Maptrocity Map Pack is finished. [url=http://www.bungie.net/Online/Halo3UserContentDetails.aspx?h3fileid=109992057]Valni[/url] The sacred ruins of Valni were found deeply buried in the heart of a desert. Made by Lord Spartan GH and ZonGo X (HurKK) players:4-12. Gametypes: Slayer and CTF. Section: Middle. [url=http://www.bungie.net/Online/Halo3UserContentDetails.aspx?h3fileid=110583113]Eldin[/url] Deep in the caves of Eldin, strange stone monuments are found with no clues about who made them. Made by Lord Spartan GH. Players: 4-12 Gametypes: all Section: Crypt [url=http://www.bungie.net/Online/Halo3UserContentDetails.aspx?h3fileid=111416214]Faron[/url] These relics of the past contain many mysteries in which are unsolvable. Made by Lord Spartan GH and HurKK. Players: 2-8. Gametypes: Slayer, CTF, and Assault. Section: Sky Note: These maps were worked hard on. Please download, rate and comment. Enjoy the Maptrocity Map Pack!

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  • Map: [url=http://www.bungie.net/Online/Halo3UserContentDetails.aspx?h3fileid=111438271]Trick Jumps V1[/url] Variant: [url=http://www.bungie.net/Online/Halo3UserContentDetails.aspx?h3fileid=111438293]Jumps[/url] Screenshots: [url=http://www.bungie.net/Online/Halo3UserContentDetails.aspx?h3fileid=111443673]Jumps 1[/url] [url=http://www.bungie.net/Online/Halo3UserContentDetails.aspx?h3fileid=111443703]Jumps 2[/url] [url=http://www.bungie.net/Online/Halo3UserContentDetails.aspx?h3fileid=111443734]Jumps 3[/url] [url=http://www.bungie.net/Online/Halo3UserContentDetails.aspx?h3fileid=111443753]Jumps 4[/url] [url=http://www.bungie.net/Online/Halo3UserContentDetails.aspx?h3fileid=111443845]Jumps 5[/url] [url=http://www.bungie.net/Online/Halo3UserContentDetails.aspx?h3fileid=111443876]Jumps 6[/url] [url=http://www.bungie.net/Online/Halo3UserContentDetails.aspx?h3fileid=111443894]Jumps 7[/url] This is a good map I have made for trick jumping, its not that well forged at the moment seems as its my first map, I just wanted to put a map together and get peoples thoughts, then make a good one. Please give me feedback, just PM me or send a message to my GT: Maxibilion [Edited on 05.15.2010 6:30 AM PDT]

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  • Map Link: High jack Location: Sandbox Players: 8-16 Game variants: Infection, Team Slayer, Slayer, and more A map that equally spans all three levels on Sandbox. Complete with weapons, vehicles, exiting terrain and much much more In the sky bubble there is an semi symmetrical maze that allows you to attack your enemy from all angles with a variety of weapons, keep your eyes out for weapons that mite just give you the upper hand. Two vehicles reside in the sky bubble, a mongoose and a hornet. The surface field is taken up with a temple, you may enter it five different ways, or if you like the chopper there just so happens to be one on top of the temple (man canon accessible), Inside the temple is one of two ways to get to the crypt. Go down the hole for immediate hell or take the detour thru the sky bubble so as to enter the fray from the sidelines to gain the upper hand. I am unable to explain the vast options that come with this map yet alone the crypt even though I created it. But beware, for every action there is a counter action. (This is an all serious map)

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  • i made i difrent version of foundry and i think its great chek it out in my file share

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  • [url=http://www.bungie.net/Online/Halo3UserContentDetails.aspx?h3fileid=107323876]The Survivers[/url] I made this map about two years ago, when I first got Halo 3. I didn't connect to Xbox LIVE until late last year, and my Halo 3 game was broke. Straight to the point: I didn't upload it until early April. I had just finished The Fall of Reach, and I wanted to make a forge map about Reach. I just then discovered that Last Resort was a map on Reach. So I created the map. I've never tested it online, but I think the concept is pretty good. It's designed to be an Infection/CTF map. Slayer does not work well. The beach is littered with stuff: from crates to rocket launchers. This is where the Infected will start. The "survivers" will start inside the barricaded building, and can hold thier own well. However, I planned for the Infected to be very strong, and I don't know right now if I put that in there. In CTF, The beach and building both contain flags, but the building's team will need good teamwork to capture flags, as there are very few entraceways back into the capture point. I'll try to fine tune the map this weekend. Until then, feel free to check it out and send me suggestions.

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  • it is better with rocket launchers becuase the spin out of control and you dont hav to use a gravity hammer, you can use a grenade and a sniper rifle (and do it on foundry!!!)

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  • first post! my friends used to play halo 2 with shotguns and swords on elongation with sensors turned off... well i made a map inspired by elongation, with the same rules...with the exception of the leader movement slowed 10%..and 10% dmg resistance also had the custom pwr up give you sensors 25ft for 15secs....2minutes for respawn {edit} for the pwr up, not player respawn there is also one overshield pwrup on the map the map i edited was Foundry if your interested in just trying it out, grab some friends and msg me my Gamertag is Ravenoussd i hope to see some of you there!!! (also i'd LOVE some feedback)

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  • [url=http://www.bungie.net/Online/Halo3UserContentDetails.aspx?h3fileid=111213689]Simplicity, Simplified[/url] BASE is a map made for Capture the Flag, and Team Slayer game types. The principle is simple, there are two bases with equal forces and weapons. Each BASE has the same (equivalent) weapons and vehicles. The gameplay, is not as simple as this makes it sound. [u]Objective[/u] Capture the enemy flag and bring it back to your base. [u]Weapons and Vehicles[/u] Each BASE has similar weapons (ie: energy sword/shotgun). One base has a Warthog, and the other has a Ghost. [u]BASEs[/u] Each BASE has 3 entrances/exits, although crafty players can find other ways in. Two sniper weapons are placed on top of each of the BASEs. Two heavy weapons are positioned on the walkway above each of the BASEs as well. The Flags can be found in the heart of the base, under the bridge, and between the two tunnels. [u]Final Notes[/u] The game works best with at least 4 people on each team.

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  • My name is SS3 Chaos and I am leaving this comment to spread the word about my clan thats been around for a year and some months. Here is my website that has just been publicized. http://silent-cobras.weebly.com/ GT: SS3 Chaos

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  • dick -blam!- ass damn douche -blam!- bastard -blam!- hell prick

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  • Everybody please visit and register on http://www.communityhacks.net?referrer=65 You Can Be DDoSiNg and Host Booting to your 50! We Have AWESOME Staff, Awesome members, And an Awesome Owner.. Learn how to Code in C++, Root in PHP, Spread bots, and make new friends and expand your business in our Marketplace!!! Get Free Trial VPN And server Spot Access!!!!!!!!! http://www.communityhacks.net?referrer=65 http://www.communityhacks.net?referrer=65 http://www.communityhacks.net?referrer=65

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  • Hey Guys My names Tempest6269 thats my gamer tag as u can see and my i have a a thing on Facebook called Team Lightning Hedgehog now were skilled and ready to kick butt if could like the fan page on face book that would be great were gonna up load screen shots and footage of our matches

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  • Maps: [url=http://www.bungie.net/Online/Halo3UserContentDetails.aspx?h3fileid=44396761]Feral(Foundry)[/url]: Made for average party sizes. Plays slayer, team slayer, one-flag, one-bomb, and can play infection. A main base is located in the corner with a multilayered structure surrounding it and comprises the majority of the map. Personal rating: 8.5/10. [url=http://www.bungie.net/Online/Halo3UserContentDetails.aspx?h3fileid=66874702]Maintence Hall (Foundry)[/url]: Made for average party sizes. Plays slayer, team slayer, two-flag, two-bomb, and can play infection. This symmetrical map has two opposing base towers that have access (in and out) of all of the three levels of the map. The bottom floor holds a maze connecting the two bases, the second floor has no obstacles aside from drop-down holes leading to the bottom floor yet still connects the two bases, the third floor holds the main "base" part of each base and the two bases are not connected like they are on the previous floors. Personal rating: 8/10. [url=http://www.bungie.net/Online/Halo3UserContentDetails.aspx?h3fileid=73603136]Pit (Foundry)[/url]: This map was made as a "joking around" type thing. Me and a friend of mine just started creating random things in forge and tossing it around wherever with no idea or plan present. However after we ran out of budget and explored around we found it to be uniquely fun to mess around on with some friends. Recommend it to be played with gravity hammers only and slayer (no teams) only. Personal rating: 6.5/10. [url=http://www.bungie.net/Online/Halo3UserContentDetails.aspx?h3fileid=49296346]Progression (Foundry)[/url]: Made for infection maps, perferably with the "Progression" gametype, listed below. As the match/round lengthens more areas of the map become available for humans to use for defense. More parts of the map also become available for zombies to utilize the growing human defenses. At the final stage of the map humans have multiple resources to defend against zombies able to come from almost all angles. [url=http://www.bungie.net/Online/Halo3UserContentDetails.aspx?h3fileid=56864401]Progression gametype[/url]: Personal rating: 8.5/10. [url=http://www.bungie.net/Online/Halo3UserContentDetails.aspx?h3fileid=73602633]Ru'Aun Gardens (Sandbox)[/url]: Based of the Ru'Aun Gardens from FFXI. However due to object limitations the result wasn't what I expected/intended. Can play gametypes such as slayer, team slayer, one-bomb, and one-flag on a simplistic level. Personal rating 4/10. [url=http://www.bungie.net/Online/Halo3UserContentDetails.aspx?h3fileid=74104664]Battlefront 4 0 (Sandbox)[/url]: Aerial combat based map inspired by the Star Wars Battlefront II. Made for above average party sizes. Plays team slayer, two-bomb (instant plant), two-flag, neutral bomb, and neutral flag. Battle your way to the core of your opponent's ship. Recommend ARs and Rockets as starting weapons. Personal rating 7/10. [url=http://www.bungie.net/Online/Halo3UserContentDetails.aspx?h3fileid=75184240]Core Isolation (Sandbox)[/url]: An infection-only map made in the cypt. Humans have a twenty second head-start before zombies enter the map. Traverse the dark abandoned hallways and energy cores if you dare or stick together in the center for a violent onslaught. Recommend turning up your TV's brightness for this map if you have bad eyesight as it's quite dark outside the center area. Personal rating: 7.5/10. [url=http://www.bungie.net/Online/Halo3UserContentDetails.aspx?h3fileid=79738280]Pincered (Sandbox)[/url]: An objective based map made for one-bomb and one-flag. Attackers attack fron two sides while defenders defend a semi-barren tower protecting the one entrace, at the top, to the small, very small, asset room. Don't let the attackers in at all costs especially if your closterphobic... it'll test your skills in close-close quater combat where one mistake is rewarded with either a 2nd chance or instant death. Personal rating: 7/10. [url=http://www.bungie.net/Online/Halo3UserContentDetails.aspx?h3fileid=80378779]Atowa Chasm (Sandbox)[/url]: Another map based of a FFXI area that I happened to mispell the name. Made for slayer and team slayer matches of a average to above average party size; can also support territories and king of the hill. This map tests how well you know your spatial awareness as one mistep at some parts will send you tumbling to your death. Recommend to turn suicide penalties off if you don't trust yourself to not fall. Personal rating: 7.5/10. [Edited on 05.01.2010 7:01 PM PDT]

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  • [url=http://www.bungie.net/Online/Halo3UserContentDetails.aspx?h3fileid=110456556]Temple Attack[/url] A variant of Sandbox, Temple Attack is perfect for any variants of Team Slayer or normal Slayer. One team spawns in the temple, the other in the infantry deployment carrier. Each base has 2 shotguns, 2 sniper rifles, 4 SMGs, 4 Battle Rifles, 1 Spartan Laser, and 1 Rocket Launcher. The invaders receive 2 Wraiths, 1 Hornet, 1 Transport Hornet, 2 Ghosts,1 Prowler, and 1 Chopper. The defenders get 2 Scorpions, 1 Warthog, 1 Warthog Gauss, and 1 Hornet. Covenant weapons spawn on the battlefield. There is a lot of cover for the invaders until they get to the entrance of the temple. The map is currently being worked on for Team objective games. Hope you all enjoy!

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  • Here's my most recent map, it's super awesome. No, really, it is. Supported Gametypes: Slayer Team Slayer Oddball KOTH This map is very similar in style to Guardian, but with a distinctly less forgiving nature, if you don't watch your footing you may die. Lines of sight vary greatly from minute to long and there are tons of paths and branches to take. It should play well with 4 to 8 players. Weapons and equipment are as follows, to the best of my memory: SMG x 2 Spiker x 1 Active Camo x 1 Sniper x 1 BR x 1 Carbine x 1 Needler x 1 Bubble Shield x 1 Mauler x 1 Plasma Grenades x 4 This is almost certainly the best map I have ever made. [url=http://www.bungie.net/Online/Halo3UserContentDetails.aspx?h3fileid=110712855]Assailant[/url] Here's a single stunning [url=http://www.bungie.net/Online/Halo3UserContentDetails.aspx?h3fileid=110716697]screenshot[/url] of the finished product, more may follow. Many thanks goes out to JPeloquin218 for his awesome advice and assistance in the worst of times (he'll get this) and to Debo37 for helping with the design or the map, and checking it out regularly, and testing. I would also like to thank my testers. Enjoy! Rate, tag, and download please, over 50 hours of work have gone to this map!

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  • I miss my Xbox 360 and I miss my Halo games, I had them all. I use to play Halo everything, but I had to sold it.. And now a littel kid is playing on it.. Last I played Halo was 2008... I can remember everything from 1 to 3.. And now Halo 2 is almost gone from Xbox live.. I just log on to say, it was the best game ever! This is T Apocalypse T saying goodby forever..

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  • Map:Eldin (named after a province in the famous zelda games Zelda Twilight princess to be exact.) Players: 4-12 Gametypes: All gametypes but mostly 2 team gametypes. Note; Id really appreciate if you downloaded it because i worked hard and im hopieing for it to make matchmaking but i dought it will. Please rate, download from my file share and comment. Thank you. [url]http://www.bungie.net/Online/Halo3UserContentDetails.aspx?h3fileid=110583113[/url] Map: Valni Players 4-12 Gametypes: 2 team slayer and CTF. [url]http://www.bungie.net/Online/Halo3UserContentDetails.aspx?h3fileid=109992057[/url] Please downoad i worked hard on both map and i would like them to make matchmaking. Please comment rate and download. Thanks again. [Edited on 04.29.2010 12:15 PM PDT]

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  • I'm glad to be back playing Halo 3, and I'm glad to be back here. I made this map befor I retired from Halo 3 over three months ago. I stumbled apon it two days ago and spent the last 48 hours fixing anything I thought was wrong. For thoes of you who remember who I am, it would be nothing short of a miracle. I hope this makes up for my absence. [quote]Basic Info[b]Map Name:[/b] Portal (Overload) [b] Game Types[/b]: Capture the Flag, Slayer, King of the Hill, Oddball [b]Players:[/b] This map is best played with two teams of two, three, or four.[/quote] [quote]Weapons BR x10----------------------30 seconds/2 clip(s) AR x6-----------------------30 seconds/2 clip(s) Sniper x2-------------------120 seconds/2 clip(s) Rocket x1-------------------180 seconds/1 clip(s) Needler x2------------------45 seconds/1 clip(s) Plasma Rifle x2-------------30 seconds/N/A clip(s) SMG x2----------------------30 seconds/2 clip(s) [/quote] [quote]Equipment Frag Grenade x6-------------10 seconds Plasma Grenade x6-----------10 seconds Bubble Sheild x2------------120 seconds Regenerator x1--------------90 seconds Power Drain x2--------------120 seconds Over-Shield x1--------------180 seconds [/quote] [quote]Vehicles Ghost x1--------------------180 seconds [/quote] [quote]Pictures [url=http://www.bungie.net/Online/Halo3UserContentDetails.aspx?h3fileid=109042602]Red Base[/url] [url=http://www.bungie.net/Online/Halo3UserContentDetails.aspx?h3fileid=109042613]Top Middle[/url] [url=http://www.bungie.net/Online/Halo3UserContentDetails.aspx?h3fileid=109042605]Blue Base[/url] [url=http://www.bungie.net/Online/Halo3UserContentDetails.aspx?h3fileid=109042623]Ghost Flat[/url] [url=http://www.bungie.net/Online/Halo3UserContentDetails.aspx?h3fileid=109042620]Bottem Middle/Overshield[/url] [url=http://www.bungie.net/Online/Halo3UserContentDetails.aspx?h3fileid=109042627]Shrine/Artifact Flat[/url] [/quote] [quote]Map [url=http://www.bungie.net/Online/Halo3UserContentDetails.aspx?h3fileid=109157786][b]<<<<>>>>[/b][/url] [url=http://www.bungie.net/Online/Halo3UserContentDetails.aspx?h3fileid=109315962][b]<<<<>>>>[/b][/url] [url=http://www.bungie.net/Online/Halo3UserContentDetails.aspx?h3fileid=109315969][b]<<<<>>>>[/b][/url] [/quote] [quote]Achevments [b]Haunting:[/b] Get three kills in the ghost. [b]Rocket Science:[/b] Gat a double kill with one rocket. [b]Portal Guard:[/b] Get a killing spree without getting off of the bridge. [b]Sniper Support:[/b] Get five headshots with a sniper rifle. [b]The Flag Keeper:[/b] Get two flag kills. [b]I Call It Stratagy:[/b] Get a splatter with the ghost in a hill in king of the hill. [b]Skull Bash:[/b] Get three ball kills in oddball.[/quote] [Edited on 04.28.2010 5:41 AM PDT]

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  • Hallo

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