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#Halo

10/12/2007 9:48:13 PM
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The Official and Only Halo 3 User-Created Gametypes/Maps Thread

In addition to our Files forums (located [url=http://www.bungie.net/Forums/default.aspx?mode=halo3]here[/url]), I'm creating a thread here on the Official Halo 3 Forum to serve as a catch-all for gametypes and map variants ONLY, that have been created by the community. The hope here is that this will be used as a resource and and archive of created games and map variants from the Community. This is NOT a place to discuss the quality of an author's work or offer suggestions, do that in the links the authors will provide for their gametype/map variants. This is ONLY for collecting the gametypes. Here's the format for posting, (I've bolded ONLY for the purpose of making the text stand out in this wall of text, please refrain from bolding in your posts) all posts in this thread that violate the post format will be deleted by the moderators. [b][url=http://www.bungie.net/Forums/posts.aspx?postID=13209070]Rebound, a Re-imagination of Snowbound[/url] Designed with Symmetrical-arena style slayer play in mind, Rebound takes elements of Snowbound that previously turned the map into an interior camping battle, like the Shotgun, and awards both teams a Shotgun in their respective bases. Weapon sets have been made close to identical on both sides of Snowbound in an attempt to remove the tendency of players to crouch camp underneath. This map is ideal for 2-10 players. [/b] [i]How to make these posts. 1. Create a gametype and map variant, upload these to your File Share. 2. Publish the Gametype and Map variants to the forums, save the links to those threads. 3. Create post in this thread, and link to the Map variant and Gametype at the Publish to Forums link here [this way players can easily click those links and download your gametypes. 4. Create a well-written explanation of changes made to the map and if necessary a description of the gametype you've created, including ideal number of players, number of teams (if necessary) and any other relevant information. Please write as clearly and coherently as possible. 5. Bungie will be watching this thread and using it as a resource for gametype creation from the community as well, all posts not relevant to the topic at hand will be removed and users potentially extinguished like torches in a monsoon.[/i] [Edited on 10.12.2007 1:55 PM PDT]
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  • desolation

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  • Meteorstrike is a 4v4 gametype my friends and I played in Halo 2 that I made up. Since the brute shots don't fire the same as their H2 predecessors I had to make some modifications. Meteorstrike is basically this: 1)You start off with a brute shot, 2x overshield, 150% damage resistance, 1 life, and 5min on the clock 2)You fire a barrage of brute shot ammo towards the enemy as they do the same back. 3)After 2min is up a bridge will open to a teleporter that will take you to a arena area. 4)In the arena area it's a brutal close quarters melee battle to the death. 5)There are 3 rounds. [url=http://www.bungie.net/Online/Halo3UserContentDetails.aspx?h3fileid=118683357]Map[/url] [url=http://www.bungie.net/Online/Halo3UserContentDetails.aspx?h3fileid=118683518]Gametype[/url] Any feedback of this gametype and map would be swell.

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  • Run 4 ur lives on Double Fate Gametype:Infection Recommended number of players:from 4 to 8 The Infected one is a sniper on a hidden spot, while the others go on a race with mongooses to get to a safe area pick his favorite weapon and kill him. Game Variant: [url=http://www.bungie.net/Online/Halo3UserContentDetails.aspx?h3fileid=114627058]Run 4 ur lives[/url] Map Variant: [url=http://www.bungie.net/Online/Halo3UserContentDetails.aspx?h3fileid=114634725]Double Fate[/url] Hope you guys like it.

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  • I have map called barracks. It's a map on Blackout, where infected try to of course kill the humans. They have increased damage resistance though so it takes a few more bullets to kill with if your not headshoting with BR or sniper. Also weapons don't respawn. I planted small weapon caches around the map should you find yourself running low on ammo, but it may take a bit of exploring so your teammates won't be able to help you unless you have a buddy. The game type I made for it is called Virus. You can download these off my fileshare.

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  • I'd like for people to check out my 6 part linear infection series called Policy of Truth. It has a decent backstory and unique gameplay to go with it. The people on Forge Hub (a forging community) tend to enjoy them. Here are the FH links for anyone interested: 1.)[url=http://www.forgehub.com/forum/casual-maps/97332-policy-truth-floor-v2.html]The Floor[/url] 2.)[url=http://www.forgehub.com/forum/casual-maps/97522-policy-truth-relevance.html]Relevance[/url] 3.)[url=http://www.forgehub.com/forum/casual-maps/97737-policy-truth-abnegation.html]Abnegation[/url]* 4.)[url=http://www.forgehub.com/forum/casual-maps/99060-policy-truth-debacle.html#post1183452]Debacle[/url] 5.)[url=http://www.forgehub.com/forum/casual-maps/100866-policy-truth-insipid.html]Insipid[/url] 6.)[url=http://www.forgehub.com/forum/casual-maps/103323-p-o-t-finale-centerpiece.html]Centerpiece[/url] *fan favorite With Halo Reach coming up I'd like to send my little series out with a bang =)

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  • Is there a way to find custom games? I mean slayer is fun and all, but sometimes I want to play some infection or some crazy map. Not many of my friends play Halo 3 :( Could you guys add my GT and invite me to a party to play with you in a custom game? thanks!

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  • [u][url=http://www.bungie.net/Online/Halo3UserContentDetails.aspx?h3fileid=118398195]Hrad - Team games[/url][/u] It is a map for team games - One Bomb, Capture the Flag and Slayer. One team starts in the fort and the other for "siege" of walls. The strength found two rocket launchers, one Spartan Laser, two heavy machine guns, a lot of shotguns, grenades and mines. Behind the wall, although not so many weapons but have two warthog. Middle of the map is overshield level above it and a hammer to hammer the path leads around explosive tanks, so players can rival what is better to remove it - but the risk is worth it. Although the walls have better equipment and in strength starting with an advantage that leads to the castle just a few ways, unlike the open wall. There is also a prerequisite for good Zombie games. Map is well suited to do. Version 2 : Added 1 grav lift to fort and little changes [url]http://www.bungie.net/Online/Halo3UserContentDetails.aspx?h3fileid=118405964[/url] [Edited on 08.16.2010 9:51 AM PDT]

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  • [url=http://www.bungie.net/stats/halo3/filesets.aspx?player=II Tyspartan II]Splatterball[/url], what i believe to be the new griffball. The objective is simple and unpresidented. Get hte ball into the opposite teams net using your chopper. once you score, commit scuicide and jump to get the point and end the round. This is not a trust game and there is absolutly nothing like this game. 1v1 or 2v2 only.

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  • Hey Halo 3 players My son and I have created two Vehichle Heavy Boards we uploaded them and we are also looking for 10-16 players to try them out the way they were inteded. First one is Run Sucker 002 Second one is Into the Frey We have played with four people max so far, the action is intense and the boards themselves have just the right mix of weapons and vehicles. We hope some people will give us a try as we will be online waiting for you. My gamer tag is DaDeforest, my so is desilvio2006 Hope to see you soon. PS hope this is the right spot to post this as this is my first time on Bungie's website. Also we are medium in experince but love a challenge as well.

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  • My new map is right [url=http://www.bungie.net/Online/Halo3UserContentDetails.aspx?h3fileid=118142573]here[/url] its an infection map called zombie village which is on foundry. it is made like a village so there are buildings. Also, In the center there is an elevator. There are good defend points which you could defend individually or as a group. There are a variety of weapons and some of them have limited ammo and you must last til the time limit is over. There a 3 rounds. the game type is [url=http://www.bungie.net/Online/Halo3UserContentDetails.aspx?h3fileid=118142578&fset=142243]here[/url]

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  • -blam!- its a little beast not da best but okk ya know man left 4 dead on halo 3 is beast dude best map and gametype baby i cud play dat all day long its beast its like playing the game only betterQ!Q!AWEW#!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!fyfrskkrjfhuyldtyyyyyytxyoxuruyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyytheiusouhgidujnvfunggnifncgiuhnbncjgfdijhljfdujduirjhuijurihuirujrthuijurtuhuijgifjldjhglrfujitirhljfljturljfklghhlrhutjlfullhuigjflkulhju.ltjuijtujruhfjhuighrihhtiuruihjSNsDUFUHFIUHAFUIHSUIAHFUIRSAHUIGFUIHAFEHSAHDUF9WSUEHSOJFUUAJSUAH89FUFUJFSJ89FRWU3RIUSJFFUJNFSJIJDFSJIAJDDJOAPSJSPDHFUSUHFIAHFIUAFHUIZFJFSUIJFSJUISHGUGHGHGUHIUFUISSSSSSSSSHFIUSHUGFRWUP/FJSDIOERJFUDLHGDHDIHGSKH WSGHOJUUFSHUISFHFSUHFWKAGJAAOSOSIHDEFIUHRUIHHDIHDUHEUHERGUIERGHGRHEUIUJGREIURGHIURHGERIUHRIURRSKFIUJEWHTIREOSRHDFEILSRUEIUTRILSJEO

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  • [quote][b]Posted by:[/b] ZigZagZero If anyone has the map/game variant "Ice Cream Man" on "Kiddy Lane", please please please message me on Xbox 360- My gamertag is ZigZagZero. Much appreciated! Thanks.[/quote] Sent

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  • Here is my latest map. It's a small team slayer map of which i had a lot of fun both building and playing. It was made in the Skybox of Sandbox. Enjoy! [url=http://www.bungie.net/Online/Halo3UserContentDetails.aspx?h3fileid=116124612]CrossFire[/url] [url=http://www.youtube.com/watch?v=UBBQL93IEEQ]Video Presentation / Gameplay[/url] [Edited on 08.11.2010 4:53 PM PDT]

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  • New game and map in my fileshare, wanting some help trying it out. Game: [url=http://www.bungie.net/Online/Halo3UserContentDetails.aspx?h3fileid=117831374]Survive[/url] Infection game based off the "save one bullet" (no pickups) Start with one zombie who is slow and heavy, but hard to kill (500% damage resistance). See first comment on file for more. Map: [url=http://www.bungie.net/Online/Halo3UserContentDetails.aspx?h3fileid=117831385&fset=141919]Last Chance[/url] Small map, enclosed space to try and survive the zombies. Humans start up top on the surface, and MUST drop into the crypt or be killed by a kill-ball (and then respawn in the crypt anyway). Zombie starts in crypt. Humans drop on to a raised platform with ramps inside an arena space. This is the last chance to fight. Feedback would be nice, as I'm still learning with the forge. If anyone wants to play, let me know. FYI - Survive and Last Chance are linked, as I desigened the map to go with the game. While Survive could be played on other small maps, do NOT use Last Chance for any other game type, it will not function properly. Here is a second game type that would be good for hard-core slayer fans: [url=http://www.bungie.net/Online/Halo3UserContentDetails.aspx?h3fileid=117826735]Iron[/url] Free for all slayer, first to 15 wins. But for every death, you lose 3 points. It could take a while. [Edited on 08.09.2010 7:55 PM PDT]

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  • A new take on custom 1v1s with a professional map to boot. This Is CHACKLEBARTER! Variant Here: http://www.bungie.net/Online/Halo3UserContentDetails.aspx?h3fileid=117745257 Map here: http://www.bungie.net/Online/Halo3UserContentDetails.aspx?h3fileid=117799207

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  • [u][b]MONOPOLY![/b][/u] Classic recreation of a timeless game. 8 Small Blocks are suspended in the air by fusion coils, Shooting a Fusion Coil will drop the Small Block onto a ManCannon effictively "Rolling The Dice". The Plain Side is worth 1 point, the Glyphed Side is worth 2 points and the Gold side is worth 3 points. Take turns making yourself around the board, first person to land on BOARDWALK Wins! [url=http://www.xforgery.com/forum/showthread.php?t=8875]View the original map thread here[/url] [url=http://www.bungie.net/Online/Halo3UserContentDetails.aspx?h3fileid=111716015]DOWNLOAD MONOPOLY NOW![/url] [Edited on 08.08.2010 11:23 AM PDT]

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  • [b]eliminatio tower[/b] eliminatio tower is a map to be played with elimination. Players start in a ring with hammers and must knock eachover into the hole at the front of the ring which will teleport the player into a kill ball on top of a tower in front of the ring. (not the guardian tower) This tower is called eliminatio tower, if you get knocked out of the ring(which is very rare)use the sender nodes to re-enter the ring.I cant create a link to the map because my computer won't let me without freezing so if u want my map with the game variant messege me my gt is cksonja (don't send me a message till' 1 week has passed from tommorow as i'll be on holiday :)

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  • Man i have bigger problems and am through with BUNGIE. I played days (yes i suck) on legendary and when I finished I didn't get my chevos!!! Strictly VALVE from now on.. They at least do what they say they will... P.S. You notice there is no real way to contact BUNGIE for support?? Thats why I posted here... They just give you a run around on the "Contact Us"... B 4 u say anything I worked hard and did right on Legendary.. I got raped by BUNGIE!!!

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  • http://thelivegenerator.com/?r=310855

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  • Hey, can someone check my map out for me? Just need some feedback, I think it may be a bit too dark. Anyway Here's the map: [url=http://www.bungie.net/Online/Halo3UserContentDetails.aspx?h3fileid=117492914]Blackout Dark[/url]. To be played with normal slayer. Recommend playing 4v4. Maybe 2v2. Thanks

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  • [u]NOTE: BOTH release mechanisms (CRMs) WORK properly in CUSTOM GAMES but RED base does NOT FUNCTION properly in FORGE unless you SHOOT the fusion COILS FIRST then attempt to use it. This only has to be done once.[/u] Created by: TwiztedMatt1007 Plays best with 10-12 people. Anymore will cause lag issues. Not your traditional game of Dodgeball. [u]Introduction[/u]: This map may look like just another nicely forged Dodgeball arena but don't be fooled by its simple appearance, it is quite deceiving. This "map" is more of a working machine than a stagnant map with numerous anti-cheating elements added in as well as other elements that add depth to the gameplay. It is a fast paced game where only the best will survive. You need to be aware of your surroundings and hone your grenade throwing skills to not only be able to stick individuals but to be able to hit the target at the back of the enemy base, more on that in just a moment. This mini-game is fun, addictive, fast, and requires a certain level of skill but nothing to overbearing. I personally was horrible at sticking for a long time before and for a while after creating this game yet I still enjoyed it as did a great number of my friends. Over time this game will increase your abilities with grenades as well. Enough with the bantering, lets get into gameplay shall we? [u]Gameplay[/u]: Now for the fun part. As most of you probable know the point of a Dodgeball game is to throw sticky grenades at your opponents in an attempt to kill them off before your team is wiped out. That basic trait is still a fundamental aspect of this game however, as stated before, its not quite that simple with this game. When a teammate dies they will respawn in an area that kind of looks like a giant Pez Dispenser. This area is called Purgatory. It is located at the back right corner of each enemy base. Keep an eye on it to see when your teammates need an out. [url]http://www.bungie.net/Online/Halo3UserContentDetails.aspx?h3fileid=82073259&fset=84122[/url] Now, you may be wondering "how do I get my teammates out of this area?" Well, there is a hole at the back of the ENEMY base you need to land a grenade into to get them out. It is located UNDER the powerup at each base but above the yellow indicator from the receiver node. [url]http://www.bungie.net/Online/Halo3UserContentDetails.aspx?h3fileid=82069179&fset=84122[/url] Landing this shot is not the easiest thing in the world to do but it is doable and with practice it will only get easier. When you get a grenade in the hole it will set off my mechanism I created and will let 1 to 2 teammates out. This mechanism is called the Containment and Release Mechanism, CRM for short. When someone is released they will fall onto a custom powerup, will turn gold, and will be invulnerable for 3 seconds to stop the person from being killed the second he or she is released. The last few things you need to know to be able to play the game are that the game will continue even when the timer runs out so long as there are two opposing teams on the field. So when you hear 10 seconds remaining don't worry about it. Grenades are not the only things on the map you can use to win the game either. Borrowing from MLG I set up two equipment items to drop spawn in at different times. 1st Flare will spawn on each teams side to the left of the pit every 45 seconds and does not spawn there at start. 2nd Regenerator will spawn on each teams side to the right of the pit every 60 seconds and does not spawn at start either. When one team is eliminated the center territory will capture and the round will end, best out of 5 rounds wins the game. If both teams are eliminated, in a worst case scenario, the players will need to wait no more then 1 minute for the round to end. In just about every case this wait will be a LOT shorter however because the game itself is designed to run off of Sudden Death. When both teams are dead, the territories are no longer being contested and the round will end as a draw after 5 seconds. The game timer is set to the minimum, 1 minute, as to get the players into Sudden Death as soon as possible. One last thing you need to know before partaking in a game. If you attempt to jump to the other side you will most likely fall to your death, you will turn pink in the process as well. There is a pit in the middle that will teleport you to your death. If you DO make it across you will be greeted by the inability to move much at all, unable to deal damage, you will turn pink, you will be able to be killed by a fly, and will have an indicator above your head for the other team to see you stand out like a sore thumb. That's all you need to know to play the game so you can stop reading at this point and check out the action shots below. If you want a more detailed description of the game I will provide it for you in the next section. I created this a while ago and at this point it has almost 2600 Downloads all on its own. By this I mean no features on forging websites, no Youtube awesomeness, or even a Bungie Favorites. All downloads have been on its own merit. [u]Map[/u]:[url=http://www.bungie.net/Online/Halo3UserContentDetails.aspx?h3fileid=82447722]Elim Chamber[/url] [u]Gametype[/u]:[url=http://www.bungie.net/Online/Halo3UserContentDetails.aspx?h3fileid=82447776&fset=84122]MXD[/url] [u]In-depth Gametype[/u]: When the game starts there will be a pause as the territories capture which will take around 5 seconds. During this time the players will have attacker traits. Once each sides territory is captured the players will be given Defender traits and the game will officially begin. Here's a breakdown of the traits and where they take effect. These are the traits players will have while actively playing the game. One stick WILL kill a player with full health. Defender; Damage Resistance: 200% Shield Recharge: 200% Shield Vampirism: 50% Leech Damage Modifier: 90% Infinite Ammo: Enable Player Gravity: 100% Motion Tracker: Off Everything else is unchanged or inherited. Players will only experience this during the first 5 seconds of the game, in the Pit of DOOM, and on the enemy side of the field. Attacker: Damage Resistance: 10% Shield Recharge: 0% Shield Vampirism: Disabled Damage Modifier: 0% Infinite Ammo: Disabled Weapon Pickup: Disabled (This includes grenades) Player Speed: 25% Player Gravity: 200% Waypoint: Visible to Everyone Forced Color: Pink Motion Tracker: Off Everything else is unchanged or inherited. Players will experience this trait only when in Purgatory, the CRM before they pickup the Custom Powerup, and if they manage to get off the map. Base: Damage Resistance: Invulnerable Shield Recharge: 200% Damage Modifier: 0% Weapon: Energy Sword Grenade Count: None Player Speed: 100% Player Gravity: 200% Motion Tracker: Off Forced Color: White Custom Powerup: Duration: 3 seconds Damage Resistance: Invulnerable Forced Color: Gold Friendly fire is disabled, round time limit does not matter because the game runs on Sudden Death, best out of 5 rounds wins. Action Shots are linked to the right hand side if wish to view them. For a much more detailed overview of the game head over to [url=http://www.forgehub.com/forum/mini-game-maps/75554-mxd-elim-chamber.html]Forge Hub[/url]. There are embedded pictures there and a LOT more details. If you want a rough rundown of what happens when you get a grenade in the hole at the enemy base look at the photos in order from "[url=http://www.bungie.net/Online/Halo3UserContentDetails.aspx?h3fileid=82116688&fset=84122]Help I'm Stuck![/url] all the way through [url=http://www.bungie.net/Online/Halo3UserContentDetails.aspx?h3fileid=82071305&fset=84122]Back in Play[/url]. Super extra special thanks to everyone who helped me test this map! Both from the testers guild and my friends! Without you guys and gals this would have never been possible. Thanks again. [u]Map[/u]:[url=http://www.bungie.net/Online/Halo3UserContentDetails.aspx?h3fileid=82447722]Elim Chamber[/url] [u]Gametype[/u]:[url=http://www.bungie.net/Online/Halo3UserContentDetails.aspx?h3fileid=82447776&fset=84122]MXD[/url] [Edited on 08.05.2010 7:51 PM PDT]

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  • Map: [url=http://www.bungie.net/Online/Halo3UserContentDetails.aspx?h3fileid=117341807]Cold Light Race[/url] This is my first attempt at a racing map. This map is meant to be played with the RACETRACKS gametype. This map is actually intended for up to 4 players. The additional 4 players just ride the Mongooses. This map is a map variant of my Cold Light map, meaning the Flood rooms are inaccessible. [Edited on 08.04.2010 5:04 PM PDT]

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  • Map: Sandbox Map Description: Thie is a map i made in sandbox. You start in the skybox on 2 ships. It consists of a rocketship on one side and a, i guess alien ship on the other. And in between is a bunch of debris(asteroids) to jump on.. And if u drop the flag on accident it will respond in 10 seconds or so. There is 1 turret and 1 sniper on each ship. Gametype Description: 2 Flag. Red team starts on the rocket. Blue team starts on the alien ship. 300% grafity. You start with BR's. My GT is YuMBeRRy BLaCK. [url=http://www.bungie.net/stats/halo3/fileshare.aspx?player=YuMBeRRy%20BLaCK]Map and Gametype[/url] Thanks.

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  • If anyone has the map/game variant "Ice Cream Man" on "Kiddy Lane", please please please message me on Xbox 360- My gamertag is ZigZagZero. Much appreciated! Thanks.

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  • my mane map is called maze o dearth it is an 8 player sky maze on sandbox is an amazing maze map with danger at every corner at least an hour of fun so plz downlode and send me a message if like it or ways i could possably improve it or other ideas for other maps so check it out on my file share thanks for readsing

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  • PREDATORS Based on the 2010 movie of the same name, this gametype is Infection, with a twist. The Predator players are classed as the humans, which means if they are killed the Predator stays dead and yet another human player joins the battle. The human players are classed as the infected, once a human player eliminates a Predator player, the Predator player joins the human ranks. I wanted to encourage stealthy gameplay for the Predator players (technically the humans) by reversing the gametype, another way I decided to do this was give the Predator players non-recharging shields, once they take damage the only way to get some shields back is to cause damage to the human players (100% Shield Vampirism). The Predator players start with Good Camo, an Energy Sword (Wristblades) and a Spartan Laser (Plasmacaster). The human players (the infected) can gain lost shields by causing damage to the Predator players, a kind of adrenaline burst (25% Shield Vampirism), but they also have slowly recharging shields (50% slower). The human players are placed onto the map with an Assault Rifle and a Shotgun. For this gametype to work, 25% of the players spawn in as the Predators. There is no time-limit. [url=http://www.bungie.net/Online/Halo3UserContentDetails.aspx?h3fileid=116821761]PREDATORS Gametype[/url] GAME RESERVE The base map for this forged map is Valhala, the Edited map itself is based on the planet from the 2010 movie; Predators. The changes to the map include; weapon placement / removal, spawn point placement / removal / relocation, scenery removal / relocation / creation and vehicle removal. The highlights of the map include the two bases, previously used as start points for the two teams the two bases are now for decoration, and shelter. The base near the sea acts as the Predator camp, and is where the Predator players spawn into the game. The Predator camp is decorated with radio antennae, Weapon holders, Energy Swords and three Drop Pods to make it appear alien. The other base (close to the waterfall) is a desolate human hideout which is mysteriously closed up after a certain amount of time, get in, explore, and get out quick to avoid being trapped. The map features a wreckage of a human camp with various ammunition supplies and some cover. The turrets here have been placed awkwardly deliberately to avoid turret-spam and should only be considered decoration. Weapons on the map for the human players are almost directly in front of the starting points, lined up on the grass in the middle of the map. These include; Battle Rifles, SMGs, Sniper Rifles and a Heavy Machine Gun, plus some extra ammunition for your two starting weapons. There are hidden weapons and equipment on the map, these include; two low-ammo Rocket Launchers, a Brute Shot (Grenade Launcher), multiple Magnums, an Energy Sword (Predator Wristblades/Katana), a Trip-Mine and a Flare. [url=http://www.bungie.net/Online/Halo3UserContentDetails.aspx?h3fileid=116541408]GAME RESERVE Map[/url] I hope you have as much fun playing on this gametype / map as I had making it.

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