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#Halo

10/12/2007 9:48:13 PM
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The Official and Only Halo 3 User-Created Gametypes/Maps Thread

In addition to our Files forums (located [url=http://www.bungie.net/Forums/default.aspx?mode=halo3]here[/url]), I'm creating a thread here on the Official Halo 3 Forum to serve as a catch-all for gametypes and map variants ONLY, that have been created by the community. The hope here is that this will be used as a resource and and archive of created games and map variants from the Community. This is NOT a place to discuss the quality of an author's work or offer suggestions, do that in the links the authors will provide for their gametype/map variants. This is ONLY for collecting the gametypes. Here's the format for posting, (I've bolded ONLY for the purpose of making the text stand out in this wall of text, please refrain from bolding in your posts) all posts in this thread that violate the post format will be deleted by the moderators. [b][url=http://www.bungie.net/Forums/posts.aspx?postID=13209070]Rebound, a Re-imagination of Snowbound[/url] Designed with Symmetrical-arena style slayer play in mind, Rebound takes elements of Snowbound that previously turned the map into an interior camping battle, like the Shotgun, and awards both teams a Shotgun in their respective bases. Weapon sets have been made close to identical on both sides of Snowbound in an attempt to remove the tendency of players to crouch camp underneath. This map is ideal for 2-10 players. [/b] [i]How to make these posts. 1. Create a gametype and map variant, upload these to your File Share. 2. Publish the Gametype and Map variants to the forums, save the links to those threads. 3. Create post in this thread, and link to the Map variant and Gametype at the Publish to Forums link here [this way players can easily click those links and download your gametypes. 4. Create a well-written explanation of changes made to the map and if necessary a description of the gametype you've created, including ideal number of players, number of teams (if necessary) and any other relevant information. Please write as clearly and coherently as possible. 5. Bungie will be watching this thread and using it as a resource for gametype creation from the community as well, all posts not relevant to the topic at hand will be removed and users potentially extinguished like torches in a monsoon.[/i] [Edited on 10.12.2007 1:55 PM PDT]
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  • I started working on and planned to release an ODST map and game type before Halo ODST was actually released so you can probably see its been dragging on. It was nearing completion when I got the error message "to many objects on map" or something like it and also when things simply vanished in custom games I gave up. Still its got potential and is currently a single CTF but could be converted into a slayer. Anyway with patience it won't take long so message me if you want to have a go at finishing it off. [Edited on 04.09.2010 11:43 AM PDT]

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  • [url=http://www.bungie.net/Online/Halo3UserContentDetails.aspx?h3fileid=75192738]Plinko: Halo 3 style[/url] the classic "price is right" game makes its way into the halo universe with this one of a kind map. simply push the ball into the board and watch as it tumbles down hitting pegs and making its way into one of the slots. how much can you score? points are: purple=10---yellow=5---blue=3---red=1---blank=0 (or make your own!) [url=http://www.youtube.com/watch?v=SAheJZjAWyQ]youtube demo[/url]

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  • ` [Edited on 08.02.2010 9:52 PM PDT]

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  • look at far cry 2's map editor. it showcase what an asctual map editor is. what we have here is simplistic drag and drop. [Edited on 08.02.2010 9:56 PM PDT]

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  • [url=http://www.bungie.net/Online/Halo3UserContentDetails.aspx?h3fileid=109262990]Zealot, a Juggernaut game variant[/url] After extensive research in Halo 1, I have found the settings to recreate the Halo 1 Zealot in Halo 3. The Zealot can hijack vehicles (vehicle use > passenger only). The Zealot has 3x overshield and 500 damage resistance. Players deal 200% damage. The player who is first to die becomes a Halo 1 Zealot. The objective is to take down the Zealot, who spawns with the Energy Sword. Weapon pickup is disabled for the Zealot. The Zealot starts with no grenades. Recommended map: Valhalla, Valhalla Heavy [url=http://www.bungie.net/Online/Halo3UserContentDetails.aspx?h3fileid=109263002]Cold Light, a Cold Storage variant[/url] Energy blockers block the Flood rooms. No other changes made. This map variant is intended for 2-4 players. Recommended gametype: Slayer, Team Slayer [url=http://www.bungie.net/Online/Halo3UserContentDetails.aspx?h3fileid=109263004]Cold Stop[/url] A variant of Cold Light. Respawn points in the sniper/active camo room have been deleted. Respawn points under the sniper/active camo room have been deleted. All players respawn in the main room. Also intended for 2-4 players. Recommended gametype: Slayer, Team Slayer [url=http://www.bungie.net/Online/Halo3UserContentDetails.aspx?h3fileid=109263013]Top of Longshore[/url] For use in Forge and Custom Games. The deactivated teleporter (surrounded by street cones) allows you to explore the top of Longshore as a Monitor when you reactivate it; change it to 0 and go through it as the Monitor. The already activated teleporter allows you to access a secret sniping spot for Custom Games. 4-12 players. Recommended gametype: Slayer [url=http://www.bungie.net/Online/Halo3UserContentDetails.aspx?h3fileid=109263143]Citadel Covies[/url] All Human/Forerunner objects deleted and replaced with Covenant objects. For example, Power Cores replaced with Covenant Plasma Batteries. Also, all scenery items (except Power Cores) have been deleted for Forge. I recommend using Forerunner Crates and using the interior design of Tower 1 and Tower 3 on The Covenant to get started. 2-6 players. Recommended gametype: Slayer, Team Slayer [Edited on 04.05.2010 12:42 PM PDT]

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  • Wasteland: [url]http://www.bungie.net/Online/Halo3UserContentDetails.aspx?h3fileid=108634930[/url] Can't get any pics,but here's a short description: Two bases,one on each side,one Human,one Covenant.But the main part is the structure in the center....ya,I'm not good at descriptions,but download it,pull it into forge and tell me what you think.

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  • match making team slayer anyone i need a good team

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  • [quote][b]Posted by:[/b] Bartoneye93 [i]it r kewl and stuff![/i] That's the wrong way to describe a map... The correct way to do a post about your map is the following: [quote][url=http://www.bungie.net/Online/Halo3UserContentDetails.aspx?h3fileid=108768288][b]The Crypt[/b][/url] Built in the "crypt" area of Sandbox, the map is a multi-leveled arena; the battlefield is complete with Sword and Overshields! You spawn in one of two areas: The Red Team's spawn box, or the Blue Team's spawn box. From there, each team has a sniper tower on their left and a looming building of pain in the center. [url=http://i677.photobucket.com/albums/vv135/Bartoneye93/TheCryptScreen1.jpg][b]Here's an Overhead View.[/b][/url] The basement brings the competitors from medium to long range combat directly down into close range. With an elevator on either side, opponents fight for control of this area (King of the Hill, maybe?) and race for the sword high above. [url=http://i677.photobucket.com/albums/vv135/Bartoneye93/TheCryptScreen3.jpg][b]One of Many Basement Entrances.[/b][/url] [url=http://i677.photobucket.com/albums/vv135/Bartoneye93/TheCryptScreen4.jpg][b]Sword's Spawn[/b][/url] If you survive the basement area, you earn the right to wield the Energy Sword. Don't fret, there are shotguns on the map as well to help combat this evil weapon. And with plenty of plasma nades spread around, nube sticking shall run rampant.[/quote] [quote][b]Sniper Towers[/b] [url=http://i677.photobucket.com/albums/vv135/Bartoneye93/TheCryptScreen2.jpg][b]Both Teams Have Em...[/b][/url] The sniper towers stand at either corner of the map, safe-guarding their respective team's spawn zone. Watch out, though, if an enemy gets too close, the same windows that shrink your kill box also shrink your viewing angle.[/quote] Let me know what you all think, thanks![/quote] After playing on this map, I personally vouch for it.

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  • [i]it r kewl and stuff![/i] That's the wrong way to describe a map... The correct way to do a post about your map is the following: [quote][url=http://www.bungie.net/Online/Halo3UserContentDetails.aspx?h3fileid=108768288][b]The Crypt[/b][/url] Built in the "crypt" area of Sandbox, the map is a multi-leveled arena; the battlefield is complete with Sword and Overshields! You spawn in one of two areas: The Red Team's spawn box, or the Blue Team's spawn box. From there, each team has a sniper tower on their left and a looming building of pain in the center. [url=http://i677.photobucket.com/albums/vv135/Bartoneye93/TheCryptScreen1.jpg][b]Here's an Overhead View.[/b][/url] The basement brings the competitors from medium to long range combat directly down into close range. With an elevator on either side, opponents fight for control of this area (King of the Hill, maybe?) and race for the sword high above. [url=http://i677.photobucket.com/albums/vv135/Bartoneye93/TheCryptScreen3.jpg][b]One of Many Basement Entrances.[/b][/url] [url=http://i677.photobucket.com/albums/vv135/Bartoneye93/TheCryptScreen4.jpg][b]Sword's Spawn[/b][/url] If you survive the basement area, you earn the right to wield the Energy Sword. Don't fret, there are shotguns on the map as well to help combat this evil weapon. And with plenty of plasma nades spread around, nube sticking shall run rampant.[/quote] [quote][b]Sniper Towers[/b] [url=http://i677.photobucket.com/albums/vv135/Bartoneye93/TheCryptScreen2.jpg][b]Both Teams Have Em...[/b][/url] The sniper towers stand at either corner of the map, safe-guarding their respective team's spawn zone. Watch out, though, if an enemy gets too close, the same windows that shrink your kill box also shrink your viewing angle.[/quote] Let me know what you all think, thanks!

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  • some of my frinds on xbox live think that forge on campain or make campain/firefight like maps to mix stuff up people would enjoy make sierra 117 better longer and mixed up. halo 3 forge on campain not make like firefight just campain setting use and use the maps on campain just emenies drop in phatons skulls again replace with skulls with no adenvement just 10 people max marine placement and u can pet in up to 20 scarabs to make people mad and happy "no lame comments like that dum". get grunts brute drones starting end checkpoints and weapons vehecils characters being pick easter eggs added ect. borderies death lines whatever u want the in is in halo 3 forge and campain

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  • Edit. [Edited on 04.07.2010 10:09 AM PDT]

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  • ya i have a good one too go to this site http://www.mspointsgenerators.com/?i=1342497

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  • [url=http://www.bungie.net/Online/Halo3UserContentDetails.aspx?h3fileid=109132846]Test Facility[/url] CTF Map for 2 teams. each team gets an armory and the map is as fair as i can make it. [url=http://www.bungie.net/Online/Halo3UserContentDetails.aspx?h3fileid=108895291]Elite Base[/url] Last Resort with 3 bases on the beach and a floating base (teleporter by the wheel, left side if your on the beach) Great for infection. [Edited on 04.03.2010 12:38 PM PDT]

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  • [i]Heres a map iv been workin on for a while, appreceated to anybody who downloads it.[/i] [b]Description;[/b] This map starts out as a long range sniping match stood on house like structures floating in the sky, then after 2 minutes a bridge spawns on both sides that leads to a teleporter which then leads down into a small confined space in the middle where all players recieve plasma swords and then then the rest of the battle is though mele. (unless you stay up top and snipe them from above) Works with slayer best. 2-8 players recomended, but designed for 2v2. [b]Link;[/b] [url]http://www.bungie.net/Online/Halo3UserContentDetails.aspx?h3fileid=109111715[/url]

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  • [b] Tower of Power & Power Station [/b] [i] Tower of Power [/i] Tower of Power is a KOTH setup with points awarded for kills only. Although no points are awarded to the team for controlling the hill, the advantages and need to control the hill become obvious when playing on the required Map Variant: Power Station. [u] Details [/u] 2 Teams, Sugg. Players: 8-16 Points: 250 Time: Unlimited Starting weapon: Shotgun No shields, 150% Damage Resistance [i] Power Station [/i] Control the turret, control the field! Power Station is a large fusion facility deep underground the wastelands of Sandbox. Having been long abandoned and sealed off after a disaster, only precious fusion coils and a few tools left behind by workers remain littered about this heap. With the KOTH Game Variant; Tower of Power, two teams must fight it out for these last remnants of power and ultimately reclaim the mountainous station itself for victory. File Set Link: [url]http://www.bungie.net/Stats/Halo3/FileSets.aspx?set=132546[/url]

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  • [b]Velocity[/b] [i][b]Medium sized map good for most gametypes.2-10 players[/i][/b] [i][b]Map Used: Sandbox[/i][/b] [b]Supported Gametypes:[/b] Assault Capture the Flag King of the Hill Oddball Slayer [b]Description:[/b] This is probably my best map. I am only an ameture forger but I think this map is good. It is a competitve map made on foundry.It is symmetrical.It supports most team gametypes. it's reccomended for 2-10 players. It has most weapons including turrets. It should play decently. Where you spawn you almost always have cover nearby. [b]Pics[/b] [url]http://www.bungie.net/Online/Halo3UserContentDetails.aspx?h3fileid=108743403[/url] [url]http://www.bungie.net/Online/Halo3UserContentDetails.aspx?h3fileid=108743486[/url] [url=http://www.bungie.net/Online/Halo3UserContentDetails.aspx?h3fileid=108742872&fset=132539]Download Velocity[/url]

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  • [b]Endless [/b] [i]Created by Island Thunderx and Hobo Cafe there my tags [/i] [i][b] Symmetrical map good for Slayer Team Slayer CTF and KOTH 4-12 players. [/b][/i] [i][b]Map Used: Sandbox [/b][/i] [b]Supported Gametypes:[/b] [list] Capture the Flag King of the Hill Oddball Slayer [/list] [b]Description:[/b] Made on Sandbox. It is set up for a few gametypes it works best with teams. It features many weapons most in the middle which is where a constant battle will be. The funnest part of the map is the sniper towers. You can use them and snipe but people can come from behind to assasinate you and can grenade you easily. It has good lines of sight and fast gameplay. Pics [url]http://www.bungie.net/Online/Halo3UserContentDetails.aspx?h3fileid=108743661[/url] [url]http://www.bungie.net/Online/Halo3UserContentDetails.aspx?h3fileid=108743657[/url] [url=http://www.bungie.net/Online/Halo3UserContentDetails.aspx?h3fileid=108743207][b]Download Endless[/b][/url]

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  • HELP i had a great maze called great escape and then i changed my name it was ubskilledmuffin but i changed to tp x adrenalinz then deleted from harddrive now i cant find it is there anyway to get it back

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  • OK, so i know it is a little lame to just come in here and post your file share. I will apologize ahead of time for the lack of picks and all the fancy stuff. I don't post my maps on forums. Did once on forgehub and never followed up. But, after endless hounding by my friends list... At any rate, my file share represents a collection of my best work. I play A LOT of halo and have hundereds of hours forging. I think my maps show it. In an effort to give some description of each map with out photos, I will just lable them by game type. Big team battle, [url=http://www.bungie.net/Online/Halo3UserContentDetails.aspx?h3fileid=103916660] Research 1.3.14 [/url] my best BTB map. make it yours too. This map is a huge real life warehouse. i took the layout off he web and built it for big team. The battles with BR under the palm trees (yeah I built palm trees, worth a look) and out back of the ware house are epic. The warehouse is huge and fully enclosed. This is a terrific map 8 v 8 and very differant than they typical map. [url=http://www.bungie.net/Online/Halo3UserContentDetails.aspx?h3fileid=106374528] Laramie Range [/url] this is extrodinary. I know the whole "tunnel" thing has been done. This one is expansive. you can move about the entire map underground close quarters, or go above and rifle it out. The cave with the shotgun is sweet. Above the bases are geomerged to look as if the landscape is swallowing them up. We have playe 8 v 8 team slayer and not felt crowded. [url=http://www.bungie.net/Online/Halo3UserContentDetails.aspx?h3fileid=101136748] |M4V| [/url] very cool urban BTB. In the crypt with 4 storie hight in what feels like an urban close quarters setting. You really must see this map to understand the complexity of the building. The flow is quick and tactical, and you won't believe I got out of that fire fight alive close. [url=http://www.bungie.net/Online/Halo3UserContentDetails.aspx?h3fileid=101136919] Niburu Sands[/url] for those of you who like Tower of Power you might dig on this. I originally built the tower so tall you couldn't look down and hold a turret at the same time. The concept evolved into a huge tower over looking a military outpost. This is a very unique play. The snipe cover needed to properly assault the tower makes this an exciting BTB. [url=http://www.bungie.net/Online/Halo3UserContentDetails.aspx?h3fileid=93969697] Stupid Complex [/url] HUGE-ANIC! I made a map called Super Complex in the foundry and it was jus toooo small a space. This is an attack and defend map with a huge - super expansive base. The use of light vehicle is important and the suppression of sniper fire make this complex base a riot in objective. Slayer / Team Slayer [url=http://www.bungie.net/Online/Halo3UserContentDetails.aspx?h3fileid=53107333] Black Ops 1.2 [/url] I have counted over 50 short cut or trick jumps on this. What I always loved about Lockout was that there were so many short cuts and ways to trick jump yourself out of trouble or over some one to get the drop. Blockout limited this a little and I was crying in my beer when I said self, do better. Here it is. This has so many short cuts, extra path ways, trick jumps, drops, multi jumps grenade jumps and even a mancannon skip jump. We rumble this map all day. [url=http://www.bungie.net/Online/Halo3UserContentDetails.aspx?h3fileid=107264978] Inspired [/url] = midship + lockout + accention + gardian :) Always frustrated that I fell off of most skybubble maps i decided to design a map in the bubble that didn't suk. The layout is based on what I thought were the best of each of the maps listed. The look and feel of this map keeps it playing on and on. The bases, provided a terrific gun fight from within, or looking out. The multi flag is Wild. the flag starts facing and all H E double hocky sticks breaks out. DOWNLOAD THIS! [url=http://www.bungie.net/Online/Halo3UserContentDetails.aspx?h3fileid=101136775] PTown 1.1 [/url] Elegant vs. map. BR friendly :) I cant stand MLG maps. I feel like they are flat, boring, no cover no item wastlands. I wanted something that was BR callout intesive, but offered a little variety and more vertical space. Don't get me wrong, I am not calling this and MLG map. It is not. However, If you like MLG you will dig this. The team call outs make it very competitive and it is very rifle friendly. PS the Snipe and fire grenades are out of sight. you have to make jumps to get them. Look in forge. [url=http://www.bungie.net/Online/Halo3UserContentDetails.aspx?h3fileid=101136810] 4Kings Crossing [/url] master forge on foundry. I pushed this little space just as far as I could. 4 bases of very large size over a street corner. lots of jumps, shortcuts and even a working door you can open and close in game play to get advantage. My best foundry map. [url=http://www.bungie.net/Online/Halo3UserContentDetails.aspx?h3fileid=101136930] Niburu Mines [/url] Mezmerizing! assult and flag! A friend of mine made a map called "Hells Halls" and I like the idea. So I mentally conected this map to the Niburu sands map as the underground portion of the installation. (back story) take a minute and look up. Play the Bomb and Flag variants and notice that the attack defend locations for each type are not in the same locations. This changes the game dramatically. At any rate I highly reccomend small arms, like mags n frags. At 3 minutes the noise starts. I used this in a custom game type. I suggest setting spawn time to never and no to spawn on start. if you delete the kill balls kuz you don't like the noise you cant get them back. [url=http://www.bungie.net/Online/Halo3UserContentDetails.aspx?h3fileid=101137039] Cans Cans 1.1 [/url] Smallest, sneakiest, sickest. My buddy Kuolasi laid this out. concept is his as well. The full basement you might just miss in the dark. This is wonderful 3 v 3. This map is built on only 1/2 of the crypt. you won't even notice it feels large and supports a lot of rifle fire. One of my faves. [url=http://www.bungie.net/Online/Halo3UserContentDetails.aspx?h3fileid=107658297] Starlight 1.2 [/url] Lockout + Midship = you won't belive this map. This is the last skybubble map I built. I consider this to be my best rumble map in the sky bubble. very clean forge, perfect off angles. View it from above and you will see the star pattern from an origami crane, (which I used as my base map layout. if you don't know about origami crease patterns, take look on Google. they will tell you everything you need to know about map layout. DOWNLOAD THIS MAP FOOO! [url=http://www.bungie.net/Online/Halo3UserContentDetails.aspx?h3fileid=76552530] Waxworks [/url] Rumble rumble rumble :) My first crypt map before I learned to merge properly. Not a perfect forge, but a blast of a rumble map. 4 corner symetrical multi layer jump infested death box. [url=http://www.bungie.net/Online/Halo3UserContentDetails.aspx?h3fileid=101137338] equiptship [/url] Midship on crack! Ok ever wish you could make the jump from blue base to top of pink? This works on default speeds, but is more fun at 110% speed. play anything, it is midship with goodies. [url=http://www.bungie.net/Online/Halo3UserContentDetails.aspx?h3fileid=75171558] waxs labrynth [/url] old school look at the build date on this. lol Ok you guessed it! a Maze! .the spacing of objects in this map keeps it fun even as old as it is. There are several layers of surfaces to trick jump from. if you can't go around maybe you can go over, or under or not. lol you might get lost a few times as the map is not semetrical. but after you learn it you will be NINJA! Random [url=http://www.bungie.net/Online/Halo3UserContentDetails.aspx?h3fileid=106987159] road rage 1.0 4 [/url] party map! vehicle sniper mahem! waaaayyy fun You can't play much of an objective game on this. In fact normal default slayer is kinda lame. BUT! get in some vehicles and check out the entirly new geomerged feel of steep banked turns, huge jumps, and death raining from the passenger seat or back of the mongoose and you will be laughing till you puke. This map is so fun to drive. One for the wheelmen. I hope you can play these with your crew and have a good time. There are a few hundred hours in the maps I listed here. So enjoy. cndlwx Ps. please fly around them in forge. i left guns and things tucked away just in case I wanted to change them later. Most of these, if you delete a piece, you will not get memory,budget or item back. So, be certain if you delete someting. It is gone forever. Hit me in e-mail if you wanna swap maps, play, or just bs. l8 [email]cndlwx@comcast.net[/email]

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  • A great map for Infection! Force is a gametype in which players are forced to move to locations around the map for new weapons. Trying to reduce camping. I use this all the time with friends and it's always the best part of the day. Lots of merging for smooth and eye appealing looks. Some parts right above the staircase were incorrectly measured and so I made it a little sloppy but it won't hurt gameplay. Juicy and Gloomy added for a scary environment. A hidden special weapon is in the map as well because it's a thing my friend finds awesome. A skill jump in the middle to get to the Rockets fast, but very risky. Hidden x2camo spawn in tube corners at the top of the staircase. Above middle hole is a tube path for Zombies to sneak attack survivors at the Laser Defense. [b][u]Gametype[/b][/u] [url=http://www.bungie.net/Online/Halo3UserContentDetails.aspx?h3fileid=108800741]Force[/url] [b][u]Map[/b][/u] [url=http://www.bungie.net/Online/Halo3UserContentDetails.aspx?h3fileid=108801850]Force Hall[/url] [b][u]Screenshots[/b][/u] [url=http://www.bungie.net/Online/Halo3UserContentDetails.aspx?h3fileid=108802118]Human Spawn viewing in[/url] [url=http://www.bungie.net/Online/Halo3UserContentDetails.aspx?h3fileid=108802159]Human Spawn viewing out[/url] [url=http://www.bungie.net/Online/Halo3UserContentDetails.aspx?h3fileid=108802179]Middle viewing pallet skill jump, shotguns, tripmine, and grass ramp[/url] [url=http://www.bungie.net/Online/Halo3UserContentDetails.aspx?h3fileid=108802220]Zombie Spawn viewing staircase[/url] [url=http://www.bungie.net/Online/Halo3UserContentDetails.aspx?h3fileid=108802240]Top-mid viewing middle floor hole, right grassramp, and top of staircase[/url] [url=http://www.bungie.net/Online/Halo3UserContentDetails.aspx?h3fileid=108802277]Laser defense[/url]

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  • [quote][b]Posted by:[/b] CrimsonVolver [url=http://www.bungie.net/Online/Halo3UserContentDetails.aspx?h3fileid=108727208&fset=132120]Firewalkers[/url] This map is meant for head to head match-ups; ideally 2-4 players. It is meant for individuals who are either brushing up on their matchmaking skills in 1v1, 2v2 3v3 or unbalanced firefights (i.e. 1v2). Slayer or King of the Hill variants can be used. I did not create a specific game variant, but some suggestions would be to set up 3 or five rounds with one death per round. The winner is the last one standing with the greatest number of rounds won. [/quote] oh, new thought about in-game challenges, and custom games. Have a game variant variable that would allow two individuals to dual in a map with other players, and a vamperism option that would cause anyone trying to leach a kill while two people are locked in challenge have their shields/armor damaged, and possibly a death that would count as a suicide if they persist to be a noob and gank the opposing player locked into the challenge.

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  • [url=http://www.bungie.net/Online/Halo3UserContentDetails.aspx?h3fileid=108746869]Teamwork 101[/url](8-16 players) Its a symmetrical, foundry based map. The title of the map isnt exactly representative of the map, but I couldnt think of something else :p. Works fine with all Flag, assault, and territories gametypes, as well as with Team Slayer. [b][u]Screenshots[/u][/b] [url=http://www.bungie.net/Online/Halo3UserContentDetails.aspx?h3fileid=108747304&fset=132129]Overview[/url] [url=http://www.bungie.net/Online/Halo3UserContentDetails.aspx?h3fileid=108747660&fset=132129]Overview 2[/url] Camo and OV are located in 1st and 3rd tunnel, while a Spartan Laser (150CD) is located on the raised platform [url=http://www.bungie.net/Online/Halo3UserContentDetails.aspx?h3fileid=108747391&fset=132129]Base 1[/url] [url=http://www.bungie.net/Online/Halo3UserContentDetails.aspx?h3fileid=108747364&fset=132129]Base 2[/url] Both bases have a Warthog and 2 Mongooses as well as an Armory. [url=http://www.bungie.net/Online/Halo3UserContentDetails.aspx?h3fileid=108747456&fset=132129]Armory[/url] Contains: 1xSniper,1xCarbine,1xBattle Rifle,1xPlasma Pistol,1xMauler, 2xPlasma Grenades. [url=http://www.bungie.net/Online/Halo3UserContentDetails.aspx?h3fileid=108747458&fset=132129]Hallway[/url] In the middle of the fusion coils, there's a Spartan Laser(90sec CD), but can you get to it before the other team does, or before they blow the fusion coils up? [Edited on 03.28.2010 10:35 AM PDT]

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  • [url=http://www.bungie.net/Online/Halo3UserContentDetails.aspx?h3fileid=108727208&fset=132120]Firewalkers[/url] This map is meant for head to head match-ups; ideally 2-4 players. It is meant for individuals who are either brushing up on their matchmaking skills in 1v1, 2v2 3v3 or unbalanced firefights (i.e. 1v2). Slayer or King of the Hill variants can be used. I did not create a specific game variant, but some suggestions would be to set up 3 or five rounds with one death per round. The winner is the last one standing with the greatest number of rounds won.

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  • Map: Foundry-Gametype: Infection Story- In an underground lab there was some chemical testing to make super soldiers from raw genetic scratch that were to be better than the spartan II's. The new soldiers are extremely powerful and had lots of health. One day there was a 10.0 earthquake that nearly destroyed the lab. The new genetic soldiers were damaged in there storage pods and there programming identified all living things to be enemies. Thankfully there shield systems weren't engaged and there only weapon is an experimental energy blade, but there equiped with helmets that can withstand any projectile weapon and body armor that is very strong. Genetic super soldier leaders have twice the amount of armor of regular genetic soldiers but there have not had there special helmets implanted so they are vulnerable to head shots. A small group of marines and scientist have made it through the earthquake, but have to make it to a weapons rooms filled with weapons and a few covanent energy swords and a gravity hammer, and try not to get killed by and genetic soldiers along the way. Its up to them to make it it to the weapons room and make a final stand. Info- The map can get small and skinny in a fast amount of time. Areas can get blocked with mass amount of players trying to get in so try not to rush and let one person at a time. Weapons spawn only one time so conserve ammo. Some zombies are invernurable at the beginning of the game for 15 seconds to prevent camping. [Recommended 12-16 player] Download from my file share(the map and game type must go together or else it won't work out) LAB EXPERIMENTS & DESTROYED LAB (MUST GO TOGETHER!) http://www.bungie.net/stats/halo3/fileshare.aspx?player=sg1Elim89 [Edited on 03.25.2010 5:51 PM PDT]

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  • To any one in this forum GFH is recruiting the BEST OF THE BEST and only the best If you are interested in joining go to our Bungie group GFH Global and we can explain better to you all what our clan is about ty all have a nice day

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