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3/25/2008 6:48:32 PM
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Legendary Map: Blackout

Halo 2 fans, you know this map. Now you'll know it as Blackout. [url=/news/content.aspx?type=topnews&cid=13413] click for full story [/url]

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  • I think that this is going to be a disappointment to the hardcore Halo 2 fans... as they said they removed a lot of the things that made lockout such a dominant map... jumps, spots that allowed map control,and a lot of the exploited parts that made the map fun. MLG is gonna have to do some intense forge and settings on this map to make it fit the title of lockout, but we'll see on the release. Bungie also has the weapon thing all wrong, they said in halo 2 that dual-wields dominated (lol) but nobody that was any good used SMG or Plasma rifle or any of that, BR was clearly the most dominent, and now in halo 3 they are giving all the credit to the AR which is complete -blam!-, they need to conduct better research and ask MLG players and not noobs all the time. and.... [quote] Posted by: DarkThiefDevil I think that blackout will b cool although i was really looking forward to another MASSIVE map like sandtrap... you should be able to forge in scarabs aswell and elephant tanks. and none of this covenent crap... there schould basically be a massive floating base over a huge open vehicle field were everyone fights... It would be awsome because you could jump of the huge floating bases onto scarabs and destroy them the same way that u can destroy them in campaign... And the forge should be able to do anything!!! Mancannons excpecially :)))) \ Well that is basically what i want for the next map that comes out I hope that bungie will listen for my idea and try to make it... nywayz on the topic of blackout... i think that it is a... OK idea... im getting tired of alwasys such small maps and also all those remakes... i mean if we wanted to play maps like that then we should just go to the original!! Bungie should get its creativity together... Also they need more moving options... the reason last resort is such a hit is because of the moving wheel and the "drawbridge". Maps could have proper elevators (not always gravity lifts) and perhaps moving sections that the players can control... Like as in you pull a lever and half of the map falls down ward!! lool there also should be traps on every map... Like as you shoot something and a certain cection of the floor bursts into flames!!! Ideas like that would make the maps more exciting and less repetitive... [/quote] wow dude your a nub lol I don't think you said one thing that was eve close to being true lawlz you squid. [Edited on 04.07.2008 12:00 PM PDT]

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