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2/9/2008 1:28:22 AM
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Bungie Weekly Update: 02/08/08

OMG Fix Melee. OK, we will - and here's what we're going to do... [url=/news/content.aspx?type=topnews&cid=13233] click for full story [/url]

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  • The weekly bungie update says that people who go into a melee battle with nearly the same health will both die, since in an online enviroment its impossable to say who hit first. I get that, but what about LAN if this is going to happen on LAN then thats lame. What it basically means is that instead of the person with the most health winning, in a close fight you both die. On LAN only the host has a connection advantage, all clients are on a level playing field. But if two clients have the same health in a fight and one throws a melee and then 90ms later the other client melees, the outcome surely should'nt be that both people die. 90ms (0.09 seconds = Just under a tenth of a second) is a noticalbe difference, especially when your playing at a high level. This will end those moments when you lose and you dont know why but your skill is still not rewarded. If you hit first you should win. Why not have a comparison system. If client1's xbox says you hit first, the host says you hit first but client2 says they hit first then 2vs1, client 1 sould win. I stand by Halo 2's melee system, yes there were times when the host would win even though it seems they should'nt, but more often than not the outcome was correct. On LAN it worked perfectly, the host still had an advantage but good teamwork always won over host. All this being said i am really looking forward to playing the updated version when it comes out.

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