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#Halo

12/12/2007 8:22:01 PM
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Foundry, Forgeries and Fun

Cheese-filled alliteration aside, we're obviously paying close attention to the Forge-based shenanigans that have been transpiring on the Internet and in the interest of trying to herd the cats of creation into a single file line, please post your best Forge Variants here, with well-written and descriptive depictions of your map. Paint with your words, like you've painted on Foundry's canvas. I've cross-posted text from another Forge/Gametypes thread here on the Forums. Do apply the format to Foundry specifically and go to town. We're watching, anxious to see your creations. [b][url=http://www.bungie.net/Forums/posts.aspx?postID=13209070]Rebound, a Re-imagination of Snowbound[/url] Designed with Symmetrical-arena style slayer play in mind, Rebound takes elements of Snowbound that previously turned the map into an interior camping battle, like the Shotgun, and awards both teams a Shotgun in their respective bases. Weapon sets have been made close to identical on both sides of Snowbound in an attempt to remove the tendency of players to crouch camp underneath. This map is ideal for 2-10 players. [/b] [i]How to make these posts. 1. Create a gametype and map variant, upload these to your File Share. 2. Publish the Gametype and Map variants to the forums, save the links to those threads. 3. Create post in this thread, and link to the Map variant and Gametype at the Publish to Forums link here [this way players can easily click those links and download your gametypes. 4. Create a well-written explanation of changes made to the map and if necessary a description of the gametype you've created, including ideal number of players, number of teams (if necessary) and any other relevant information. Please write as clearly and coherently as possible. 5. Bungie will be watching this thread and using it as a resource for gametype creation from the community as well, all posts not relevant to the topic at hand will be removed and users potentially extinguished like torches in a monsoon.[/i] [Edited on 12.12.2007 12:22 PM PST]
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  • [url=http://www.bungie.net/forums/posts.aspx?h3fileid=42130079]Elephant War[/url]-Supreme BTB map. Both Elephants are heavily armed and equipped. There are also many hidden vehicles to be used to turn the tide of war. (this is my 3rd Version, so it plays MUCH better than my first ones.) [url=http://www.bungie.net/forums/posts.aspx?h3fileid=42130408]Elephant Bomb V2[/url]- This is the gametype to Elephant War. The player traits are set differently. The damage resistance and shield re-charge rate is at 90%. The damage and speed modifiers are at 110%. The starting weapons are BR and Magnum. (I prefer this gametype over my Elephant Bomb V1.) [url=http://www.bungie.net/forums/posts.aspx?h3fileid=41722500]Elephant Bomb[/url]- This is the standard Elephant Bomb Gametype. Player speed is at 110%. Starting weapon is the AR. ________________________________________________________________________ [url=http://www.bungie.net/forums/posts.aspx?h3fileid=42135281]Airground- A re-imagination of High Ground.[/url]- This is similar to High Ground, but with a few extra gimmicks. The Beach Side gets a Warthog in asymmetric games, and instead of BRs, the Beach Side gets Carbines. The Base Side has some Trip Mines and a Flamethrower all the way in the back room. The Base Side also has BRs instead of Carbines, but I did leave one Carbine in the Base Side. Airground is best suited for one-sided for one-sided, asymmetric gametypes. (I.E. One Flag, One Bomb, etc.) ______________________________________________________________________ [url=http://www.bungie.net/forums/posts.aspx?h3fileid=33792707]BR Circle[/url]- This is a very simple, yet tranquil map. There are 8 spawn points in a circle with a traffic cone in the middle. I made it to see who has the best BR skills. It is meant to be played with [url=http://www.bungie.net/Forums/posts.aspx?postID=22596519]This.[/url] Every player has full overshields, but if you don't like that you can change it. The starting weapon is the BR with unlimited ammo. There are no starting grenades. 25 kills to win, but it is recommended to set the kill limit lower.

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