Cheese-filled alliteration aside, we're obviously paying close attention to the Forge-based shenanigans that have been transpiring on the Internet and in the interest of trying to herd the cats of creation into a single file line, please post your best Forge Variants here, with well-written and descriptive depictions of your map. Paint with your words, like you've painted on Foundry's canvas.
I've cross-posted text from another Forge/Gametypes thread here on the Forums. Do apply the format to Foundry specifically and go to town. We're watching, anxious to see your creations.
[b][url=http://www.bungie.net/Forums/posts.aspx?postID=13209070]Rebound, a Re-imagination of Snowbound[/url]
Designed with Symmetrical-arena style slayer play in mind, Rebound takes elements of Snowbound that previously turned the map into an interior camping battle, like the Shotgun, and awards both teams a Shotgun in their respective bases. Weapon sets have been made close to identical on both sides of Snowbound in an attempt to remove the tendency of players to crouch camp underneath. This map is ideal for 2-10 players. [/b]
[i]How to make these posts.
1. Create a gametype and map variant, upload these to your File Share.
2. Publish the Gametype and Map variants to the forums, save the links to those threads.
3. Create post in this thread, and link to the Map variant and Gametype at the Publish to Forums link here [this way players can easily click those links and download your gametypes.
4. Create a well-written explanation of changes made to the map and if necessary a description of the gametype you've created, including ideal number of players, number of teams (if necessary) and any other relevant information. Please write as clearly and coherently as possible.
5. Bungie will be watching this thread and using it as a resource for gametype creation from the community as well, all posts not relevant to the topic at hand will be removed and users potentially extinguished like torches in a monsoon.[/i]
[Edited on 12.12.2007 12:22 PM PST]
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[url=http://www.bungie.net/Forums/posts.aspx?postID=15360667]Ultima[/url] Ultima is a reconstruction of Foundry featuring 2 bases, one in each corner of the map. The area where the wall juts out is cut off by stacked walls to make the map a square. Two sets of stairs lead up to a platform with a Sniper Rifle and a barrier for the sniper's protection. Under the stairs is a room with a sword and two Battle Rifles, with a wall protecting those inside the room from view. There is another wall a few squares out from the main base that protects from long-range spawn camping. On top of these walls is a platform with a turret on it, which is useful for killing the enemy mongii that are protected by the platform on each side. On the corners where there are no bases, there are mancannons with a wall on each side to ensure that the desired angle of flight will take place when using the mancannon. At precisely the area where the mancannons drop a man, there is a mini base with a flare and two SMGs in it, one for each team. Between these two bases is a Shotgun, and slightly to the left and right of the Shotgun there are two singular boxes, one with an Active Camo and another with an Overshield. There are two needlers in the map, one on each side of the black bridge-type thing that is built into the ground of the map. This map is great for Classic CTF, Multi-bomb and default Team Slayer variants. In fact, the only variant it may not be good for is infection. 8-16 players [Edited on 12.14.2007 1:14 PM PST]