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#Halo

12/12/2007 8:22:01 PM
1427

Foundry, Forgeries and Fun

Cheese-filled alliteration aside, we're obviously paying close attention to the Forge-based shenanigans that have been transpiring on the Internet and in the interest of trying to herd the cats of creation into a single file line, please post your best Forge Variants here, with well-written and descriptive depictions of your map. Paint with your words, like you've painted on Foundry's canvas. I've cross-posted text from another Forge/Gametypes thread here on the Forums. Do apply the format to Foundry specifically and go to town. We're watching, anxious to see your creations. [b][url=http://www.bungie.net/Forums/posts.aspx?postID=13209070]Rebound, a Re-imagination of Snowbound[/url] Designed with Symmetrical-arena style slayer play in mind, Rebound takes elements of Snowbound that previously turned the map into an interior camping battle, like the Shotgun, and awards both teams a Shotgun in their respective bases. Weapon sets have been made close to identical on both sides of Snowbound in an attempt to remove the tendency of players to crouch camp underneath. This map is ideal for 2-10 players. [/b] [i]How to make these posts. 1. Create a gametype and map variant, upload these to your File Share. 2. Publish the Gametype and Map variants to the forums, save the links to those threads. 3. Create post in this thread, and link to the Map variant and Gametype at the Publish to Forums link here [this way players can easily click those links and download your gametypes. 4. Create a well-written explanation of changes made to the map and if necessary a description of the gametype you've created, including ideal number of players, number of teams (if necessary) and any other relevant information. Please write as clearly and coherently as possible. 5. Bungie will be watching this thread and using it as a resource for gametype creation from the community as well, all posts not relevant to the topic at hand will be removed and users potentially extinguished like torches in a monsoon.[/i] [Edited on 12.12.2007 12:22 PM PST]
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  • [url=http://www.bungie.net/stats/Halo3/FileShare.aspx?gamertag=SwampFoXtrot]My Maps (Swampfoxtrot)[/url] I can't link each one. But I can link the page full of them. [b]Hill[/b]-Hill is for Assault, even if the name suggests a "King of the Kill" game. The defenders get a pretty big, heavily fortified "Tower" in the back front of the map. There is a wall with only a few ways into the area, and some stairs and ramps leading to the top (where bomb spawns). [b]Hill Off[/b]-Hill Off is the sequel of Hill, Meant for Zombies. Do to it's "destructive" atmeshphere it works well with infection. The Hill which was once neat and clean is now destroyed, tipped over, and harder to climb up. [b]Two Fort[/b]-Two Fort was originally a Beaver Creek remake, but became something completly diffrent. Best for CTF and Slayer. Teams get two bases a main base, and the inner level base. [b]Stand[/b]-Only none "Foundry" map. Stand is an Offense, Defense game. One team (Defenders) get a tons of turrets, and weapons while Offense gets tons of Vehicles. Make your last stand. [b]Hang Em Up[/b] Like "Twofort" this was originally going to be a remake. Yet random acts made it new. Hang Em Up has a long, big bridge ontop of the level. Where most of the better weapons spawn, It's wise to get to the top of this area. [b]Tower[/b]-Tower of Power. One turret and a base almost like Halo2's absention (yet not 100%). It's not a 100% replica of Abcention but it's damn close. D/L em, Tell me what you think. I got 1000 more.

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