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[url=http://www.bungie.net/stats/Halo3/FileShare.aspx?gamertag=SwampFoXtrot]My Maps (Swampfoxtrot)[/url]
I can't link each one. But I can link the page full of them.
[b]Hill[/b]-Hill is for Assault, even if the name suggests a "King of the Kill" game. The defenders get a pretty big, heavily fortified "Tower" in the back front of the map. There is a wall with only a few ways into the area, and some stairs and ramps leading to the top (where bomb spawns).
[b]Hill Off[/b]-Hill Off is the sequel of Hill, Meant for Zombies. Do to it's "destructive" atmeshphere it works well with infection. The Hill which was once neat and clean is now destroyed, tipped over, and harder to climb up.
[b]Two Fort[/b]-Two Fort was originally a Beaver Creek remake, but became something completly diffrent. Best for CTF and Slayer. Teams get two bases a main base, and the inner level base.
[b]Stand[/b]-Only none "Foundry" map. Stand is an Offense, Defense game. One team (Defenders) get a tons of turrets, and weapons while Offense gets tons of Vehicles. Make your last stand.
[b]Hang Em Up[/b] Like "Twofort" this was originally going to be a remake. Yet random acts made it new. Hang Em Up has a long, big bridge ontop of the level. Where most of the better weapons spawn, It's wise to get to the top of this area.
[b]Tower[/b]-Tower of Power. One turret and a base almost like Halo2's absention (yet not 100%). It's not a 100% replica of Abcention but it's damn close.
D/L em, Tell me what you think. I got 1000 more.
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