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#Halo

12/12/2007 8:22:01 PM
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Foundry, Forgeries and Fun

Cheese-filled alliteration aside, we're obviously paying close attention to the Forge-based shenanigans that have been transpiring on the Internet and in the interest of trying to herd the cats of creation into a single file line, please post your best Forge Variants here, with well-written and descriptive depictions of your map. Paint with your words, like you've painted on Foundry's canvas. I've cross-posted text from another Forge/Gametypes thread here on the Forums. Do apply the format to Foundry specifically and go to town. We're watching, anxious to see your creations. [b][url=http://www.bungie.net/Forums/posts.aspx?postID=13209070]Rebound, a Re-imagination of Snowbound[/url] Designed with Symmetrical-arena style slayer play in mind, Rebound takes elements of Snowbound that previously turned the map into an interior camping battle, like the Shotgun, and awards both teams a Shotgun in their respective bases. Weapon sets have been made close to identical on both sides of Snowbound in an attempt to remove the tendency of players to crouch camp underneath. This map is ideal for 2-10 players. [/b] [i]How to make these posts. 1. Create a gametype and map variant, upload these to your File Share. 2. Publish the Gametype and Map variants to the forums, save the links to those threads. 3. Create post in this thread, and link to the Map variant and Gametype at the Publish to Forums link here [this way players can easily click those links and download your gametypes. 4. Create a well-written explanation of changes made to the map and if necessary a description of the gametype you've created, including ideal number of players, number of teams (if necessary) and any other relevant information. Please write as clearly and coherently as possible. 5. Bungie will be watching this thread and using it as a resource for gametype creation from the community as well, all posts not relevant to the topic at hand will be removed and users potentially extinguished like torches in a monsoon.[/i] [Edited on 12.12.2007 12:22 PM PST]
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  • [url=http://www.bungie.net/stats/Halo3/FileShare.aspx?gamertag=Fox%20Three%20Seven]Lost & Foundry (Slot 1)[/url] This map is a closed maze on the ground floor (including a roof), with two exits via permanent grav lift. On the top, there is a relatively open area and plenty of power weapons. Inside the maze itself, there is nothing but chaos. The maze holds virtually all of the spawn/respawn points, and there are several close-quarters weapons which spawn after the game starts. The weapon and equipment sets are pretty standard, with lots of dual-wieldable weapons and several (some slightly hidden) close-quarters power weapons. In short, [i]Lost & Foundry[/i] is a frightful maze which will make any player confused and paranoid (not to mention claustrophobic), and once the top has been located, it will make the same paranoid player want to return to its familiar fear. Nerves will be shot alongside players, and much hilarity will ensue. [i]This map was designed for FFA Slayer (AR starts) or Zombie gametypes, and should work for Team Slayer or Oddball, with a recommended maximum of eight players. There are no refunds for this item.[/i] ------------------------------------------------ [url=http://www.bungie.net/stats/Halo3/FileShare.aspx?gamertag=Fox%20Three%20Seven]Caged. (Slot 2)[/url] This map is [i]also[/i] a maze, but this one uses fence walls and fence boxes (as well as stairs for the sake of the "look"), and features no roof. The player's goal will be first to survive, second to exit the maze, and following a successful exit, returning to the maze with fury. The maze itself is rather small (due to the limits on cage objects), and although the fences will allow bullets to pass through, there are also shield walls interspersed to further break things up, and a veritable plethora of non-frag grenades. Also in the maze are two teleporters, and under each fence box lies either a teleporter pair or a two-way 'porter (as well as high-value weaponry or power-ups). Since nearly all of the teleporters operate on the same frequency, there will be considerable confusion due to their use, but as though [i]that[/i] weren't enough, there are two receiver nodes which operate on a different frequency, and if their sender node is located (in the series of fence-box teleporters), one will send the user outside the maze, and the other traps the user with a Spartan Laser**. Once a player successfully exits the maze, he can reach its top, where he'll find additional power weapons and equipment on top of each fence box, designed to rain death upon those still lost or those who are respawning. Of course, he can just as easily jump back into the fray, but he may instead choose to go higher still, onto the catwalk. Although there are no weapons on the catwalk, it provides a bird's eye view of the whole map, and a little wandering over to the closed-off bases will find a pair of Sniper Rifles... In short, [i]Caged.[/i] provides for frenetic gameplay, and its design, weapons, and equipment allow for pretty solid strategy -- but don't let the opposing team contol the top... [i]This map was designed for FFA Slayer (AR starts) or Zombie gametypes, and should work for Team Slayer or Oddball, with a recommended maximum of [b]six[/b] players. There are no refunds for this item.[/i] **The Splazer placed in the "trap" may be replaced by fusion coils in updated versions, and there may be an additional receiver node placed outside the maze to avoid snipe-camping the teleporter, pending further playtesting. This map may also see additional spawn points placed to allow for up to eight players. [Upcoming projects] Foundry Raceway -- a multi-level raceway (for Mongeese) for high-speed races and/or Rocket Race Foundry Motorcross -- see above, add jumps, grav lifts, and mancannons. Mr. Chief's House -- I would like to build Mister Chief that dream house, with a two-Warthog garage, a garage addition (where he parks his "Chopper" and his two Mongeese), four BR, two-and-a-half Bath, fireplace, walk-in closet, custom elevator, and master suite (or is that a "Mister" suite?), where the magic happens... I recognize that as soon as this is posted some other ya-hoo will build it first (and likely better), but so far as I know this is my original idea. -- Stan [Edited on 12.12.2007 4:48 PM PST]

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