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#Halo

12/12/2007 8:22:01 PM
1427

Foundry, Forgeries and Fun

Cheese-filled alliteration aside, we're obviously paying close attention to the Forge-based shenanigans that have been transpiring on the Internet and in the interest of trying to herd the cats of creation into a single file line, please post your best Forge Variants here, with well-written and descriptive depictions of your map. Paint with your words, like you've painted on Foundry's canvas. I've cross-posted text from another Forge/Gametypes thread here on the Forums. Do apply the format to Foundry specifically and go to town. We're watching, anxious to see your creations. [b][url=http://www.bungie.net/Forums/posts.aspx?postID=13209070]Rebound, a Re-imagination of Snowbound[/url] Designed with Symmetrical-arena style slayer play in mind, Rebound takes elements of Snowbound that previously turned the map into an interior camping battle, like the Shotgun, and awards both teams a Shotgun in their respective bases. Weapon sets have been made close to identical on both sides of Snowbound in an attempt to remove the tendency of players to crouch camp underneath. This map is ideal for 2-10 players. [/b] [i]How to make these posts. 1. Create a gametype and map variant, upload these to your File Share. 2. Publish the Gametype and Map variants to the forums, save the links to those threads. 3. Create post in this thread, and link to the Map variant and Gametype at the Publish to Forums link here [this way players can easily click those links and download your gametypes. 4. Create a well-written explanation of changes made to the map and if necessary a description of the gametype you've created, including ideal number of players, number of teams (if necessary) and any other relevant information. Please write as clearly and coherently as possible. 5. Bungie will be watching this thread and using it as a resource for gametype creation from the community as well, all posts not relevant to the topic at hand will be removed and users potentially extinguished like torches in a monsoon.[/i] [Edited on 12.12.2007 12:22 PM PST]
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  • [url=http://www.bungie.net/Forums/posts.aspx?postID=16782462]Chill Out v3[/url] Note: Screenshots are available in the map thread. My third version of Chill Out on foundry. Obviously a remake of the Halo 1 map, this version has been extensively playtested, balanced, and modeled. All the original power weapons are present, including the flamethrower (correct to Halo PC placement). Equipment has been added to balance the heavy weapons, although it takes 90 seconds for the flamethrower or equipment to appear. The biggest changes are some room condensing & expansion. Some of the curves and inclines have been adjusted, because I had no curves and few inclines to work with.I believe all the original weapons and grenades are present, plus I added several duals and mid-range guns at strategic locations.I've spent many hours making sure the map plays balanced and fun, and it is the pinnacle of my forging so far. Objectives, respawn zones, and start points have been added for all gametypes, but it plays best with oddball, hill, slayer (FFA & Team), and infection. The maps feels full with six players and starts getting crowded with eight. [i]Note: When I originally posted this, it linked to my second version. My third version is now finished and I want people to see it instead.[/i] [Edited on 01.23.2008 9:36 AM PST]

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