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#Halo

12/12/2007 8:22:01 PM
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Foundry, Forgeries and Fun

Cheese-filled alliteration aside, we're obviously paying close attention to the Forge-based shenanigans that have been transpiring on the Internet and in the interest of trying to herd the cats of creation into a single file line, please post your best Forge Variants here, with well-written and descriptive depictions of your map. Paint with your words, like you've painted on Foundry's canvas. I've cross-posted text from another Forge/Gametypes thread here on the Forums. Do apply the format to Foundry specifically and go to town. We're watching, anxious to see your creations. [b][url=http://www.bungie.net/Forums/posts.aspx?postID=13209070]Rebound, a Re-imagination of Snowbound[/url] Designed with Symmetrical-arena style slayer play in mind, Rebound takes elements of Snowbound that previously turned the map into an interior camping battle, like the Shotgun, and awards both teams a Shotgun in their respective bases. Weapon sets have been made close to identical on both sides of Snowbound in an attempt to remove the tendency of players to crouch camp underneath. This map is ideal for 2-10 players. [/b] [i]How to make these posts. 1. Create a gametype and map variant, upload these to your File Share. 2. Publish the Gametype and Map variants to the forums, save the links to those threads. 3. Create post in this thread, and link to the Map variant and Gametype at the Publish to Forums link here [this way players can easily click those links and download your gametypes. 4. Create a well-written explanation of changes made to the map and if necessary a description of the gametype you've created, including ideal number of players, number of teams (if necessary) and any other relevant information. Please write as clearly and coherently as possible. 5. Bungie will be watching this thread and using it as a resource for gametype creation from the community as well, all posts not relevant to the topic at hand will be removed and users potentially extinguished like torches in a monsoon.[/i] [Edited on 12.12.2007 12:22 PM PST]
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  • [url=http://www.bungie.net/Forums/posts.aspx?postID=16740841]Deadlands[/url] [i][b]Story![/b][/i] "The small town of [url=http://i15.photobucket.com/albums/a389/Destante/CityOverview.jpg]Endsville[/url] was quickly brought to its knees when the infection broke out and spread across the country. It started just with small attacks during the night, but escalated to wide-spread panic and destruction as the living dead ravaged the entire community. The [url=http://i15.photobucket.com/albums/a389/Destante/Ruinedbridge.jpg]bridge[/url] didn't even last until morning, so that wasn't an escape option. We barely managed to get out of that growing Hell and set up shop in this [url=http://i15.photobucket.com/albums/a389/Destante/Safehouse.jpg]industrial facility[/url] on the outskirts of town. Our numbers remain small, but more and more of those things keep showing up at our fence. There's plenty of weapons and ammunition in the [url=http://i15.photobucket.com/albums/a389/Destante/Armory.jpg]Armory[/url], but we always need more of everything. We only have access up to [url=http://i15.photobucket.com/albums/a389/Destante/MainStreet.jpg]Main Street[/url] for supplies, since the rest of the town is engulfed in flames and wreckage..not to mention the zombies..It's fine, though. Main Street has plenty of stores (like [url=http://i15.photobucket.com/albums/a389/Destante/Bobs.jpg]Bob's Barrels[/url] and [url=http://i15.photobucket.com/albums/a389/Destante/Als.jpg]Al's Industrial Supplies[/url]) and homes to loot when we need to, though that'll only last us for so long. There are ways for those things to scale that main fence, but it'll be fine as long as we've got people defending it at all times. The only other way for them to get in is a nicely blocked off [url=http://i15.photobucket.com/albums/a389/Destante/BackDoor.jpg]rear entrance[/url], but we still need a guard there at all....Someone just heard a loud noise along the [url=http://i15.photobucket.com/albums/a389/Destante/Notgood.jpg]western fence[/url]...Please, if anyone's still out there listening to this transmission, [i]we need help[/i]." [b][i]Gametype![/i][/b] - [url=http://www.bungie.net/Forums/posts.aspx?postID=16740795]Link[/url] These zombies are tough, just like any mass of killers would be. Shooting them a dozen times in the torso isn't exactly efficient, so going for headshots would be smart. They're fast and agile at times as well. Getting into close-quarters combat with them is not recommended. [Edited on 03.02.2008 1:22 AM PST]

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