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#Halo

10/10/2012 12:38:46 AM
16

Lumoria Episode 2 Rant *DO NOT READ IF YOU HAVE NOT PLAYED LUMORIA 2*

Why'd they have to kill Brandon? He was awesome! Why'd TM have to make the ending so pathetic!?
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  • [quote][b]Posted by:[/b] Sliding Ghost -Why is the Spectre such a slow and a heavy piece of crap (seems much heavier than the Wraith, it's barely moved by plasma grenade sticks)? It also has terrible traction. Really, I just had to keep my distance and snipe the pilot and gunner. The Halo 2 Spectre was just the opposite and was more fun to use: fast, lightweight, incredible traction. -The sword Elite boss at the end of the first episode just seems to have faster animations and less cooldown time, allowing it to strike faster. I was expecting a decent challenge.[/quote] Agreed. -I also agree that the scripting forcing players out of a vehicle was annoying. Especially at the end of Episode 1. -With the Elite bosses, I just stuck them the moment they moved their shield. -As for the Spectre, I just use Rocket 'Hogs on them. I hijacked a Spectre once, and the moment I got out, I died, like I had been splattered or something. -I thought 735 Antecedent Sage (or something like that) was megalomaniacal, but that was probably the intended effect. -The lack of sniper rifle ammo was really annoying. -It sucks that Brandon died, he was the coolest character in the story. -Some of the music sequences were placed in the wrong places as well. But I thought "Blow Me Away" playing at the final battle sequence was great, though. You have to give TM credit though, they made an incredible story. [Edited on 10.10.2012 12:29 PM PDT]

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