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7/17/2007 11:21:08 PM
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Marathon: Durandal XBLA Q&A

We chat with Freeverse, the developers of the [i]Marathon: Durandal [/i]Xbox Live Arcade game and find out why this is more than just a port. [url=/news/content.aspx?type=topnews&cid=12664] click for full story [/url]

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  • how much will it cost?

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  • [quote][b]Posted by:[/b] Count Rolland Aleph One: Art. This: Dear god I hope this isn't as botched as the screens make it out to be... The textures look like they're all over the place to me. I mean, in the originals and Aleph one updates, it looked like they went over every last surface with a fine toothed comb. This however looks liked it's been hurriedly glued together out of whatever textures were most convenient at the time.... Kind of like looking at the Mona Lisa redone by a 1st year college art student with fingerpaint. O.o Maybe it's not a final version......?*fingers crossed* Maybe I'm being too harsh. I dunno. [/quote] Hu? Have you looked at the Aleph One textures? Most of them are just rescaled original textures with Sharpen, Noise and some random Photoshop Filter. The Marathon 1 Aleph One textures were great, but it went downhill from there. Seriously, download the DirectX Texture Tool (part of the DirectX XDK) and open up the Marathon 2 DDS files and look at them. Rarely was anything redrawn, just smudged around. The only advantage Alpeh One has over us is they use 1024X1024 textures and we use 512X512. (This is due to the 150 MB file size limit Arcade games have, otherwise we'd use 1024 textures).

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  • When does Marathon: Durandel come out?

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  • Sounds like it'll be a nice experience! And although I've never played any of the previous Marathon titles[/nubcake], I can't wait to try this one out.

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  • [quote][b]Posted by:[/b] Hippieman Seriously, download the DirectX Texture Tool (part of the DirectX XDK) and open up the Marathon 2 DDS files and look at them. Rarely was anything redrawn, just smudged around. The only advantage Alpeh One has over us is they use 1024X1024 textures and we use 512X512. (This is due to the 150 MB file size limit Arcade games have, otherwise we'd use 1024 textures).[/quote] Well, yeah I know that. They are very much the same wall textures as the originals with a few touchups, but that's not my point. All I'm saying is that they were all in almost exactly the right place in the case of the original release and in Aleph One, all of them making sense in their proper place. All of it familiar. None of the original placement/alignment of any of the textures were changed in Aleph One from what I can tell. From the screenshots of thes XBL arcade re-release, though, it seems like they changed a couple things I wish they'd have left alone. Take the footage of the game from the E3 2007 arcade montage trailer. While you can still clearly tell it's Waterloo Waterpark, it looks different. And some of it not in a good way. Some of the textures(albeit a few) are incongruous with the original or simply out of alignment in varying degrees. It also seems darker than I remember it being. Really, I don't mind the cosmetic changes to the textures themselves that much at all, it's just the placement and lighting that I hope they do right. Lastly, make no mistake, I greatly appreciate their going to the extent that they have to bring it to the 360. I'm greatful for it. So I really don't have much room to complain. I just was always hoping for essentially a port of Aleph One to the arcade. Meaning all of this that I've mentioned is basically wishful thinking on my part. It's up to you to agree or disagree with it. It doesn't really matter to me. I'm still most likely going to get it regardless of the outcome. There's obviously other things about it that will be great improvements. Some of it you really wouldn't be able to tell just by screens. All of which I'd likely be pretty stoked about. I always just tend to frown a bit when I see a door texture used where I don't think it should be, or if it's a couple inches out of alignment, or if something's there that wasn't before. Nothing I can't get past really. Just "nitpicking" as it were. [Edited on 07.26.2007 1:00 AM PDT]

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  • Yeah, great, now can we have Halo 1(CE) please? Just the multiplayer levels over Live would suffice. Thanks.

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  • Go ahead and play Durandal, you'll be amazed at how many levels in the multiplayer you recognize from Halo... This game is freaking amazing, and I can't wait. Anybody with a 360 who fails to download it is just admitting that they fear me owning them online. Look for me Wednesday night, I'll be there wasting fools.

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  • yes

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  • Lol the first levle gives my a head ache

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  • The combination of fast player speed, one faceted graphics and high framerate made me turn the demo off in five minutes. The words "Nuasiating" and "dizzying" come to mind. I'm sure it's fun, but I've played everything from RPGs to Flight Sims, and this is the first game that has ever made me DIZZY.

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  • Can you take more than one person per console onto Xbox Live with you? If so, do they need a gamertag? Halo allows you to take guests online, but what about Marathon? Anyone able to test this and let me know?

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  • [quote][b]Posted by:[/b] LifeSong Can you take more than one person per console onto Xbox Live with you? If so, do they need a gamertag? Halo allows you to take guests online, but what about Marathon? Anyone able to test this and let me know?[/quote] All three split-screen guest spots are there. HD stuff was all amazing. I especially like the lighting on the... Green... Swamp monster things "rawr I don't even need a mouth to eat you aarrggggarggrgargg-gaaggrg Halflife zombies got nothing on this -blam!- aaagrgrggrgg." [Edited on 08.02.2007 7:18 PM PDT]

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  • Marathon = dizzy head hurting

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