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#Halo

10/12/2007 9:48:13 PM
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The Official and Only Halo 3 User-Created Gametypes/Maps Thread

In addition to our Files forums (located [url=http://www.bungie.net/Forums/default.aspx?mode=halo3]here[/url]), I'm creating a thread here on the Official Halo 3 Forum to serve as a catch-all for gametypes and map variants ONLY, that have been created by the community. The hope here is that this will be used as a resource and and archive of created games and map variants from the Community. This is NOT a place to discuss the quality of an author's work or offer suggestions, do that in the links the authors will provide for their gametype/map variants. This is ONLY for collecting the gametypes. Here's the format for posting, (I've bolded ONLY for the purpose of making the text stand out in this wall of text, please refrain from bolding in your posts) all posts in this thread that violate the post format will be deleted by the moderators. [b][url=http://www.bungie.net/Forums/posts.aspx?postID=13209070]Rebound, a Re-imagination of Snowbound[/url] Designed with Symmetrical-arena style slayer play in mind, Rebound takes elements of Snowbound that previously turned the map into an interior camping battle, like the Shotgun, and awards both teams a Shotgun in their respective bases. Weapon sets have been made close to identical on both sides of Snowbound in an attempt to remove the tendency of players to crouch camp underneath. This map is ideal for 2-10 players. [/b] [i]How to make these posts. 1. Create a gametype and map variant, upload these to your File Share. 2. Publish the Gametype and Map variants to the forums, save the links to those threads. 3. Create post in this thread, and link to the Map variant and Gametype at the Publish to Forums link here [this way players can easily click those links and download your gametypes. 4. Create a well-written explanation of changes made to the map and if necessary a description of the gametype you've created, including ideal number of players, number of teams (if necessary) and any other relevant information. Please write as clearly and coherently as possible. 5. Bungie will be watching this thread and using it as a resource for gametype creation from the community as well, all posts not relevant to the topic at hand will be removed and users potentially extinguished like torches in a monsoon.[/i] [Edited on 10.12.2007 1:55 PM PDT]
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  • Map:[url=http://www.bungie.net/Online/Halo3UserContentDetails.aspx?h3fileid=115054181] Ultimate battle [/url] Game:[url=http://www.bungie.net/Online/Halo3UserContentDetails.aspx?h3fileid=115053907] Final battle [/url] This is the ultimate showdown between UNSC and Covenant, Fought over the wreckage of a destroyed UNSC base. On the covy side is a giant[url=http://www.bungie.net/Online/Halo3UserContentDetails.aspx?h3fileid=115084998] scarab, [/url] complete with functional scarab beam and head. On the UNSC side is [url=http://www.bungie.net/Online/Halo3UserContentDetails.aspx?h3fileid=115084991] a pelican [/url](I didn't make this pelican. I did make everything else.) and a new dropship, complete with Two missile pods on top, and two fully-functional ODST drop pods. The gametype, final battle, has the UNSC's final hope - an experimental bomb flown in from orbit to destroy the scarab's power core, and save any salvageable data from the covenant's clutches. This map also works well on slayer too. It currently lacks CTF bases on any side, but can be easily edited to do so. Here is a complete 3-minute tour of the map: [url=http://www.bungie.net/Online/Halo3UserContentDetails.aspx?h3fileid=115084999] tour [/url]. [Edited on 07.10.2010 1:37 PM PDT]

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