A couple of mine on file share:
The Ruze: An abandoned warehouse turned into a training facility, this is a close quarters marathon great for helping with radar tracking and corner fighting.
This was my first map, and it's pretty straightforward: it's a maze. Built for anything from four to 12 players (comfortably), it works best on slayer, juggernaut, koth and oddball matches, but it is not designed for any CTF type games. Be aware, with super speed and jump, you might be able to reach parts of the map which are not designed to be reached.
I'm the Ziggurat: Ah, the joys of ancient, crumbling structures. A pyramid-type map, it's pretty well balanced in layout and is fairly symetrical. Weapon spawns are plenty, and the confins can be tight, so keep your guard up.
This map is pretty fast and quick in combat, and does well to support multiple teams, though it can feel a bit hectic and overcrowded with more than 8 players. It comes in three main zones: a lower level with lots of tight confines and attack patterns; an upper level which is more open and includes a nice sword spawn at it's peak; and a no-mans land outer ring, which includes two nearly hidden sniper spawns which can be used for great effect.
Beau: Vehicles, vehicles, vehicles. The towering confines, winding paths and many vehicle spawns makes this map a great time for large team conflicts. Comfortably supports over 16 players!
Don't underestimate the ground game, though. Between a large variety of rockets, random teleporters for instant access to higher vantages, convenient turret locations and a centralized pod launcher, players on foot can still cause a lot of destruction. But nothing is better than you and a friend sporting warthog colors and outmaneuvering the deadly birds in the sky!
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