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#Halo

10/12/2007 9:48:13 PM
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The Official and Only Halo 3 User-Created Gametypes/Maps Thread

In addition to our Files forums (located [url=http://www.bungie.net/Forums/default.aspx?mode=halo3]here[/url]), I'm creating a thread here on the Official Halo 3 Forum to serve as a catch-all for gametypes and map variants ONLY, that have been created by the community. The hope here is that this will be used as a resource and and archive of created games and map variants from the Community. This is NOT a place to discuss the quality of an author's work or offer suggestions, do that in the links the authors will provide for their gametype/map variants. This is ONLY for collecting the gametypes. Here's the format for posting, (I've bolded ONLY for the purpose of making the text stand out in this wall of text, please refrain from bolding in your posts) all posts in this thread that violate the post format will be deleted by the moderators. [b][url=http://www.bungie.net/Forums/posts.aspx?postID=13209070]Rebound, a Re-imagination of Snowbound[/url] Designed with Symmetrical-arena style slayer play in mind, Rebound takes elements of Snowbound that previously turned the map into an interior camping battle, like the Shotgun, and awards both teams a Shotgun in their respective bases. Weapon sets have been made close to identical on both sides of Snowbound in an attempt to remove the tendency of players to crouch camp underneath. This map is ideal for 2-10 players. [/b] [i]How to make these posts. 1. Create a gametype and map variant, upload these to your File Share. 2. Publish the Gametype and Map variants to the forums, save the links to those threads. 3. Create post in this thread, and link to the Map variant and Gametype at the Publish to Forums link here [this way players can easily click those links and download your gametypes. 4. Create a well-written explanation of changes made to the map and if necessary a description of the gametype you've created, including ideal number of players, number of teams (if necessary) and any other relevant information. Please write as clearly and coherently as possible. 5. Bungie will be watching this thread and using it as a resource for gametype creation from the community as well, all posts not relevant to the topic at hand will be removed and users potentially extinguished like torches in a monsoon.[/i] [Edited on 10.12.2007 1:55 PM PDT]
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  • Map: Foundry-Gametype: Infection Story- In an underground lab there was some chemical testing to make super soldiers from raw genetic scratch that were to be better than the spartan II's. The new soldiers are extremely powerful and had lots of health. One day there was a 10.0 earthquake that nearly destroyed the lab. The new genetic soldiers were damaged in there storage pods and there programming identified all living things to be enemies. Thankfully there shield systems weren't engaged and there only weapon is an experimental energy blade, but there equiped with helmets that can withstand any projectile weapon and body armor that is very strong. Genetic super soldier leaders have twice the amount of armor of regular genetic soldiers but there have not had there special helmets implanted so they are vulnerable to head shots. A small group of marines and scientist have made it through the earthquake, but have to make it to a weapons rooms filled with weapons and a few covanent energy swords and a gravity hammer, and try not to get killed by and genetic soldiers along the way. Its up to them to make it it to the weapons room and make a final stand. Info- The map can get small and skinny in a fast amount of time. Areas can get blocked with mass amount of players trying to get in so try not to rush and let one person at a time. Weapons spawn only one time so conserve ammo. Some zombies are invernurable at the beginning of the game for 15 seconds to prevent camping. [Recommended 12-16 player] Download from my file share(the map and game type must go together or else it won't work out) LAB EXPERIMENTS & DESTROYED LAB (MUST GO TOGETHER!) http://www.bungie.net/stats/halo3/fileshare.aspx?player=sg1Elim89 [Edited on 03.25.2010 5:51 PM PDT]

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