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#Halo

9/30/2012 9:01:56 PM
35

Things that I've always wished for but never got...

1. Dual wieldable M6Ds. I remember me and my friend both opened up on this Elite with our M6Ds, he went down in seconds. Then I thought, what if we both had 2 pistols? Overpowered? Yes. Should it matter? No. 2. H1 and H2 PC Campaign Coop. Halo 1 is, in my opinion, the best game for coop. I've been playing H1 since I was 10, and it still hasn't gotten old. When HCEA came out, I was very excited for Coop. But there are just some things I can do on the PC that I can't do on the Xbox. So I'm still very disappointed. Did Bungie ever offer an explanation for why they didn't include Coop in H1 PC? 3. Catch, Thunderstorm, and Tilt in HCEA. I have an odd memory of my first time playing Halo 1 on Legendary. I remember Elites throwing grenades at me in the Pillar of Autumn(first level), don't know what that's all about, but I thought I could relive that memory, since 343i is including Skulls in HCEA... Nope. 4. Ugh... you guys continue the list. [Edited on 09.30.2012 1:02 PM PDT]
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  • [quote][b]Posted by:[/b] InvasionImminent [quote][b]Posted by:[/b] Sliding Ghost [quote][b]Posted by:[/b] KamelToad I would have liked to tweak the starting weapons at the beginning of each level. After, completing the game on legendary to make it more interesting. I've always wamted to do T&R with the old M-6D instead of the sniper.[/quote]Good thinking! I hate to admit it, but seeing a loadout screen before the level loads would have been pretty neat. I was opposed to it in Reach but Halo 4 makes it feel Haloish.[/quote] Maybe I'm being Zealous, but I enjoy going with the weapon that fits the mood. Which on TaR was the Sniper Rifle. I don't know, I just agree on the chosen weapon of the mission. Though in some later games I wish they would have this feature. Specifically Reach because it is supposed to give you the feel of having full control of N6, which I feel includes the weapons he uses too.[/quote]True. Yeah some Reach starting weapons didn't feel suitable at all: WC with Jorge: AR regardless of whatever weapons you were holding outside of the relay. Interesting that there's less than 15 enemies TotS after Falcon crash: DMR + AR = you're basically forced to pick up the NR unless you conserve DMR ammo by using the AR LNoS: AR + pistol reinforces the team emphasis, which was practically non-existent in the campaign The Package: this is a landing mission? In Halo 2 Delta Halo, you had the Rocket Launcher. In Halo 3 The Covenant, you had the Spartan Laser. So for this level, it should have been the grenade launcher or plasma cannon. Instead, just the DMR and AR with 3 ODSTs who you can't swap with since they all have ARs. Oh and the only enemy at this part is Grunts PoA: pretty damn barren, barely any AR and pistol ammo. You're forced to use the enemy weapons (only for a short time thankfully since there's a DMR and rocket launcher nearby) Yep the AR and pistol. Extremely lame. The only levels with suitable starting weapons were: ONI, NF, Ex, NA, Lone Wolf [Edited on 10.08.2012 2:59 PM PDT]

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