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#Halo

9/18/2012 12:37:26 AM
24

Would you want the juggernaut flood in this game?

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#Halo #Halo2

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  • [quote][b]Posted by:[/b] nesteggfailure Your Tartarus ideas sound fun there, hoss. My own exploits in a Banshee were sad. Beating him to death was something I never tried. Just always came to staring down the middle and firing carbine. It was just so far from the organic, sandbox feel of Halo, I don't think I could quite cross over to the "just another game" aspect. And H Leader...could you possibly make a more formulaic piece of crap...[/quote]It was an even bigger departure than Reach. Speaking of which, I should have seen Reach coming after fighting these bosses and my experiences in Halo 3 campaign. I still grieve the loss of: -faster paced cqc (without the crap lunge and with the ability to hit infection forms and inability to destroy combat forms) -intimidating Elites (before they began cheating, were nerfed because they were allies, and lost their graceful stance because of MP) -responsive strafe (Halo 2, Halo 3, and Reach would have easy if the player model had faster movement acceleration) -versatile sandbox (Needler: multiple supercombines, setting traps, being invincible; Plasma pistol: very fast and accurate main bolts, overcharge was good for stopping fleeing Grunts and pwning anything unshielded and un-Floody) -fun vehicles: vehicles didn't splatter me, didn't flip easily, their splatter was consistent, clipping through walls, pushing AI through walls -useful friendly AI: stayed in their seats, kept the enemy dodging, memorable voices

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