JavaScript is required to use Bungie.net

Service Alert
We are actively investigating issues impacting players' ability to sign in to Destiny 2. Until resolved, players may experience disconnects or be unable to sign in. Please stay tuned to @BungieHelp for updates.

#Bungie

9/25/2004 12:01:05 AM
39

Bungie Weekly Update!

This week's update returns to normal as Frankie provides some insight into life inside the Studio as we march towards completion. Things are wrapping up - testing is in full gear - and we're all playing the game over and over and over again. Yes, good times indeed. The work's not quite through though and Frankie may be sent on another important mission to an exotic locale. Head over to Subnova to read the full scoop!

Posting in language:

 

Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • yea thats gonna be fun.Blowing em up with rocket launchers will too.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • i am vey excited about halo 2 and the kid that talked about afganistan is an idiot . do u even now what is going onin the world

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • Nice update! Dude I cant wait any longer for halo 2 !!! Im So going to be at gamestop at 11:00pm and wait till 12 to get it! oh and just for the heck of it if any bungie personal who helped design the first halo read this is it true that some of u wanted us to get on top of the levels? i mean come on the hill in bloodgulch to get on top is like glowing in sunlight. Its nice and flat and you can walk every where in damination and sidewinder. and the sniper tower in bloodgulch is awesome when u get to it and you can walk all around it with out falling!

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • I can't wait to use flash bangs on grunts and watch them go round and round screaming.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • [quote][b]Posted by:[/b] OoFloodHunteroO [quote][b]Posted by:[/b] brkthru Can we kill the idiots on the first page that sit on their computers all day to get in first and waste space on this forum. You guys need to get a life or go play in Afghanistan or something….. anyways nice update..[/quote] Shut your ignorant mouth! You have no right to say "go play in Afghanistan" I dont know if you are American or not, but I am and I am offended by that remark. Hundreds of my people have died setting that part of the world free. And if you are an American you should know better. [/quote] Eye-eye!! That ignorant -blam!- has no right to even talk about it. I say we ship his high and mighty ass all the way to -blam!- Cuba

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • All I care about is the depth and wealth of information in the single player game.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • [quote]I knew it! Enemies from above! It has to be a new race of super large, super intelligent bees!!!!!! THat's what I love bees is all about. Well maybe not... If they only had the Zanzibar build at E3 how was Frankie able to get owned in Lockout?[/quote] I'm betting they had a private session on a build that wasn't open to the public.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • [quote][b]Posted by:[/b] brkthru Can we kill the idiots on the first page that sit on their computers all day to get in first and waste space on this forum. You guys need to get a life or go play in Afghanistan or something….. anyways nice update..[/quote] Shut your ignorant mouth! You have no right to say "go play in Afghanistan" I dont know if you are American or not, but I am and I am offended by that remark. Hundreds of my people have died setting that part of the world free. And if you are an American you should know better.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • [quote][b]Posted by:[/b] MasterChef 87 hey i think there is more than one melee weapon in the game [/quote] That would be pretty cool, but if there is, I'm just wondering what it could be. I know you can, well, interact with the scenery and such, so maybe MC can pick up some sharp/pointy/stick-like shrapnel and use it.... I doubt it though. :-P

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • Good update

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • I knew it! Enemies from above! It has to be a new race of super large, super intelligent bees!!!!!! THat's what I love bees is all about. Well maybe not... If they only had the Zanzibar build at E3 how was Frankie able to get owned in Lockout?

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • [quote][b]Posted by:[/b] spudspudly eeyy, what the hell...he said 8 versions. what the hell, 8 versions of the game, whats the difference[/quote] 8 contries or regions or whatever. something like that probably. good update yeah. j'pwned. awesome

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • eeyy, what the hell...he said 8 versions. what the hell, 8 versions of the game, whats the difference

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • hey i think there is more than one melee weapon in the game

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • cool.... how come i never post first...:(

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • yay

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • You are all very welcome.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • thanks for posting.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • there was another thread on New Mombassa for some reason. Another person posted it there and I brought it to you!

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • So Parsons comes up to me and he says, “Frankie, do you like kimchee?” But more on that later. “I’m bored,” says one of our artists. Admittedly, even now, that statement is something of a rarity, but it’s a fair generalization to say that this week, the pace for some has cooled considerably. Artists are slowing down. Animators are making slight adjustments to cinematics, and even engineers are easing back on the throttle, just a little bit, as the game goes from insane crunch mode, to dense bug-fixing and final testing. This new easy street, is not, of course, for everyone. Poor old Joe Staten is still hammering on cutscenes and cinematics, as last minute direction goes into making drama resonate and humor pop. Marty, Jay, C Paul (congrats, by the way on C Paul’s new permanent full time position with Bungie audio) are swamped. All the music composed, all the dialog recorded, they must frantically balance out voices over music, reposition some 5.1 effects and generally apply a thick coat of aural paint to the house the rest of the team has built. Audio is always the last major chunk to go into the game, and requires delicate fine tuning. Last, but not least is the mighty Bungie test team. Fueled by an enormous appetite for ice cream and pizza Harold and his band of test brothers are using the latest technology to try and see what breaks so the team can fix it. In the final stretch the test team is kicking truckloads of ass and working nonstop to polish the game and make it the best it can be. Multiplayer system link games, online games, solo campaign and co-op sessions are underway and literally everyone on the team is helping out in one way or another. And keep in mind there are 8 different versions of the game - all needing thorough testing. It's a daunting task but luckily we're dealing with the best of the best...and free beer is a great motivator. Hao Chen and Roger Wolfson are working with the cinematics guys to build a predictive graphics routine that lessens or eliminates the occasional pop-in as the level of detail on objects increases during cinematics. This little engineering project addresses one of the weird vagaries of making your cinematics use the game engine. Since the camera viewpoints in cinematics can hop from point to point instantly, it’s tough for the CPU and GPU to predict what areas of the geometry need to be drawn next. Marty and the guys are often pigeonholed as another part of the art team, creating something that can live independently of the game. Now elements of that are true, but the audio is usually, and particularly in Halo 2, part of the gameplay (as indeed are the graphics). Not only are the lines of dialog amusing, or atmospheric or scary, they’re often essential to the mission at hand. When Sgt. Johnson yells, “They’re coming in high,” he is not simply letting his lips go flippety-flap, he is telling you that if you don’t look up, that scary new alien is going to stab you in the face with whatever that is he’s holding. The game sounds fantastic in stereo, and the stereo balance is such that you can use positional cues to figure out where trouble is coming from. But to fully enjoy the Halo 2 experience, I’d personally recommend using a Dolby 5.1 system, and totally crank it. As each day passes, the changes to the game builds are smaller and smaller. Invisible bug fixes, small elements of gameplay tuning and lots of new sound and music mixing are typical elements. Now, when Sgt. Johnson tells you to smile, he sounds like he’s standing in front of you. Unless of course, you turn your back on the good sergeant. I have actually turned my back on the Studio for a week, to head out to the Tokyo Game Show, which takes place over three days at the sprawlingly futuristic Makuhari Messe, which is no more in Tokyo than Poughkeepsie is in Manhattan. Here, Japanese game developers will show off their wares to a completely suspecting public. Unlike the glitzy marketing hoo-hah of E3, this glitzy hoo-hah is open to the public. I loves me some public. We’re there to show off Zanzibar again. I know! I know! Zanzibar! But it’s the only thing we’ve got that’s functional to show to the public. It’s grating in a way because we have much more advanced stuff that just isn’t set up for public consumption. Until November 9th, that is. That said, the first day of TGS went off swimmingly. The Japanese press and the few consumers who saw it today – Friday – seemed to love it. We did some interviews off of the show floor, and the Japanese press seemed to be very interested in storyline, plot, clans and the localized Japanese build (which is my favorite foreign language build). Interviews were a little embarrassing, because I had to act (truthfully) as a member of the Bungie family but bask (untruthfully) in the talent of the team around me. But everyone seemed to enjoy it. One slightly embarrassing moment was playing in a short multiplayer game on Lockout, against one of the Japanese Halo champions, who, having never played the map,. The rules or indeed, Halo 2 ever before, proceeded to own me, 25-20. We now refer to this situation as being, “j’pwned.” And believe me, it’ll happen to you guys every now and then when the game goes live. So this week has been frantic – late to bed, early to rise, rush hour Tokyo traffic, complete with white gloved attendants shoving is onto trains. But the funny thing is, back at the ranch, things are starting to cool down. Some people amazingly, even have nothing to do. That’s only a few people, but gosh-darn it if that Halo 2 game ain’t nearly finished… So, about that kimchee. If you’re a regular reader of the updates, you’ll know that within Parsons beats a tiny black heart, shriveled by eons of relentless evil, fluttering inside his ribcage like a frantic vampire bat. Well, nothing makes his heart swell (admittedly to a slightly less papery husk) than acts of purest evil. He tells me I may have to fly from Japan to Seoul, Korea, to get the game rated. It’s midnight here in Tokyo, and I’m at his mercy. More news next week. Until then, another trackpad-creation, and if I do say so myself, the worst Mister Chief ever. I’m kind of proud. And Lorraine will be pleased.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • please someone post it!

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • argh i cant see it either

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • Dammit, I can't see the update for some reason.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • Can someone please copy the post and paste it here, the Subnova sever is too damn full. So even with cable internet I can't get a look at it.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • Awesome update Frankie! The part about Peter Parsons was hilarious.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • Can someone copy and post the update? The subnova servers are down or something. thanx

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

You are not allowed to view this content.
;
preload icon
preload icon
preload icon