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#Bungie

4/10/2007 11:02:27 AM
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Multiplayer Madness!

We reveal the Halo 3 Multiplayer Beta release date, and let you see MP footage and more in our latest Vidoc.

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  • [quote][b]Posted by:[/b] Ding Chavez vGv Anyone else bothered by the position of the aiming reticle? [/quote] Absolutely. Glad that I'm not alone on the disorienting part. Halo 2 was, in my opinion, hindered by the combination of huge muzzle flashes and an infuriatingly low aiming reticle (combine this with weapon climb and you have a recipe for frustration). From what I can tell, most people don't even notice the change or they simply adjust. But there are a few of us that simply can't adjust. It's sad to see such a great franchise be nearly unplayable for some because of one tiny change. All I've ever wanted was the option to have it back the way it was, I can't think of any way that this would give an advantage to either side. Local split screen play is also this way. The person on top has even more of problem because his reticle is even lower than the normal full screen view. The person on the bottom half however, is lucky to have a higher than normal reticle. I realize there is the ability to play in wide screen vertical split. This however limits the field of view significantly. Bungie. If this is truly the last Halo game then make it the best it can be by adding the option of using the centered reticle. Even if you're reading this now and thinking "What is that guy blabbering about? That doesn't bother me at all!" then think of something that does bother you... a lot... like wearing a neck brace that forces your head back 30 degrees forcing you to constantly look down to see normally. You really want to look straight because its what you've done your entire life, but alas, you can't. This is how we feel. I'll be honest, I know absolutely squat about making video games. So I'm not going to sit here and demand that it be changed. I have neither the right nor the want to force you to do anything. But I do request that this be at least checked for feasibility. I know this might not bother most people, but it does bother some of us enough to significantly hamper our enjoyment of your amazing game. [Edited on 05.19.2007 11:42 PM PDT]

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  • omfg! just five more days. my friend got the beta today because of the friends and family thing. that pissed me off because i didnt get it but i will manage. because there is so few days left the days will feel forever. im so excited. i cant wait to deploy the equipment. i want to drop a mine or gravity lift thing in front of those crazy drivers. i refuse to get splattered again. my friend said that the man canons are amazing but ur like a magnt for fire. anyway i cant wait and i believe the game designers went balls to the wall for the final installment of halo. its a shame it will be the last. hopefully they will screw what they said and just make more. another final fantasy long series. it's late im peacin

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  • Is it just me or does the count down clock not match up with the midnight begining of the Beta? But rather its 10 hours off?

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  • i don't know if anyone said this but at 0:19 on the computer or 0:23 on xbox there is a red spike grenade in the lower left corner. does anyone know anything about that??

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  • 18:8:18:18

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  • I got in through the rule of three but have not recieved another email since the "Your in" email. How do I find out how to download it when it comes out. My xbox live name is fasteddie440ac. Is there a list of people that are in the Beta? [Edited on 04.22.2007 9:06 AM PDT]

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  • [quote][b]Posted by:[/b] Subliminal [quote][b]Posted by:[/b] I Hitzel I Do you guys realize how lucky you are to be beta testing this game? A company as big as Bungie has more than enough people to test their game. We are not nessicary to test Halo 3, but Bungie is giving us a chance to play anyway. This is a privilege. .... And who the heck payed $80 for Crackdown? It was a $60 game, just like any other new release...[/quote] I completely agree... i mean.. at first i was like... "3 weeks... aw man!" but then after that i thought... hell im lucky to even be gettin the chance to play the game at all... i would have been happy with 3 days of playin it.... and also... 80 bucks for Crackdown... looks like you got ripped off[/quote] It costs $80 tax included, in Canada. You know, those people up north?

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  • does any body know what they are going to do about active camo and oversheild. Are those pick ups, equipment or even in at all.

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  • Halo3 beta countdown clock! use it to stare your time away! http://halo3s4m.googlepages.com/home i made a website just to hold it! how sad am i! [Edited on 04.19.2007 12:48 PM PDT]

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  • goddangit bungie. you guys have made it impossible for me to buy the new halo 2 multiplayer maps, and your damn agegate bull took me to the search page when i entered my birthday in firefox. i HATE internet explorer, but i had to use it to download this. wth. and the new website design takes LONGER for each page to load... keep this up and you will cease to be bungie and finally give in to your microsoft owners, telling us your new stuff is the best when it isn't. Bungie used to be about the little things... Hopefully these minor grievances are not indicative of the quality of Halo 3 and the beta will make me forget your trespasses against your fans.

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  • Anyone else bothered by the position of the aiming reticle? It seems even lower then it is in Halo 2. I just don’t know why Bungie insists on positioning the aiming reticle so low on the screen. I am guessing that it is probably to create an illusion of height, so that you feel like you are actually walking around, instead of looking like a floating gun. The problem is, at least for me, is that positioning the aiming reticle that low creates a very stressful and disorienting experience. Positioning the aiming reticle lower on the screen means that in order to aim at someone, you have to lift the screen higher then normal. I find looking slightly into the sky extremely disorienting. In fact, I find it so bothersome, that in order to alleviate the stressful sensation of being disoriented, I actually look to the upper third of the screen when walking around (meaning that I am aiming at the ground). Even in games where the reticle is positioned in the middle of the screen, when walking around I will still lower my site and look in the upper third of the screen. This of course puts me at an inherent disadvantage for every battle because of the aiming correction that I must do. Please Bungie, at the very least, don’t make the reticle any lower then Halo 2. Why not just put it in the middle? In my opinion you should do the obvious Bungie-like thing and simply give players control over where they want to position the aiming reticle? There are settings for everything else, why not this?

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  • two words PERFECTLY AWSOME!!!!!!!

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  • I've been going over and over that spot you're talking about and I don't see anything even remotely close to what your saying at the time you specified.... Make sure thats the time that you saw it, 'cause I can't find it.

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  • look over on the right at 3:06 and PLAY IT FRAME BY FRAME there is some sort of thing thats rotating. I have absolutely no clue what it is other than a hunter swinging its shield/armor. I think this because the red guy is lungiing at it and tossing grenades at it. anyone have any ideas?

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  • Hasn't anyone noticed that no footage of a playable Elite was shown. Are they taking that out. I like the idea of having at least two different kinds of characters to choose. Even and ODST would be great too. I think Halo 3 should allow all the characters to be on screen for certain maps that make sense for that map. I also think the Bubble shield does and should roll with the character. but can you shoot out from inside. What if you deploy a trip mine while inside, would the shield set it off as it rolls over it? What would be cool also is to see if you can deploy a bubble shield while using the man cannon.

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  • Let the bubble shield roll. It makes gameplay tactic more interesting and fun, and it's also great eye candy.

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  • Hmmm good point Gandhi. The reason I noticed it is because it first looked like the radar was a lot like halo one then I thought, "hey where's the health bar, I know they aren't playing no shields" Then I noticed it at the top center. It honestly didn't look as functional as the health bars we've had in the past, seemed to be incosistant but I understand it's alpha so all that stuff might change. and I'm not up on game developing either, Most games don't interest me enough to check out the building stages. Thanks for the reminder though.

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  • [quote][b]Posted by:[/b] The LiquidGlass Did anyone else notice that the health bar is now at the top center? Thought that was kind of interesting[/quote] You typically see a placeholder health bar like that in the early builds of a game. Its functional, but not final. Keep in mind that its the Alpha build and they've might've moved that as it seems to clutter the screen and hinder a valuable area in your field of vision. Then again, I could be very wrong and it looks and works quite well. I just don't like the top center health/shield bar because its in my way. Anyhow, its all subject to change and in my opinion, I'd like my health bar to be smaller (but not shorter) and down in its corner where its always been. =D

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  • Hey check out 0.34 into the film. You see a wheel! but it's a different wheel to the warthog in the video and the back panel is different to the mongoose. New vehicle, me thinks. Or another type of hog. That might fit into the warthog inc. gametype I saw on the screen at 2.40.

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  • I didn't get a chance to look at the time stamp but right after the bald guy is talking about "you get a lot of comments. Like, I hate this map.....I hate you." There is a red spartan ontop of a bridge structure that looks a lot like the back view of the front of the fortress map from earlier in the video. Under the spartan on the back side I think there should be the chain gun...but it's gone. Did anyone else notice that the health bar is now at the top center? Thought that was kind of interesting [Edited on 04.15.2007 2:17 AM PDT]

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  • The man canon seems to be a cool innovation to the way we'll get from point A to point B in Halo. I kinda hope the sound for it is changed though. Wouldn't it be cooler if the sound was a short "thoomp" noise and then all you hear after that is the wind blowing past your MJOLNIR armor. [Edited on 04.14.2007 11:33 PM PDT]

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  • Man that rocked I can't wait for that st. What made me laugh was when that Adrian Perez guy was saying that with duel wield weapons you can't grenade and melee, obviously he doesn't play greenthumb style. If he did, or anyone else for that mater, melee becomes a huge part of duel wielding. Cause it's always that half second less it takes to continue running into a guy your deuling with to crack him for the kill. There you go. Plus if that didn't work your free to toss a grenade at your feet and run, either way he dies and you teabag to your hearts content. Moral of the story --- Try greenthumb and rule forever! My secret is out.

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  • I don't know if anyone's noticed this yet. But, at the point in the video where they're talking about reviewing kills and stuff when shooting someone in the head across the map with a sniper rifle, check out the sniper zoom window. It's about 6:27 into the film. I just think it's pretty damn neat that the new sniper rifle actually shows you the "distance." "elevation," and "wind" in your zoom. If it's actually accurate, now we can find out just how good a person's noscope is. Another thing to think about is, why did they include "wind" as a factor, if it's not something important that will affect your sniping?

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  • [quote][b]Posted by:[/b] General Anubis Bungie..... this is supposed to be a BETA TEST. Why less than a month? The shortest OPEN BETA I've ever seen on a game in my entire life of gaming was a little less than a year. [/quote] 20 days is actually pretty decent. ive seen betas last for a mere 3 days. ive seen 7 days, ive seen more 3 days, ive seen just 10 days.... also, this isnt an open beta. this is a beta stress test. huge difference. they arent trying to sell the game, it isnt an OPEN beta (not everyone can get in), and they are testing the net code and jazz like that. Arbychief117 - *wink*

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  • I think that turrets, like the one on Highground, will be "grabbable". I mean, look at the turret: it's not bolted into the floor like Halo 2, it's standing on a tripod. I think that portable turrets will be limited to a small number of maps.

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  • Hey man you know if your from Bungie tell them to change the Matchmaking to something more fast and efficient oh yeh can we still play as the elite?

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