Your faction:Galactic Empire(Star Wars)
Planet 3
Ships:
76010 TIE Fighters (A light fighter known for it's maneuverability. Poorly armored, with decent shields. Two laser cannons)
39500 TIE Interceptors (A heavy fighter with impressive speed. Well armored, this model has been equipped with shields. 4 laser cannons)
18075 TIE Bombers (A heavy bomber with a single laser cannon, but carries a large payload of proton bombs. Decent armor, shielded.)
643 Tartan Class Light Patrol Cruisers (A fast ship with many laser cannons. Ineffective against ships larger than itself, but capable of destroying many fighters.)
418 Acclamator-Class Assault Ships (Armed with Laser Cannons, some turbolasers, and Proton Torpedoes)
376 Nebulon B Class Escort Frigates (Highly maneuverable, with many turbolasers and laser cannons. Well armored.)
278 Victory Class Star Destroyers (A swift ship with many turbolasers and Ion Cannons. It has several concussion missile launchers. Capable of carrying Fission missiles.)
168 Imperator Class Star Destroyers (An immensely armored ship, covered with Turbolasers, Ion Cannons, and Laser Cannons. Can carry fission and fusion missiles. Can take and dish out a tremendous amount of punishment.)
79 Executor Class Star Dreadnought (A true juggernaut, this ship stands at an incredible 19 kilometers long. It bristles with Turbolasers, laser cannons, concussion missile launchers, and ion cannons. Armed with a Proton Beam (WMD, 3 turn recharge). Carries Fission, Fusion, and Diamond-Boron Missiles.)
Ground units:
55,200 Stormtroopers (Well trained infantry in armor nearly impenetrable to projectiles and shrapnel. Shielded. Armed with Blaster Rifles, Ion Rifles, Flechette Rifles, Repeating Blaster Turrets, Homing Rocket Launchers, Sniper Rifles, and Thermal Detonators. Equipped with Thermal Sensors)
100 Marines (Shielded)
150 Engineers
14300 Dark Troopers (Extremely tough cyborg soldiers, Immune to parasitic infection. Heavy armor and shields. Armed with Heavy Blaster cannons and shoulder mounted rocket launchers)
10 R.A.Z.O.R.S. (heavily trained and armored marines, shielded)
2040 Sith Warriors (Armed with Blaster Rifles, Lightsabers, and the Force. Wear little armor to maintain their agility. Equipped with personal shield generators.)
13550 Sabre-Class Repulsor Tanks (Heavy tanks armed with laser cannons and light concussion missiles. Shielded.)
11400 AT-STs (Scout walkers with decent armor. Shields. Armed with Blaster cannons, repeating lasers, and a heavy grenade launcher)
1200 AT-ATs (Four legged juggernauts with almost impenetrable armor. Have extremely tough shields. Armed with two heavy Laser Cannons and two heavy blaster cannons. Can carry 100 ground troops and their equipment)
Buildings:
Kuat Class Orbital Shipyard (A massive shipyard that forms a ring around the planet)
Planetary Shield Generators (Prevent ground attack until Space forces are defeated)
60-Mile Radius Base
Barracks
Vehicle Factory
Sith Temple (Allows Sith to be trained)
Imperial Landing Zone
Maximum Mines
Nuclear Materials Mine
Defensive Anti Personnel Minefields (30,000 mines)
Defensive Anti Vehicle Minefields(15,000 mines)
Orbital Anti Spacecraft Minefields (10,000 mines)
Base Shield Generators
Defensive Bunkers
Defensive Trenches
Laser Wires (Think Razor Wire. Made of lasers)
Defensive Turbolaser Turrets (10,000 Turrets, capable of shooting at ground and air (not space) targets)
Orbital Turbolaser Platforms (5,000 Platforms, each equal to a Frigate)
Missile Silo (20 Nuclear Fission IPBMs, 20 Nuclear Fusion IPBMs, 20 Diamond-Boron IPBMs)
Gravitational Field Generators (Prevent retreat)
CGT Sensors (Detect cloaked ships)
FTL Sensors (Detects ships jumping in, prevents ambushes)
Finished Research:
Shielding Technology (Allows deflector shields to be developed)
Nuclear Fission (Allows research of Fission weapons)
Nuclear Fusion (Allows research of Fusion weapons)
Total settlement procedures
Advanced Mining
Anti Personnel Mine Blueprints (Allows productions and deployment of AP mines.)
Anti Vehicle Mine Blueprints (Allows productions and deployment of AT mines.)
Anti Spacecraft Mine Blueprints (Allows productions and deployment of ASC mines.)
Proton Torpedoes (Small Warheads, ideal for destroying Fighters)
Concussion Missiles (Heavy missiles, ideal for damaging capital ships)
Turbolasers (Fires a high power particle beam, doing massive damage to Armor)
Ion Cannons (Fires a burst of high energy Ions, doing heavy damage to shields)
Thermal Detonators (Extremely powerful explosives. A Grenade version is capable of reducing everything within 10 meters to dust)
Flechette Guns (Fires a spread of razor sharp hot shrapnel, designed to counter the Borgs ability to adapt to energy weapons)
Nuclear Fission Weapons(WMD)
Nuclear Fusion Weapons (WMD)
Diamond Boron Missiles (WMD)
Proton Beam (Capable of slicing unshielded ships apart)
Enhanced Cooling Units (Allows E-Web Repeating Blaster Turrets to be deployed to Stormtrooper Squads)
Walker Gyroscopes (Allows construction of Walkers)
Repulsorlifts (Allows construction of Repulsorlift Vehicles)
Gravitational Field Generators (Prevent retreat)
CGT Sensors (Detect cloaked ships)
FTL Sensors (Detects ships jumping in, prevents ambushes)
Redundant Systems (Provides resistance to EMP)
Hypermatter Reactors (A required Technology for Superlasers)
Focusing Crystals (A required technology for Superlasers)
Adjustable Superlasers (Needed for Death Stars
Quadanium Heavy Armor (Impervious to all but the heaviest firepower. Needed for Death Star)
Miniaturized Thermal Exhaust Ports (Eliminate exhaust port weakness)
Death Star Plans
Jump Drives (Instant Travel)
Hypermatter Fuel Systems (Allows use of Jump Drives every 2 turns)
Thermal Sensors
Jamming Signals (Block communications, designed to counter Borg networking. Executor Class Ships only)
Research:
Research inactive, so more resources can be pushed to construction. Double speed on all construction.
Construction:
Planetery Shield Generators ( Prevent ground attack until Space forces are defeated
PROJECT DESPAYRE: 31 turns
Planet Based Superlaser (Fires an immensely concentrated turbolaser, at maximum power capable of reducing a planet to an asteroid field. 15 turn recharge time), 7 turns
Planet Based Ion Cannon (Fires a blast of Ions capable of disabling even the largest ship. 1 turn recharge time), 1 turns
2000 Stormtroopers per turn
1000 Dark Troopers per turn
200 AT-STs per turn
50 AT-ATs per turn
200 Sith Warriors per turn
500 Sabre-Class Repulsor Tanks per turn
2000 TIE Fighters per turn
1000 TIE Interceptors per turn
500 TIE Bombers per turn
20 Tartans per turn
16 Acclamators per turn
12 Nebulons per turn
8 Victorys per turn
4 Imperators per turn
2 Executor per turn
Ground Movement:
All Defenses ready. Troops in strong positions. Defenses ready. Minefields armed. Gravitational Field Generators ready.
Space movement: All Defenses active. Fleet ready, constantly patrolling orbit. Minefields armed. Jamming signals ready.
Allies:
Axis Entente
Vasari (WalkinBonfire)
Necrons (rst7503)
Colonials (Lord Snakie)
The Flood (UnholyFurball382)
Geth (SilentScreams)
Enemies:
Borg
Xenomorphs
Necris
Message to all:
I call upon all forces to settle their differences and assemble at Planet 3, to defeat the Necris once and for all.
ATTACKABLE
[Edited on 08.15.2008 4:54 PM PDT]
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