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#Halo

11/14/2012 7:33:15 PM
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Reach/Halo3 vs. Halo 4 - Multiplayer & Point System

[b]There is a stark contrast between Halo 4 Multiplayer and Halo Reach multiplayer. --- Can you point out what is different between Halo 4 multiplayer and Halo3/Reach multiplayer and explain whether it is for the better or for the worse? ---[/b] Example: I played in the two Halo 4 Infinity Slayer matches below, and was a little frustrated to say the least. See if you can guess which player I was in both. Remember. these are [u]TWO HALO 4 INFINITY SLAYER MATCHES[/u]. Key: Place /Points /Kills /Assists /Deaths /Average Life /K.D. /Spree /Medals Match A 1st / 325 / 21 / 2 / 19 / 0:21 / +2 / 3 / 44 2nd / 265 / 13 / 11 / 14 / 0:28 / -1 / 4 / 36 3rd / 235 / 17 / 8 / 8 / 0:48 / +9 / 5 / 30 4th / 190 / 9 / 6 / 12 / 0:33 / -3 / 2 / 28 Match B 1st / 255 / 18 / 4 / 17 / 0:32 / +1 / 3 / 32 2nd / 255 / 14 / 10 / 5 / 1:37 / +9 / 7 / 36 3rd / 235 / 18 / 4 / 10 / 0:53 / +8 / 3 / 29 4th / 195 / 10 / 10 / 11 / 0:48 / -1 / 3 / 29 [Edited on 11.15.2012 10:26 PM PST]
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#Halo #Reach

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  • Reach: Grenade launcher Halo4: Sticky Grenade Gun

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  • You said it, there are the things that they have copied, and I really don't like it xD

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  • [quote][b]Posted by:[/b] static leet [quote][b]Posted by:[/b] BracingJaguar42 [quote][b]Posted by:[/b] Francisco javier In my opinion, Halo now is much more like Call of Duty, and I don't like it. If I would like to play Call of Duty I would buy it, but I like to play Halo. Seriously, I think that Halo was a better option with Bungie. The Halo 4 campaign is really good, but the multiplayer is not as good as could be Halo 3 or Halo Reach multiplayer (especially Halo 3). Sorry for my english U_U[/quote] No, worries about your english. I don't play call of duty, so what specifically in Halo 4 is like COD?[/quote] Instant respawns, [b]loadouts[/b], ordinance, (care package) and killcams. I honestly don't see the big deal about it. They're actually really fun additions to the game and if I ever feel like playing something closer to the other Halo titles I can play slayer pro. (or better yet, go play the actual games.)[/quote] Let me correct you as you made a mistake, [i]Custom[/i] loadouts. I can deal with restricted loadouts in multiplayer but when it comes to custom loadouts. It is going too far.

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  • [quote][b]Posted by:[/b] BracingJaguar42 [quote][b]Posted by:[/b] Francisco javier In my opinion, Halo now is much more like Call of Duty, and I don't like it. If I would like to play Call of Duty I would buy it, but I like to play Halo. Seriously, I think that Halo was a better option with Bungie. The Halo 4 campaign is really good, but the multiplayer is not as good as could be Halo 3 or Halo Reach multiplayer (especially Halo 3). Sorry for my english U_U[/quote] No, worries about your english. I don't play call of duty, so what specifically in Halo 4 is like COD?[/quote] Instant respawns, loadouts, ordinance, (care package) and killcams. I honestly don't see the big deal about it. They're actually really fun additions to the game and if I ever feel like playing something closer to the other Halo titles I can play slayer pro. (or better yet, go play the actual games.)

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  • [quote][b]Posted by:[/b] Francisco javier In my opinion, Halo now is much more like Call of Duty, and I don't like it. If I would like to play Call of Duty I would buy it, but I like to play Halo. Seriously, I think that Halo was a better option with Bungie. The Halo 4 campaign is really good, but the multiplayer is not as good as could be Halo 3 or Halo Reach multiplayer (especially Halo 3). Sorry for my english U_U[/quote] No, worries about your english. I don't play call of duty, so what specifically in Halo 4 is like COD?

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  • In my opinion, Halo now is much more like Call of Duty, and I don't like it. If I would like to play Call of Duty I would buy it, but I like to play Halo. Seriously, I think that Halo was a better option with Bungie. The Halo 4 campaign is really good, but the multiplayer is not as good as could be Halo 3 or Halo Reach multiplayer (especially Halo 3). Sorry for my english U_U

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  • [quote][b]Posted by:[/b] BracingJaguar42 [quote][b]Posted by:[/b] TH3_AV3NG3R You shouldn't compare Halo reach and Halo 3 to Halo 4. Halo 4 is too different.[/quote] I think the comparison is well worth the effort. If we do so, we can see the best parts in all three games. ---- [/quote] You can compare all you want because as far as I am concerned Halo 4 is all about the score you get in the match and Halo Reach and Halo 4 is all about the kills in the match when it comes to slayer. [Edited on 11.16.2012 6:25 PM PST]

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  • Lolthisthread

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  • [quote][b]Posted by:[/b] TH3_AV3NG3R You shouldn't compare Halo reach and Halo 3 to Halo 4. Halo 4 is too different.[/quote] I think the comparison is well worth the effort. If we do so, we can see the best parts in all three games. ----

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  • You shouldn't compare Halo reach and Halo 3 to Halo 4. Halo 4 is too different.

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  • [quote][b]Posted by:[/b] Kira Onime [quote][b]Posted by:[/b] BracingJaguar42 Unfortunately, you are wrong Kira, even though you know the term for it. I played enough Reach to understand that MLG was 3 DMR shots/ 1 melee = death, and team slayer/arena was four DMR shots/ 1 melee = death. Not to mention, the infamous double pummel, one to break shields and one for the kill. Any pummel before shields were down would not affect health. I never knew the term, but they got rid of bleedthrough in Reach. PS Again with the rudeness... chill out kira [/quote] I have a hard time with people calling others ignorant yet throw around uneducated claims. This... [quote][b]Posted by:[/b] BracingJaguar42 in halo reach if you had put 3 shots into the shields and then meleed, it would reduce your melee's damage to just one DMR [/quote] ....is flat out wrong. In lolVanilla Reach, 3 DMR shots didn't "reduce" the damage of your melee. Your melee always has the same strength but the lack of bleedthrough made so that your melee would only take what was left of the shields. If anything, trying to shoot your enemy that was at sprint range was useless as a single melee was enough to nullify just about anything you could throw at him. Pretty much why all the bad kids would run to double pummel. *Note to keep I keep seeing bad kids trying to double pummel in H4 but they always fail miserably.* Proof of what I'm saying? 343 at with the TU, put back bleedthrough in Reach *only to take it out after the crying of waypoint kids*, and if you didn't have full shields, a melee was able to drain your shields and kill you. Even less than 4 DMR shots, usually required to take down shields, combined with a melee was enough to kill you. DMR in Reach without BT was a 5 shot kill in the best of scenarios. 4 body shots to take out the shields, and a final 5th at the head for the kill, same as in H4. Reach MLG had a slight damage increase up to 110% to make it a 4shot to keep the H2/3 settings. So please, if you're gona spatter out whatever it is you are, make sure it is correct and stop calling others ignorant, you're in no better place than them.[/quote] Read what you write before being rude, you just posted [u]exactly[/u] what I meant in the last post you criticized, except you explained it in different words. Basically, you're just agreeing with me. [quote][b]Posted by:[/b] Kira Onime 3 DMR shots didn't "reduce" the damage of your melee. Your melee always has the same strength but the lack of bleedthrough made so that your melee would only take what was left of the shields.[/quote] "Lack of bleedthrough" reduces the strength of your melee to whatever is left of the shield, if you have already shot the player a few times. [u]In the specific example I stated before, that you quoted,[/u] I said, if you put three DMR shots into a player's shields and then you melee, your mele is reduced to one DMR shot. If you had put two DMR shots into the player's shields and then you melee, your melee is reduced in strength to 2 DMR shots. It was an example to explain the point. All the MLG stuff you wrote is exactly the same as what I wrote as well, except with your post, you put a bit of history to it. PS Rude as you are, I am still enjoying this back and forth. [Edited on 11.15.2012 9:56 PM PST]

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  • [quote][b]Posted by:[/b] BracingJaguar42 Unfortunately, you are wrong Kira, even though you know the term for it. I played enough Reach to understand that MLG was 3 DMR shots/ 1 melee = death, and team slayer/arena was four DMR shots/ 1 melee = death. Not to mention, the infamous double pummel, one to break shields and one for the kill. Any pummel before shields were down would not affect health. I never knew the term, but they got rid of bleedthrough in Reach. PS Again with the rudeness... chill out kira [/quote] I have a hard time with people calling others ignorant yet throw around uneducated claims. This... [quote][b]Posted by:[/b] BracingJaguar42 in halo reach if you had put 3 shots into the shields and then meleed, it would reduce your melee's damage to just one DMR [/quote] ....is flat out wrong. In lolVanilla Reach, 3 DMR shots didn't "reduce" the damage of your melee. Your melee always has the same strength but the lack of bleedthrough made so that your melee would only take what was left of the shields. If anything, trying to shoot your enemy that was at sprint range was useless as a single melee was enough to nullify just about anything you could throw at him. Pretty much why all the bad kids would run to double pummel. *Note to keep I keep seeing bad kids trying to double pummel in H4 but they always fail miserably.* Proof of what I'm saying? 343 at with the TU, put back bleedthrough in Reach *only to take it out after the crying of waypoint kids*, and if you didn't have full shields, a melee was able to drain your shields and kill you. Even less than 4 DMR shots, usually required to take down shields, combined with a melee was enough to kill you. DMR in Reach without BT was a 5 shot kill in the best of scenarios. 4 body shots to take out the shields, and a final 5th at the head for the kill, same as in H4. Reach MLG had a slight damage increase up to 110% to make it a 4shot to keep the H2/3 settings. So please, if you're gona spatter out whatever it is you are, make sure it is correct and stop calling others ignorant, you're in no better place than them.

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  • [quote][b]Posted by:[/b] Kira Onime [quote][b]Posted by:[/b] BracingJaguar42 in halo reach if you had put 3 shots into the shields and then meleed, it would reduce your melee's damage to just one DMR [/quote] lolNo Ever heard of bleedthrough? [/quote] Unfortunately, you are wrong Kira, even though you know the term for it. I played enough Reach to understand that MLG was 3 DMR shots/ 1 melee = death, and team slayer/arena was four DMR shots/ 1 melee = death. Not to mention, the infamous double pummel, one to break shields and one for the kill. Any pummel before shields were down would not affect health. I never knew the term, but they got rid of bleedthrough in Reach. PS Again with the rudeness... chill out kira [Edited on 11.15.2012 6:30 PM PST]

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  • [quote][b]Posted by:[/b] BracingJaguar42 in halo reach if you had put 3 shots into the shields and then meleed, it would reduce your melee's damage to just one DMR [/quote] lolNo Ever heard of bleedthrough?

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  • 343i improved on the melee attack in halo 4, I think, because in halo reach if you had put 3 shots into the shields and then meleed, it would reduce your melee's damage to just one DMR shot, that is, it would only break the shields. However, still refering to Reach, if you meleed a player with full shields, it would break the shields completely - the damage equal to 4 DMR shots. This seems to be the main reason why uninformed players would be so confused at why they lost a duel in Reach. In my opinion, in any new Halo after 4, the melee should just stun someone when their shields are down, not kill them. Even though I use the melee attack more than anyone, I've lately thought about the logic. Should a hit be worth more than a bullet? I know we're talking fictional logic, but reasonably, I think it would be cool to nerf it. [Edited on 11.15.2012 8:54 AM PST]

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  • Did anyone else start seeing the value in the top compass for "call outs" in Reach, or was that just me? [Edited on 11.15.2012 8:35 AM PST]

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  • [quote][b]Posted by:[/b] path1k * Halo 4 pistol is stronger then the Halo Reach pistol[/quote] That is totally wrong and you should feel bad for being wrong on that point. [Edited on 11.14.2012 10:21 PM PST]

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  • [quote][b]Posted by:[/b] BracingJaguar42 [quote][b]Posted by:[/b] recklessfire [quote][b]Posted by:[/b] BracingJaguar42 Reread what I wrote. This time you didn't quit get what I said. I understood that you have invisible regenerating health when your shields are down after I read the article. What I'm saying has to do with the ambiguity and its affect on gameplay. "Halo 4" No Shields = Maybe 1 body shot, Maybe 2 body shots, Maybe 3 body shots and definitely 1 head shot. "Halo:Reach" No Sheilds = Whatever your bar says. Definitly either 1 body shot, 2 body shots, 3 body shots, or 1 head shot. PS Again with the rudeness... chill out.[/quote] I get what you're saying. Not every weapon in the game is headshot capable. I liked the health pack system as well. You can gain a large advantage when one player had red health, versus full health of your own. Of course I realize the "1 shot, no shield" system, but again, not every weapon is headshot capable.[/quote] Cool, thanks for giving my argument a chance. I wasn't even really thinking about the weapons that are not headshot capable, but I think you're right. ...and it's not as easy to get a headshot as you guys are saying with a gun such as the DMR when you're in a duel with someone who bobs and weaves and jumps and melees. Hence, the whole reason some people are not good at swat. When you are cross dueling with a headshot capable weapon, such as the DMR, and your opponent breaks your shield and you break your opponents shield, chances are that he's missing and hitting your chest or feet - especially if he is jumping and shooting or has just meleed or someone else is shooting him. However, it is nice to see how many shots he's connected with your body via the health bars 1/3 or 2/3. It tells you whether or not you can risk finishing it off or you have to run for the hills.[/quote] Ignore the ignorance. If everyone had perfect aim, there would be no bloom complaints.

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  • [quote][b]Posted by:[/b] recklessfire [quote][b]Posted by:[/b] BracingJaguar42 Reread what I wrote. This time you didn't quit get what I said. I understood that you have invisible regenerating health when your shields are down after I read the article. What I'm saying has to do with the ambiguity and its affect on gameplay. "Halo 4" No Shields = Maybe 1 body shot, Maybe 2 body shots, Maybe 3 body shots and definitely 1 head shot. "Halo:Reach" No Sheilds = Whatever your bar says. Definitly either 1 body shot, 2 body shots, 3 body shots, or 1 head shot. PS Again with the rudeness... chill out.[/quote] I get what you're saying. Not every weapon in the game is headshot capable. I liked the health pack system as well. You can gain a large advantage when one player had red health, versus full health of your own. Of course I realize the "1 shot, no shield" system, but again, not every weapon is headshot capable.[/quote] Cool, thanks for giving my argument a chance. I wasn't even really thinking about the weapons that are not headshot capable, but I think you're right. ...and it's not as easy to get a headshot as you guys are saying with a gun such as the DMR when you're in a duel with someone who bobs and weaves and jumps and melees. Hence, the whole reason some people are not good at swat. When you are cross dueling with a headshot capable weapon, such as the DMR, and your opponent breaks your shield and you break your opponents shield, chances are that he's missing and hitting your chest or feet - especially if he is jumping and shooting or has just meleed or someone else is shooting him. However, it is nice to see how many shots he's connected with your body via the health bars 1/3 or 2/3. It tells you whether or not you can risk finishing it off or you have to run for the hills. [Edited on 11.14.2012 9:49 PM PST]

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  • [quote][b]Posted by:[/b] BracingJaguar42 Reread what I wrote. This time you didn't quit get what I said. I understood that you have invisible regenerating health when your shields are down after I read the article. What I'm saying has to do with the ambiguity and its affect on gameplay. "Halo 4" No Shields = Maybe 1 body shot, Maybe 2 body shots, Maybe 3 body shots and definitely 1 head shot. "Halo:Reach" No Sheilds = Whatever your bar says. Definitly either 1 body shot, 2 body shots, 3 body shots, or 1 head shot. PS Again with the rudeness... chill out.[/quote] I get what you're saying. Not every weapon in the game is headshot capable. I liked the health pack system as well. You can gain a large advantage when one player had red health, versus full health of your own. Of course I realize the "1 shot, no shield" system, but again, not every weapon is headshot capable.

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  • Reread what I wrote. This time you didn't quit get what I said. I understood that you have invisible regenerating health when your shields are down after I read the article. What I'm saying has to do with the ambiguity and its affect on gameplay. "Halo 4" No Shields = Maybe 1 body shot, Maybe 2 body shots, Maybe 3 body shots and definitely 1 head shot. "Halo:Reach" No Sheilds = Whatever your bar says. Definitly either 1 body shot, 2 body shots, 3 body shots, or 1 head shot. PS Again with the rudeness... chill out. [Edited on 11.14.2012 7:44 PM PST]

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  • [quote][b]Posted by:[/b] BracingJaguar42 Oh really, then you're telling me that there was never a time when you wanted to finish off a guy because it would help the team in that specific scenerio, but your shields were down and you didn't know if you were one shot or three. Let's say that you were three and he is only one. What then? [/quote] I have no shields, thus, I can be killed in 1 shot. Since H4 still works with health, I could theoretically take 2 extra shots to the body if the other player can't aim properly. How hard is this for you to understand? "No shields = 1 shot" You already have your screen flashing and bipping at you to tell you, "YOU'RE 1 SHOT".

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  • Oh really, then you're telling me that there was never a time when you wanted to finish off a guy you had been dueling with because it would help the team in that specific scenerio, but your shields were down and you didn't know if you were one shot or three. Let's say that you were three and he is only one. What then? With health you know you can suffer at least 2 more shots if your jumping and squating and moving side to side to go in for the kill. Without health bars, you may run because you [u]think[/u] that you are one shot. It's to ambiguous, health was an improvement. PS ...again with the rudeness, chill out. [Edited on 11.14.2012 7:29 PM PST]

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  • [quote][b]Posted by:[/b] BracingJaguar42 [/quote] So CE/ODST/Reach can't be considered to have a health system because you can recover it. /your logic. You have a health system in all the games. Being able to recharge it on your own or not is besides the point and saying "oh well you regenerate health so it doesn't count" is absurd. [quote][b]Posted by:[/b] BracingJaguar42 Players never know if they are one body shot away [/quote] Shields up?* = more than 1 shot to die. Shields down?* = At minimum 1 shot to die. *1 shot kill weapons not included The "meter" you are looking for are your shields. You don't need a second one after your shields are down. If a blinking health bar and sound ain't enough to tell you "HEY, NEXT SHOT CAN KILL YOU" than maybe we need to announcer screaming it.

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  • [quote][b]Posted by:[/b] Kira Onime [quote][b]Posted by:[/b] BracingJaguar42 [/quote] Halo has always had a health system. CE/ODST/Reach had it visible, the rest didn't. [url=http://halo.wikia.com/wiki/Health]Google is your friend[/url] You should inform yourself before trying to convince others with wrong ideas.[/quote] Wow, no need to be rude. I'm not trying to convince anyone. In fact, I started this post to [u]learn[/u] more about Halo. I'm happy you just did a google search and found the information for me. I read it, and learned a hellofalot more about Halo. You're right, in halo 3, your sheilds can be completely up, but your health can still be recovering, BUT it recovers all the way, so basically, its not really health because it recovers, unless every player is like wolverine from the x-men. Also, you shouldn't lord knowledge over people by being rude, just tell them like you would like to be told. My point still holds water. This system is not easily grasped by the player in gameplay. During the game, Players never know if they are one body shot away from dying because they don't have bars telling them (e.g. 1/3 health = 1 more bullet hit anywhere is death or 3/3 health = 3 more body shots or one head shot) which was my original point. [Edited on 11.14.2012 7:17 PM PST]

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  • [quote][b]Posted by:[/b] BracingJaguar42 [/quote] Halo has always had a health system. CE/ODST/Reach had it visible, the rest didn't. [url=http://halo.wikia.com/wiki/Health]Google is your friend[/url] You should inform yourself before trying to convince others with wrong ideas. [Edited on 11.14.2012 6:32 PM PST]

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