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5/21/2012 7:08:24 AM
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What makes Half-Life good?

[b]the point that you should all understand is that just because you like something, doesn't mean that it is good.[/b] I personally enjoy Half Life, and find it quite fun to play. Does this make it a good game? No. I emplore you to [url=http://www.youtube.com/watch?v=q-3gcVICiCs]watch this video before posting.[/url] Is Transformers 2 a good movie because my 12 year old brother likes it? Is rubarb pie bad because I don't personally like it? Does dog crap taste good if a homeless crazy person enjoys it? is Half-life a good game just because you like it? Let's see, Level design? Sure, it's alright I guess, if you like on-rails shooters. Story? Sure, it's fine if you like scripted setpieces that you have no control over, you never cause, and never do anything about. Characters? Sure, if you like Mary-Sues with absolutely 0 flaws. Gameplay? Sure, if you like fighting enemies that just stand still and shoot (or run up to you as fast as they can in Half Life 1). Physics? If physics are the best part of your gae, then your game really frigging sucks. TL;DR, Half-Life isn't actually good, and people just like to -blam!- because they're expected to like it. it's like high school all over again. (Also, if you're a college student, don't bother posting, because I know that you have nothing to contribute.) [Edited on 05.21.2012 9:40 AM PDT]
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  • [quote][b]Posted by:[/b] forriedude [quote][b]Posted by:[/b] N53 Nick I enjoyed it So it's good in my opinion ...I'm not sure how there's more to it than that[/quote] Just because you enjoy something doesn;t make it good. if someone enjoys Transformers 2, does it make it good? No. If someone doesn't like Bioshock or Star Wars episode V, does it make it bad? No. You're allowed to like/dislike something, but don't try and tell me it's good or bad because of that.[/quote] Yes and yes. If I like it, in my opinion it's good and that's all I give a crap about.

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  • It gets rid of harmful radioactive waste. This is very good.

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  • I thought this was going to be about atomic half-life. [url=http://i1088.photobucket.com/albums/i324/Tacoman202/Reaction%20Faces/1336614755722.jpg]You got me so excited, my depression started to [i]decay.[/i][/url]

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  • Okay, you know what OP. How about you get off your high horse and stop stomping around trying to prove your point. What was your purpose making this thread? I really want to know, because at the moment, it seems as though you just popped in here to say: Your game sucks. But entertainment is relative. What a -blam!- waste of time.

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  • Rage some more.

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  • I have played and beaten every Half Life many many many times. I do not like it because I am expected to. I like it because I play it and when I do, I have fun. I wouldn't give a damn if I was the only one who liked it. I would still like it. Also, what makes something good to you? I could take any game, focus on its flaws, and then call it bad. With that logic, every game ever created is terrible.

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  • I'm 12 and what is this?

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  • 4/10

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  • Ahhhh, such irony behind this man's videofied opinion. He presents weak and almost irrelevant arguments and most of the time he relies on the presentation of his words and the mockery of the game. He seriously has no clue, and you're down even a bigger hole, OP. I understand that it's cool and trendy to be that one guy that comes up and says "Oh hey, yeah, your fan-favorite game? Well, you see, it's not that good", and most of the time it does have valid points. But you're attacking Half-Life for all the wrong reasons, and for that, you lose all potential discussion with somebody who actually understands the words and concepts that come out of his mouth. Amateurs and fanatics. I appreciate the enthusiasm in videogame topics, but this is embarrassing and childish. Simply coating it with smart words does not make it a strong or valid point. Bah!

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  • I'm sorry, i'm going to have to disagree with you're whole OP what's wrong with "on-rail shooters"? many, many games that are ranked by proffesional game testers/raters are rail shooters and gain really high marks. and before you claim the unreliability of them, they do judge a game based on purely the game. sure, nobody might think one of the cods deserves 9/10 when nothing changed from one to the next, but as a standalone, it would be a damn good game. i don't like it though. Your story complaint is complete opinion. The story is scripted, yes, but that you don't like how scripted events are is your problem, not the games. I found the story to be incredibly immersive and a good fit with the gameplay. Characters. I think you're wrong about them not having any flaws. i'll admit, they're pretty near perfect, but so are most characters in most games. They have flaws, such as dr. kleiners lack of physical ability, shown in a few places. That one guy that's alex's father limps, and can't really run that well because of his leg. Ect, Ect, Ect. However, the voice acting is pretty bad. gameplay. You complain about them doing that, but that's, once again, what A LOT of games do. I have actually seen some tactics used by the AI such as flanking. Granted, the AI is a bit poor. Half life does have quite a few unique guns and enviroments, and the variation of enemy keeps the game interesting. There are challenges, easy run through areas, and a good variety of everything. The gameplay is superb, even with the less than average AI.(And even so, when the game was made, the ai was considered around average.) physics? i love physics! TL;DR, half life is actually good, and The op is biased by a negative opinion. (just like i'm biased by a positive one.) Go play it for yourself and maybe we can forget about the good/bad game argument and just enjoy it? BTW, i find the op's implied hatred of college students disturbing. [quote][b]Posted by:[/b] forriedude Halo has: Characters with more than 1 dimension (though not many) [b]so does half life.[/b] intuitive level design [b]so does half life.[/b] extremely varied environments [b]so does half life.[/b] great enemy AI [b]ehhhh....[/b] unscripted gameplay [b]Halo is scripted. All games are scripted. And i'll point out almost all games are linear. Even, halo. think of the one spot where you have a choice, you thought of halo CE level 'halo' right? well, you have multiple objectives, but realize the entire level before that is the exact thing you described as helping to make a bad game. the rest of CE is that. You still have to go down the same hallways every time.[/b] a great weapon system -only applies to Halo CE- (there are no good or bad weapons, pick whichever 2 you like the most in the current situation) [b]Half life was balanced too. good weapons needed more accuracy, weaker weapons needed less. [/b] good plot twists [b]Half life had those too. Invasion of the facility and flight to ravenholm?[/b] varied enemy types that fit together gameplay-wise seemlessly [b]Half life had far more types of enemies, and fit togethor storywise, if not always gameplaywise.[/b] [/quote] [quote][b]Posted by:[/b] Halifaxie The reason this entire thread is inane is because there is no standardized check list, agreed upon by the everyone, that states what makes a movie good or bad. [/quote] PS, for everyone continuing this, stop saying he doesn't like the game, it makes it so he ignores any other point in your post to rage at you for saying that. [Edited on 05.21.2012 10:31 AM PDT]

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  • [quote][b]Posted by:[/b] forriedude [quote][b]Posted by:[/b] Do Da Lalalala [quote][b]Posted by:[/b] forriedude [quote][b]Posted by:[/b] N53 Nick I enjoyed it So it's good in my opinion ...I'm not sure how there's more to it than that[/quote] Just because you enjoy something doesn;t make it good. if someone enjoys Transformers 2, does it make it good? No. If someone doesn't like Bioshock or Star Wars episode V, does it make it bad? No. You're allowed to like/dislike something, but don't try and tell me it's good or bad because of that.[/quote] I think the general terms good and bad simply are reflections of what the majority opinions are or what there is evidence for. There is really no level to it above personal opinion. [/quote] That't not true for a second. You're not thinking about this too hard, are you? [/quote] No, because i don't see the point in pondering over something as pointless as this. While there are some universal opinions on certain tropes, what you consider a good or bad game regardless of enjoyability is solely rested on your personal opinion, there is no methodical way to determine somethings quality.

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  • [quote][b]Posted by:[/b] Do Da Lalalala [quote][b]Posted by:[/b] forriedude [quote][b]Posted by:[/b] N53 Nick I enjoyed it So it's good in my opinion ...I'm not sure how there's more to it than that[/quote] Just because you enjoy something doesn;t make it good. if someone enjoys Transformers 2, does it make it good? No. If someone doesn't like Bioshock or Star Wars episode V, does it make it bad? No. You're allowed to like/dislike something, but don't try and tell me it's good or bad because of that.[/quote] I think the general terms good and bad simply are reflections of what the majority opinions are or what there is evidence for. There is really no level to it above personal opinion. [/quote] That't not true for a second. You're not thinking about this too hard, are you?

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  • [quote][b]Posted by:[/b] forriedude [quote][b]Posted by:[/b] N53 Nick I enjoyed it So it's good in my opinion ...I'm not sure how there's more to it than that[/quote] Just because you enjoy something doesn;t make it good. if someone enjoys Transformers 2, does it make it good? No. If someone doesn't like Bioshock or Star Wars episode V, does it make it bad? No. You're allowed to like/dislike something, but don't try and tell me it's good or bad because of that.[/quote] I think the general terms good and bad simply are reflections of what the majority opinions are or what there is evidence for. There is really no level to it above personal opinion.

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  • [quote][b]Posted by:[/b] forriedude [quote][b]Posted by:[/b] Duck duck DEATH [quote][b]Posted by:[/b] forriedude NPC =/= characters[/quote]Then Half-Life has no characters and the game is solely an environment where things happen without cause. While you may be titled to your opinion, it is largely groundless as most of your points are clearly wrong. You can state your opinion, but it is wrong.[/quote] but see, that [i]is[/i] what Half Life is.[/quote]I see you are out of points to argue. I graciously accept your surrender.

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  • [quote][b]Posted by:[/b] Duck duck DEATH [quote][b]Posted by:[/b] forriedude NPC =/= characters[/quote]Then Half-Life has no characters and the game is solely an environment where things happen without cause. While you may be titled to your opinion, it is largely groundless as most of your points are clearly wrong. You can state your opinion, but it is wrong.[/quote] but see, that [i]is[/i] what Half Life is.

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  • [quote][b]Posted by:[/b] forriedude NPC =/= characters[/quote]Then Half-Life has no characters and the game is solely an environment where things happen without cause. While you may be titled to your opinion, it is largely groundless as most of your points are clearly wrong. You can state your opinion, but it is wrong.

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  • Lol at OP ignoring Lord Revan.

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  • I like the universe.

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  • [quote][b]Posted by:[/b] Duck duck DEATH [quote][b]Posted by:[/b] forriedude A Mary Sue is a character with aboslutely no flaws, and exists solely for the purpose of wish-fufulment (Also, the only character that dies other than the player is Eli Vance, and that's in an expansion pack, not the vanilla game). Bella from Twilight is a Mary Sue. She exists for the single purpose of letting teenage girls imagine what it would be like to have 2 arcane beasts fighting over her. Wesley Crusher in Star-Trek exists for the sole purpose of letting early-teen Star-Trek fans know what it would be like to be on a spaceship like the Enterprise. Not someone who is all powerful, but a character who's only role is to be the very model of a human being that everyone wants to be.[/quote]But yet all the characters are filled with fault. Characters can be captured, deceived, and killed. The beginning moments in Half-Life 2 show the mistake Dr. Kleiner made of keeping the headcrab, and it makes the experiment run awry. Also, to say that Eli Vance is the only character that dies in the Half Life series is plainly mistaken. If you had played the orginal Half-Life games, which I'm more and more convinced you didn't, you would have noticed the majority of your coworkers killed in almost every manner. While you may consider these characters inconsequential, many people die throughout the Half Life series.[/quote] NPC =/= characters

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  • [quote][b]Posted by:[/b] Delta SWE I will abandon this troll thread right now. Wether it is good or bad it totally up to the user. There is not some univrsal role that takes place in this, it is all user generated. If you don't understand this you either fail to grasp simple logic or have some sort of personality disorder when you think of yourself as being the ultimate judge of something either being good or bad. - directed at OP[/quote] No it's not, not for a second. Rub your 2 brain cells together and try to figure out what I've been telling you morons from page 1.

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  • [quote][b]Posted by:[/b] forriedude A Mary Sue is a character with aboslutely no flaws, and exists solely for the purpose of wish-fufulment (Also, the only character that dies other than the player is Eli Vance, and that's in an expansion pack, not the vanilla game). Bella from Twilight is a Mary Sue. She exists for the single purpose of letting teenage girls imagine what it would be like to have 2 arcane beasts fighting over her. Wesley Crusher in Star-Trek exists for the sole purpose of letting early-teen Star-Trek fans know what it would be like to be on a spaceship like the Enterprise. Not someone who is all powerful, but a character who's only role is to be the very model of a human being that everyone wants to be.[/quote]But yet all the characters are filled with fault. Characters can be captured, deceived, and killed. The beginning moments in Half-Life 2 show the mistake Dr. Kleiner made of keeping the headcrab, and it makes the experiment run awry. Also, to say that Eli Vance is the only character that dies in the Half Life series is plainly mistaken. If you had played the orginal Half-Life games, which I'm more and more convinced you didn't, you would have noticed the majority of your coworkers killed in almost every manner. While you may consider these characters inconsequential, many people die throughout the Half Life series.

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  • I will abandon this troll thread right now. Wether it is good or bad it totally up to the user. There is not some univrsal role that takes place in this, it is all user generated. If you don't understand this you either fail to grasp simple logic or have some sort of personality disorder when you think of yourself as being the ultimate judge of something either being good or bad. - directed at OP [Edited on 05.21.2012 9:34 AM PDT]

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  • [quote][b]Posted by:[/b] forriedude [/quote] You're entirely welcome to your opinion, but I think you're being incredibly stubborn and missing a great deal of plot points in Half-Life 2. You genuinely don't like the game and that is fine, but don't eliminate or obscure facts. Dr. Mossman is a character whose intentions remain unknown and who does betray you, only to return back to your side. The others with you certainly don't have one dimensional characters. Alyx may appear to solely be the "tough girl" with the "romantic investment" but she definitely is broken by the end of episode 2. I imagine her character will be different from now on. In fact, Episode 2 may feature the most intensely difficult death scene to watch in any game I've played. I'm keeping things short and truncated, but you're ignoring the G-Man, the beach scenes, the driving segments (the dune buggy is incredible at establishing wide vistas and a sense of scale and scope) and you're completely ignoring the moments like the bridge or prison, or controlling the antlions on the beach...Hell, the way in which the story connects to the first is incredible and how you unlock snippets of conversation by looking at photos in the lab is something I've yet to see replicated. Amnesia is fantastic at setting a pace...for its own game. Its built on fear. Half-Life isn't. It has a different form of pacing. You're comparing sticks and stones. The same can be said of Bioshock...its a different game, one which I think is pretty lousy. The atmopshere...that is the environment is beautifully established, but the story is poorly developed. Hearing radio chatter and knowing immediately that Atlas is a bad guy doesn't set it up for a good story even if the reveal is interesting. Overall, I'd rate Bioshock pretty low. A game needs its environment, atmosphere, tone, and story to all intermingle. Bioshock, in my opinion(now I'm being subjective) only nailed atmosphere and environment (amongst other things like AI and some gameplay segments) and left the others behind. Beyond that, its level design is awful. The same idea is recycled. Enter an area, meet someone crazy, collect random items, kill the crazy guy. But that is more of an aside. That to me, kills immersion and makes the environment and atmosphere rate even lower. You're welcome to dislike Half-Life, but don't ignore a bunch of elements. I just don't feel like you're viewing every facet of the game and that's fine, but makes it difficult to have a good discussion. Perhaps that is your intention, perhaps not. Either way, I'm glad this thread spouted some solid discussion amongst a bunch of individuals. [Edited on 05.21.2012 12:17 PM PDT]

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  • [quote][b]Posted by:[/b] Duck duck DEATH [quote][b]Posted by:[/b] forriedude is Half-life a good game just because you like it?[/quote]No games are objectively good, but from a subjective viewpoint, the answer is obviously yes. [quote]Level design? Sure, it's alright I guess, if you like on-rails shooters.[/quote]It would be inappropriate to give Half-Life an open world due to it's story and event-driven nature. It was one the first games to utilize in-game events to drive a story rather than cut-scenes, creating a very immersive effect for the gamer rather than the generic movie moment that changes the game. [quote]Story? Sure, it's fine if you like scripted setpieces that you have no control over,[/quote]Some of the best stories give the players no control. A story does not enabled the player control for it to be good. This is just silly. Half-Life and its subsequent series have a riveting story. [quote]you never cause, and never do anything about.[/quote]Half of the scripted events are triggered by the action of the player, be it pressing buttons, obtaining items, or fighting battles. Have you even played the game you're reviewing? [quote]Characters? Sure, if you like Mary-Sues with absolutely 0 flaws.[/quote]The majority of characters in half-life die. Do you even know what a Mary Sue is? It's an all-powerful, perfect character. Gordon Freeman dies when trying to climb ladders. [quote]Gameplay? Sure, if you like fighting enemies that just stand still and shoot (or run up to you as fast as they can in Half Life 1).[/quote]The AI was on-par for its time. With the updates in Half-Life 2, much of the AI became more dynamic, soldiers would hide behind cover and flank you, gunships would even shoot down incoming rockets. [quote]Physics? If physics are the best part of your gae, then your game really frigging sucks.[/quote]Physics was largely a component of one weapon in Half-Life 2, other than gravity, which is present in virtually every game today. I also noted you like to compare Half-Life with games such as Bioshock. Any intelligent critic, or just really any person who isn't dumb, would see the obvious error in this. Half-Life is FPS with puzzles, while Bioshock is an FPS-RPG. While they may have similarities, their clear difference in genre means they cannot be objectively compared in terms of one being better than the other. At first I thought this was a troll thread, but considering the effort put into it, I would guess the OP is just dumb.[/quote] A Mary Sue is a character with aboslutely no flaws, and exists solely for the purpose of wish-fufulment (Also, the only character that dies other than the player is Eli Vance, and that's in an expansion pack, not the vanilla game). Bella from Twilight is a Mary Sue. She exists for the single purpose of letting teenage girls imagine what it would be like to have 2 arcane beasts fighting over her. Wesley Crusher in Star-Trek exists for the sole purpose of letting early-teen Star-Trek fans know what it would be like to be on a spaceship like the Enterprise. Not someone who is all powerful, but a character who's only role is to be the very model of a human being that everyone wants to be. [Edited on 05.21.2012 9:29 AM PDT]

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  • i like the music makes the combat awesome

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  • [quote][b]Posted by:[/b] forriedude If I told you that the Ai in Half Life 2 is bad, does that mean it is my opinion? Or am I simply stating the fact that enemies will stand still and let you shoot them.[/quote] Ahh, you see, that is where you and I differ, friend. That [i]is[/i] an opinion. I'm not disputing the fact that you can enjoy something which you consciously know to be bad; I, for instance, loved Battleship, despite it being terrible. But no one has the ultimate authority to say that something is good or bad. They can say they think it's good or bad, although often people omit that part because it's heavily implied. And please, I show respect with my responses, I don't like being talked down to.

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