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#Halo

5/6/2012 8:51:39 AM
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Sometimes I wish MLG hadn't used Forge

I just finished watching a single MLG King of the Hill match on Battle Canyon, and it honestly felt awesome. It's so nostalgic to see players coming back to that particular map that has always been with us since the beginning. Everything was so cheerful, everyone seemed to be having fun, and the map had life in it, it had color, it had soul. It was beautiful. But then, the video was over and I found myself upon the endless pile of gameplays, commentaries and montages done over gray, dull maps all over Forge World. Sometimes I hate the fact that competitive players want pure symmetrical maps in order to play. Sometimes I wish there had been MLG matches on Reflection, Anchor 9 or even Uplink (if anyone remembers that, map, which in my opinion was great). Sometimes, I wish the so called "skill" was agreed by everyone to actually be to play on Default maps, and not boring forge variants.
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#Halo #Reach

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  • I guess I'm sort of disappointed in how people admire players who can only "shine" with certain settings under certain maps. I mean, it's cool that you're good at the MLG playlist and all... but do you think someone who plays Team Slayer religiously gives a damn about how good you do in a gray map exclusive to that playlist? [Edited on 05.06.2012 1:57 AM PDT]

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  • [quote][b]Posted by:[/b] meagsIZbeast [quote][b]Posted by:[/b] CharlesBrown33 [quote][b]Posted by:[/b] meagsIZbeast Theres a reason people like me still stomp people like you on those maps. Its just stupid for 2 good teams to play each other on maps that give an inherent advantage based off a team color. There is also a reason that everyone who is good still managed to get a 1% in arena when all the AAs were still there. And a reason that people who are good were playing MLG since before the revised settings. None of us like bloom, or AAs because they involve luck. Luck ruins skill. [/quote] The MLG crew seemed to love AAs, since they weren't removed until the end of 2011, and they are still there as pickups. And the [u]had[/u] to work with bloom, since they couldn't change it. And I wish that was the case with default maps. I wish they [u]had[/u] to play on default maps because they couldn't change them. It's not stupid to give advantage off-spawn to a certain team. I call that [i]entertaining[/i]. More so than many of the MLG stuff I've seen related with Forge.[/quote] When the MLG playlist was first created sprint was the only AA that was there. AAs work great as pickups, starting with them is stupid. Bloom takes skill out of the equation and adds luck, which is the opposite of what competitive players want. YES IT IS. PROS MAKE MONEY OFF THIS GAME. Think about if you were playing for $20,000, and you made it to the last game of the championship series and the score was 49-49. You got the first shot on your opponent, and you get out shot because even though you had perfect aim bloom caused your last shot to miss by just enough to where you lost the battle. You just lost $20,000 because of luck. Oh and similarly say you lost the game because you got the bad spawn and the other team got rockets, and sniper off the start. Fair is always better in a competitive setting.[/quote] First off, you didn't lose $20,000 because of luck. You lost because you suck. Because you seem to think that the whole game revolves around 1 weapon? Was there no teammates anywhere? How about grenades? Cover? Shotgun? AR? Vehicles ANYTHING.... That 49-49 battle all came down to you getting -blam!- over by a fraction of a percentage of luck on 1 weapon out of the entire line-up of offensive tools available to you? GIVE ME A -blam!- BREAK ALREADY! WITH YOUR LAME ASS COMPETITIVE EXCUSES! KEEP THE COMPETIVE -blam!- TO WHERE IT BELONGS! LAN TOURNAMENTS! HALO SUCKS BECAUSE YOU TRY TO TURN ALL OF MATCHMAKING INTO YOUR "MAIN EVENT"! -blam!- that.. The INTERNET LAGS! THAT MEANS -blam!- YOUR COMPETITION! Guess what.. You're playing over the internet, with random people. That means CASUAL!!! You want competitive.. GOTO A -blam!- LAN TOURNAMENT! And stop trying to tell everyone that games need to be designed from the ground up to be competitive in order to satisfy the casual crowd. Because Let me give you an example of how -blam!- stupid that saying is. Counter Strike. Try playing that game as a casual. It doesn't work... you get elitest -blam!-heads booting you out of matches beause you're the last one alive wandering the backside of the map learning what the -blam!- your supposed to do. No matter what. Halo's downfall is all because competitive think they know what's best for a game. You don't. All you know is how to make -blam!- boring. And look at Halo today...it's getting boring. Then they try to add some variety...and what happens? You all whine and -blam!- and cry about how it's no longer fair to you.... Even though some of you are still pulling 90% win's and 2.0+ KD ratios...but oh my...... Nevermind the fact that your trying to assume that everyone should be playing everu game as though $20,000 is on the line for every match even though it's not...which is evident by the invention of the quit ban. You know what...just STFU already..nobody likes the competitive crowd. You make games stupid. You are so -blam!- stupid.. that you turned the BIGGEST casual game ever created...into the biggest competitive game ever. Even though nothing changed. You know what game that was? HALO 1! The BIGGEST CASUAL GAME EVER CREATED! And if you don't think that Halo 1 was the most casual FPS to have graced the gaming community, then you're just an idiot. Halo 1 more than proved the fact that it's takes a game being designed for casuals to make a truly competitive game. Because there is only 1 truth to being competitive. THE DESIRE TO WIN! Armor Lock doesn't change that. BLOOM doesn't change that. [Edited on 05.06.2012 2:12 AM PDT]

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  • I dont really like stickys either tbh. Brute shot, GL, concussion, carbine, NR, mauler.... All good weapons that are fine in competitive play I kept standoff and sandbox every time in H3 Im on a Big Team Battle team, on a competitive ladder. Some of my favorite maps have been asymmetrical Not sure how to respond to that I played social in H3 too, and more social than ranked in reach. Theres nothing to dislike about MLG.

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  • [quote][b]Posted by:[/b] CharlesBrown33 I guess I'm sort of disappointed in how people admire players who can only "shine" with certain settings under certain maps.[/quote]NO. I actually logged into b.net during my morning browse now just to tell you how wrong you are. NO NO NO NO [b]NO.[/b] These players can beat people on any settings. That's why they're the best. The simple fact is, default reach introduces randomness, and it reduces the skill gap. It limits the abilities of what a player can do with their own skill. Taking out that randomness allows the actual best team to win rather than the more lucky team. Saying 'people should be able to win on default settings as well' is like saying 'people should be able to win at rolling the dice'. Obviously that's exaggerated but default has much more randomness.

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  • [quote][b]Posted by:[/b] CharlesBrown33 I guess I'm sort of disappointed in how people admire players who can only "shine" with certain settings under certain maps. I mean, it's cool that you're good at the MLG playlist and all... but do you think someone who plays Team Slayer religiously gives a damn about how good you do in a gray map exclusive to that playlist?[/quote] what part about, it only matters in ranked, do you not understand? By all means social playlists should stay as default as possible. Its only the ranked ones that any of this should be tweaked.

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  • [quote][b]Posted by:[/b] MR E0S[/quote] Many of us have to compete online as we are unable to go to LAN events. And those who can, need to practice somewhere. Why are you so angry all the time?

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  • Maybe if the audience were to stop sucking the peens of MLG pros and started demanding default settings on default maps we could see $20,000 tournaments with default settings on default maps. There's a lot to hate about the elitist MLG community and its fans. There could be some much more to like about them, but they just disregard the majority and keep it between the elite. [Edited on 05.06.2012 2:04 AM PDT]

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  • [quote][b]Posted by:[/b] CharlesBrown33 Maybe if the audience were to stop sucking the peens of MLG pros and started demanding default settings on default maps we could see $20,000 tournaments with default settings on default maps. There's a lot to hate about the elitist MLG community. There could be some much more to like about them, but they just disregard the majority and keep it between the elite.[/quote] No MLG fan wants to see that though.... The point is to make it as even as possible, so only the best team wins.

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  • Boring. That's all I can say. That's why I liked that MLG King of the Hill match on Battle Canyon with dynamic spawns so much.

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  • [quote][b]Posted by:[/b] MR E0S [/quote]At the highest level in competitive playlists, players will be competitive. Why not make the playlist as competitive as it can be so that the best team wins 100% of the time rather than adding random crap such as bloom which could randomly go in either teams favour of unbalanced spawns such as sword base which makes the game go in red favour 95% of the time. Why not remove that and put it in social. If you want to play with the more random and unbalanced settings then people can play social, if yu want to play competitively you should play ranked. And the people at the top level of competition should definitely decide what the competitive playlists contain - you wouldn't expect a bunch of 9 year olds who can't put the ball through the hoop to say 'this is too hard, we're lowering the hoop to 5ft off the ground' and all basketballers then have to follow this rule because then it would suck ass for all the people at the top. The best players have to decide on the settings, gametypes etc. or else issues that don't show at lower levels of ability become apparent at higher levels and break the game. I've played sword base in squad slayer with randoms countless times, not ONE time did i EVER see them want to or even attempt to hold map control from the start of the match. Whereas in pretty much EVERY arena game I have played where the competitive players are, red team has held map control from the start. Bad, casual players don't notice problems with maps because they're not good to enough to play with people who will make them suffer and the bad players are not good enough to take advantage of them themselves.

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  • Then you dont have to watch it. The MLG community is large, yet tight. We all know what we want to see, and we all have the common ground of wanting the best competitive settings possible. If you dont like it, thats fine, just dont expect it to change anytime soon. Maybe its just not for you.

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  • [quote][b]Posted by:[/b] CharlesBrown33 Boring.[/quote]That's your opinion and many disagree. I find that watching a bunch of retards spray ARs at each other and who wins is a diceroll is incredibly dull and I would prefer to watch them try and have the best aim, the best strafe, the best map control the best communication and co-ordination etc. If you don't like MLG then fine but I don't see a reason for the casual random crap to end up in competitive playlists too.

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  • [quote][b]Posted by:[/b] X El BaZzA X[/quote] You know, I believe casuals would enjoy to see some common ground when they watched MLG gameplay. That is, normal settings on normal maps. That's just my opinion I guess.

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  • [quote][b]Posted by:[/b] CharlesBrown33 [/quote]Casuals don't care enough about who is at the top level of gameplay to watch a stream, anyway. I don't really root for any team, I watch to try and get better and also because I enjoy watching the setups and how co-ordinated they are and how they have control over everything. If the gametype in MLG was ARs on powerhouse i would get bored within 3 seconds because everything they can do i can do just as well. gametypes like that with lowered speed, jump height, weapon range, etc. just limit the player's abilities and reduce the skill needed to control them and do what you want to do. playing default plays like you've got a glob of butter under your thumbstick, everything is so slow. plus i enjoy seeing thought requiring gameplay, people running at each other in straight lines with the AR before pressing melee and hoping they're still alive hardly requires much thought.

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  • Ok, so you need sparring partners.. Why then is it being treated as a competitive environement instead of a training environment?

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  • And if you can't make it to an actual competitive lan tournament... That's not my problem. Trying to think you can actually force the community to play competitively over the internet with quit bans.(-blam!- off.) That's all the competitive players ever accomplished that's worth noting. And it's one of the dumbest things ever created. [Edited on 05.06.2012 2:31 AM PDT]

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  • quit bans had nothing to do with us....

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  • Prove it! Because casuals sure as hell weren't asking for it. Competitives = Jerks off to numbers = Stat padders = Quit ban to force people to pad stats. Then you look at matchmaking in it's entirety and even though the 1-50 system is invisible. The entire thing is catered to a competitive mindset with the way it wantonly throws people together randomly to play random -blam!-. So please.. if you call yourself a competitive.. SHUT THE -blam!- UP! Lan tournaments are the only place where you should be opening your stupid mouths. Or hey, maybe if we're lucky, we'll get dedicated servers for Halo 4 and then everyone can be happy. [Edited on 05.06.2012 2:30 AM PDT]

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  • lol your so mad, and so biased. What makes a casual any better? Just because our fun isnt the same as yours doesnt change anything. You are the same as us in terms of what you want in MM. We want things one way, you want them the other. Thats why there should be playlists to accommodate both of us. Umm, the MM system isnt set up for us btw. We dont like the fact you can 2s trick, iron boost, etc... All we want is a solid ranking system, whether its 1-50(ideal) or iron-onyx. The reason a quit ban was introduced was to lower the amount of people quitting games in general. Had nothing to do with us spawnkilling people.

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  • [quote][b]Posted by:[/b] MR E0S Prove it! Because casuals sure as hell weren't asking for it. Competitives = Jerks off to numbers = Stat padders = Quit ban to force people to pad stats. Then you look at matchmaking in it's entirety and even though the 1-50 system is invisible. The entire thing is catered to a competitive mindset with the way it wantonly throws people together randomly to play random -blam!-. [/quote]LOL you don't even make sense you legitimately need to be admitted to a psychiatric ward because i honestly think you're mentally ill in some way

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  • [quote][b]Posted by:[/b] meagsIZbeast lol [b][u][i]your[/i][/u][/b] so mad[/quote]I SWEAR TO GOD MEAGS [Edited on 05.06.2012 2:37 AM PDT]

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  • [quote][b]Posted by:[/b] X El BaZzA X [quote][b]Posted by:[/b] meagsIZbeast lol [b][u][i]your[/i][/u][/b] so mad[/quote]I SWEAR TO GOD MEAGS[/quote] Bazza you think tutoring is cheating. Get over it, im not going to waste time with perfect grammar on these forums.

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  • I don't need help. The dumbasses who think having a tiny bit of luck involved on 1 singular weapon out of the entire line-up of offensive tools available in the game are the only ones who need to be admitted. Because in the grand context of things.. The one's who -blam!-ed about bloom. Took attention away from the real problem with the game. And if you don't realize what the "REAL" problem is.... then get lost. The "Real" Problem You're trying to force everyone to play like it's a lan tournament for MONEY, over a laggy internet connection. You're locking people into rooms, forcing them to play with people they don't want to play with, on maps they don't want to play on, with settings they don't like. And you somehow think that the new voting process gives people any amount control over the time they spend online? Only if you bring a full team with you... Which means, I can't enjoy Halo unless I have a full team? -blam!- that. Tell me that isn't a feature I can blame almost completely on competitive players. Halo's motto should be "You can only have fun if your a competitive player with a full team" (so you can pull the vote) So yes, if you consider yourself a competitive player, and your opinion is full of -blam!- like the rest of em... Shut up! [Edited on 05.06.2012 2:46 AM PDT]

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  • [url=http://halo.xbox.com/en-us/?]Waypoint called[/url] [quote][b]Posted by:[/b] MR E0S I don't need help. The dumbasses who think having a tiny bit of luck involved on 1 singular weapon out of the entire line-up of offensive tools available in the game are the only ones who need to be admitted. Because in the grand context of things.. The one's who -blam!-ed about bloom. Took attention away from the real problem with the game. And if you don't realize what the "REAL" problem is.... then get lost. The "Real" Problem You're trying to force everyone to play like it's a lan tournament for MONEY, over a laggy internet connection. You're locking people into rooms, forcing them to play with people they don't want to play with, on maps they don't want to play on, with settings they don't like.[/quote]

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  • .... Were not forcing anyone to play anything. The competitive community wants maps such as those I have alluded to in this thread. As I said many times, we have no intention of forcing these into the social playlists. The only place where the maps and settings in question would present themselves would be the ranked playlists. Social should stay as it is.

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  • Did you ever notice how Social is and was basically the same thing as the playlist that are now considered competitive under Reach? As if changing the title of it means anything... But apparently your all so deluded by simple things like that, that you actually beleive changing the label of those playlist from social to competitive does mean something.. What's the difference between Social BTB on Halo 3 and Competitive BTB on Halo Reach? (besides the obvious differences of maps, etc) NOT A DAMN THING! And if there is a difference.. then you're basically saying that I can just go around slapping Competitive on a playlist.. And that immidiately means everything under it is competitive...right?(Vice Versa for Casual) [Edited on 05.06.2012 2:58 AM PDT]

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