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#Halo

5/3/2012 4:07:54 AM
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Who else is depressed about Halo 4?

I certainly am, happily awaiting more information about Call of Halo 4. Confused? Well I'll tell you something. -Before you read, I'm not singling out CoD, I'm simply using it as an example in my belief of 343's pandering. -More armor abilities -I pretty sure there was going to be a gun shop, correct me if not -Sprint for all players, because CoD obviously doesn't have that, if Halo implemented default sprint for all players after a handful of titles without it, it's obvious that 343 has no major issues -Forerunner vision: Call it X-ray vision with lag, so now the armor ability just doesn't make sense. We could sure use X-ray vision today, it's just that it's illegal, it causes cancer, so in the future they have lag? -_- -For the first time in Halo, weapons will have alternating/dynamic spawn locations, which means players will have to remember the spawns of every single weapon on the map and check out each spawn before getting a sniper rifle. -Oh can't forget, SPARTAN OPS That's a great name a three-year old told to try and copy CoD's spec ops absolutely woudn't make. I expected at LEAST a good name, but what? You call it spartan ops? WTF? But, no, I thought the idea was nice. It's just the name. Spartan Ops. Ugh. But once again, it was a nice idea, weekly co-op episodic campaign, not too bad. -*sigh* And right! Armor abilities can now be purchased through the store, we've been doing this all along... every single halo... nothing new, and I don't see anything related to CoD here. -And, John's personality is confirmed to change throughout the campaign. Most of this news is bad news to me, but fortunately not all. Did I miss anything else? [Edited on 05.02.2012 8:11 PM PDT]

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  • Im with the OP. I was never excited about H4 but all I will do is not buy it. I dont see H4 making Halo the super power it once was.

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  • [quote][b]Posted by:[/b] PhilWithFear [quote][b]Posted by:[/b] master piraka [quote][b]Posted by:[/b] PhilWithFear P.S. Yeah, Spartan Ops... How original... =([/quote] Do some reading about it. You'll find that it actually is original.[/quote] I meant the name, not the gametype. I'm actually quite looking forward to the game mode, it sounds really interesting. Probably should have made that a bit clearer![/quote] Again, there's still the Spec Ops game series that's been around since the PS1 days. When I first heard about COD's Spec Ops mode, it made me think of the game series. This stuff always happens.

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  • For the weapon spawns they are meant to be random so that no one can learn the spawns and get the weapon straight off to get an edge on the game so it stays even so no one knows where it will be next. So many people every where have commented Halo 4 saying that it is using ideas from CoD. Hello there is also this game called BATTLEFIELD with much the same design, and probably thousands of others as well. With saying that everyone having sprint to start off with is like CoD, that isn't something that can be in an original idea for any game anyway. Once again BATTLEFIELD. With the store I'm sure they are not going to go over the top with it, because I'm sure there will be some weapons that cannot be bought and will ONLY be weapon pickups in game, for example sinper rifle, rocket launcher, energy sword.(but if it turns out all weapons can be bought that will annoy me) As for everything else its just 343 trying to take a SLIGHTLY different approach to some concepts of the design, and if it doesn't do well they will know to steer clear from that all together in further Halo games. And seriously of all the things to complain about, you choose the name "Spartan Ops" as not being original. You might as well say that the name Halo is not original as it is already the name of the ring that hovers above an angels head, or that the assault rifle is not original because its a fully automatic two handed weapon that millions of other games have, or Spartans are super soldiers, or the drop ships can drop of troops AND vehicles. And besides some people think the game play is like CoD's special ops gameplay. Its not. Halo 4 shouldn't be that bad, but once again if there are aspects that a large majority of the community dislike, they can avoid it from then on. I'm pretty sure the main reason why every one is comparing Halo to CoD (Which happens every time a new Halo game is coming out), is because CoD is Halo's main competitor. If Battlefield was Halo's main competitor people would be comparing it to Battlefield instead of CoD. (This would also be linked to how a MAJORITY of the CoD fan base start arguments with every fan base of a major franchise that's not CoD). Or maybe its just because most people just can't handle change. which is the case in most situations. P.S. I'm not doing this to protect anything about CoD, because I absolutely hate CoD. CoD has never done anything original. In fact the CoD: Black Ops 2 trailer has a drop ship that looks suspiciously identical to a concept drawing from bungie in early days of Halo (but this design cannot be put through Copyright as it was not used as a final design product) to view this for yourself go to: http://www.bungie.net/News/Blog.aspx scroll down to the video called "Cutting Room Floor Weapons Vehicles and Characters" at 3:36. And every one stop complaining about unoriginality, there is no such thing as a game with 100% originality, every game that has been created and will ever be created have strong similarities to other games in the past, and if you go back far enough you will find that the basics of video games are all derived of paper based games. Its like music if you go back far enough all music is originally derived from Jazz, Blues, and Classical. SO STOP COMPLAINING ABOUT NOT HAVING EVERYTHING ORIGINAL IN EVERY WAY, its never going to happen for anything. [Edited on 05.08.2012 7:07 AM PDT]

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  • Yea I am a bit, Halo should have lived and died with Bungie. Although 343 is a large majority of former Bungie employees, I think they are going to stray farther away from what made Halo HALO. I thought sprint and jet pack were totally fine in Reach, but armor lock was just such bull-blam!-. The main storyline works better if the Master Chief is left as is, that way he could technically still be alive but also never to return to the Halo series. I think it would be for the best if no more Halo games are made (or at least no more with the Master Chief), of course that is never going to happen. I mean if it ain't broke don't fix it right? The classic dynamic of Halo 1 and 2 seemed to work best for me. Everyone starts with the exact same weapon, no Equipment, no armor abilities. Just you, the other players and weapons/grenades/vehicles scattered throughout map. This way, gameplay performance is the true measure of skill, compared to call of duty where the pros will almost always be superior to the noobs, due to them having superior weapons/perks. Halo is- scratch that [i] WAS [/i] the most balanced multiplayer shooter out there. I hope 343 doesn't screw it over too badly.

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  • [quote][b]Posted by:[/b] HiveQu33n Yea I am a bit, Halo should have lived and died with Bungie. Although 343 is a large majority of former Bungie employees, I think they are going to stray farther away from what made Halo HALO.[/quote] What makes Halo HALO is the story. Multiplayer never defines a story, but story defines the aspects of multiplayer (e.g Halo 1-3. Covenant weapons are in multiplayer because the story deals with the Covenant)

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  • I won't buy Halo 4. /nuffsaid.

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  • i red that while your getting pulled by that planet there are some covenant boarding the frigate that will attack you INCLUDING -blam!- ELITES WTF 343

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  • [quote][b]Posted by:[/b] HiveQu33n Although 343 is a large majority of former Bungie employees[/quote] No it's not. Only a small handful of people at 343 are former Bungie employees. 343 has a lot of talented people but, contrary to popular belief, they don't have the main people behind the earlier Halo games.

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  • That's because CoD just copy and pasted an already horrible game. Well, MW2 copied mw1 but made it worse. Halo 1 to 2 and Halo 2 to 3 were great transitions. People weren't fond of including equipment to Halo 3, but other than that the game was basically perfect. No random gimmicks. It was a new game, but it was as perfect as an old game.

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  • lmfao That's Great xD !

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  • [quote][b]Posted by:[/b] Cowgoesmoo [quote][b]Posted by:[/b] Arbitor 259 you forgot the changes to chiefs armor, [url=http://www.youtube.com/watch?v=GTv6tWI9gZQ]He's master Grief now[/url][/quote] That's hilarious![/quote] I love it. OT: Halo 4 is gunna be a Halo Reach 2.0

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  • I'm not depressed. I was depressed when I heard about how Reach was being made. Now I just don't care about new installments. Remember how we all felt about [i]Halo: Recon[/i]? I've got none of that left. It used to be an epic story and canon with an awesome set of games to go with it. Now it's just a video game with some books that are absolutely necessary to duct-tape the Jerry-rigged plot together. I'll buy Halo 4, but it won't bet 10% as much of my time as Halo 3 did. I just won't care. Multiplayer will be fun. Campaign will be a waste of time.

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  • Im pretty depressed... but im hoping it turns out well..

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  • [quote][b]Posted by:[/b] PISTOLSQUIRREL [url=http://www.youtube.com/watch?v=ztVMib1T4T4]This entire thread[/url][/quote] I died XD

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  • Give the game a chance. It'll be great. [Edited on 05.15.2012 7:52 PM PDT]

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  • [quote][b]Posted by:[/b] tukolthegreat i red that while your getting pulled by that planet there are some covenant boarding the frigate that will attack you INCLUDING -blam!- ELITES WTF 343 [/quote] Political, religious and cultural turmoil, and in-fighting. Those Elites do not represent ALL Elites. I wonder if these forums will achieve common sense one day.... [Edited on 05.15.2012 7:59 PM PDT]

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  • [quote][b]Posted by:[/b] ROBERTO jh [quote][b]Posted by:[/b] anton1792 [quote][b]Posted by:[/b] ROBERTO jh [quote][b]Posted by:[/b] anton1792 I don't care much for MP. Maybe these changes would have interested me, maybe not. I pretty much lost interest though when they pulled another war with the Elites and Covenant right out their asses though.[/quote] Fighting a few Elites now = full scale war with Elites.[/quote] Well where else are they getting a fleet from? That and the fact that they just wrote a 300 page book about how peace is impossible. And their art direction is more in line with video game monster to shoot rather than an actual character that you would want to understand.[/quote] How big is the fleet? Why are they there? What purpose does the fleet's existence serve--are the rogues, rebels, scavengers, pirates or government? Is the Arbiter actually leading the enemy Elite forces? Will the ally Elites be in Halo 4? What has been going on in the past 5 years? Is Arbiter dead? Is Parangosky dead? Is Hood dead? Did ONI fail? What has this Ancient Evil been doing over these past 5 years? Could it have influenced galactic events? If ONI knows of the Didact within that five year time (Primordium) what role has he played? Who attacked Telcam and why? Until these questions can be answered--especially the size and nature of the Elite fleet, because as we already know, they are not equipped like government military--conclusions can not be jumped too.[/quote] Most of that is actually pretty irrelevant. Only the end point is important - I.E. The presence of Elites as antagonists. Therefore only questions relating to that point are important. That would be questions regarding the fleet, its motivations and its identity. All that other stuff is a means to an end and pretty pointless. The Arbiter being dead or alive isn't going to make me feel any less contemptuous of 343i when they pull another war out of thin air, because to me that's just an ass pull. They are not equipped like standard military because supplies are running low. I thought that was obvious... It will be a universal thing among the Covenant and not necessarily related to any one group. If they have a fleet, then they must have a pretty decent supply chain for food, fuel, weapons, soldiers etc. Far easier for that to come from the former Covenant Empire than pirating. I'm pretty sure that this wasn't the only thing I pointed out either. Something about art direction, and how it looks like a general throwaway shoot-n-kill enemy. The recent novel also had its entire theme based upon how the two should remain enemies, and should not and can not reconcile ever. They even made up new reasons for prejudice and war. I find it hard to believe that they would do all of that and then not make them enemies again. In the A-Z video Frank O'Connor basically implies antagonism when assessing the Elites as the most likely group to rise back up to their former might. Put it all together. I doubt 343i are half as interested in detailed universe building as they are in just creating more games. Recent work smacks of too much laziness for it not to be.

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  • I'm a little peeved that the Elites will be unplayable. It seems that overall, the game is becoming less like Halo. I want the spawns to be the same--that creates a flow to the game. When everyone is heading to rocket launcher, it opens up new pathways and creates the opportunity for strategy. If the spawns are random, then the battles are random, and the skill is lost. Now, if it was something like Gears where the spawns didn't change, but the weapons did, I would be pleased. That was something Gears 3 pulled off well. It created basically two maps in one. This swapping of spawns just cuts off all flow from the game.

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  • It's taking Halo and making it into something different. It's not like Halo. Cortana is to die, Master Chief is going to possibly be a sappy emotional character, like Samus Aran in "Metroid: Other M". Master Chief looks like a cross between Crysis and Deus Ex: Human Revolution. The Master Chief is going to be a SUPER HERO not a Soldier, warping the gameplay mechanics that stuck and worked and ditching it which very commonly ruined many great games. They're adding perks which is really stupid, in the past Call Of Duty borrowed some ideas from Halo and incorporated it into their games, now Halo is borrowing ideas from Call of Duty and incorporating it into Halo. Forerunner vision *sigh* Forerunners are the predecessors of Humans. And the music does not sound like Halo at all. I don't see how a new war could be pulled out of nowhere, Halo 3 ended everything perfectly, it gave you a sense of completion. my favorite characters like: Johnson is dead, Guilty Spark is dead, The Gravemind is dead, and Truth is dead. I am not going to be excited for this game, I don't get why people are getting so excited for this game. :( [Edited on 05.15.2012 10:17 PM PDT]

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  • [quote][b]Posted by:[/b] Slamage I don't get why people are getting so excited for this game. :([/quote] Gameplay. Even with CoD "elements" Halo will still have it's core gameplay which has brought us all back time and time again. The Universe is also incredibly Huge and the first 3 titles only introduced us to it, none of them really dug into the lure other than Humanity is fighting Covenant and the Flood is bad. 343i seems to really want to dig into the Halo universe and I don't think people should be that scared, for all we know Halo 4 could be the best Halo yet.

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  • [quote][b]Posted by:[/b] Spartan1995324 Multiplayer sells Halo, but singleplayer ALWAYS defines what the multiplayer will be like.[/quote] I will have to disagree with this, from an end-user outlook it might seem that single-player comes first, but I think when it comes to pre-production multiplayer plays a larger role in defining the gameplay mechanics than singleplayer does. Multiplayer features the base gameplay of the title where as single/co-op gameplay can be scripted directly into the level. Take for example Halo 3, equipment (IMO) was a direct result of trying to mix up the multiplayer experience. With forerunner equipment, your most likely correct in saying it driven solely by the single-player, not going to argue that since I still think all Forerunner are dead :). [quote][b]Posted by:[/b] Spartan1995324 I never said what sells better. I said the story is what makes Halo HALO. When people think of Halo, they think of Master Chief not their multiplayer Spartan.[/quote] This is not a fact this is an opinion, what about all the players that do not play the game for single-player? And the goal of making Master Chief faceless was so that players could assume the role, it could easily be viewed that Master Chief and the multiplayer spartan are the character. It's all just a matter of point of view. [Edited on 05.16.2012 1:16 AM PDT]

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  • Haters gonna hate. I'll be having a blast playing Halo 4 while some of you guys are crying over some change.

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  • [quote][b]Posted by:[/b] YakZSmelk [quote][b]Posted by:[/b] Spartan1995324 Multiplayer sells Halo, but singleplayer ALWAYS defines what the multiplayer will be like.[/quote] I will have to disagree with this, from an end-user outlook it might seem that single-player comes first, but I think when it comes to pre-production multiplayer plays a larger role in defining the gameplay mechanics than singleplayer does. Multiplayer features the base gameplay of the title where as single/co-op gameplay can be scripted directly into the level. Take for example Halo 3, equipment (IMO) was a direct result of trying to mix up the multiplayer experience. With forerunner equipment, your most likely correct in saying it driven solely by the single-player, not going to argue that since I still think all Forerunner are dead :). [quote][b]Posted by:[/b] Spartan1995324 I never said what sells better. I said the story is what makes Halo HALO. When people think of Halo, they think of Master Chief not their multiplayer Spartan.[/quote] This is not a fact this is an opinion, what about all the players that do not play the game for single-player? And the goal of making Master Chief faceless was so that players could assume the role, it could easily be viewed that Master Chief and the multiplayer spartan are the character. It's all just a matter of point of view.[/quote]Your right multiplayer mechanics and single play mechanics are similar. Multiplayer probably came first. And in past Halo games, multiplayer and single player were separate but you still had single player influences, such as Covenant weapons. Look at Halo Reach as well. Spartan IIIs were introduced into the games, and your multiplayer model was a Spartan III. But in Halo 4, multiplayer is but a small portion of the larger world developed in single player. Spartan IVs are introduced into the game and story and we are playing as Spartan IVs. They now have a cannonical reason for red and blue Spartans to be fighting each other. The universe that single player takes place in is the same that multiplayer takes place in. Changes in the single player universe affect multiplayer in one way or another.

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  • [quote][b]Posted by:[/b] Slamage It's taking Halo and making it into something different. It's not like Halo. Cortana is to die, Master Chief is going to possibly be a sappy emotional character, like Samus Aran in "Metroid: Other M". Master Chief looks like a cross between Crysis and Deus Ex: Human Revolution. The Master Chief is going to be a SUPER HERO not a Soldier, warping the gameplay mechanics that stuck and worked and ditching it which very commonly ruined many great games. They're adding perks which is really stupid, in the past Call Of Duty borrowed some ideas from Halo and incorporated it into their games, now Halo is borrowing ideas from Call of Duty and incorporating it into Halo. Forerunner vision *sigh* Forerunners are the predecessors of Humans. And the music does not sound like Halo at all. I don't see how a new war could be pulled out of nowhere, Halo 3 ended everything perfectly, it gave you a sense of completion. my favorite characters like: Johnson is dead, Guilty Spark is dead, The Gravemind is dead, and Truth is dead. I am not going to be excited for this game, I don't get why people are getting so excited for this game. :([/quote] One at a time: 1) We do not know if she dies, only she goes Rampant. That doesn't mean death, just insanity that can be overcome. 2) They have flat out said that he will not be running off on monologues. He remains a man of few words, it's just that we get to know him more as a person. Character development does not equal melodrama, as this forum seems to think. 3) So? Different company, different style. 4) He has always been a super hero. Superhuman strength, speed, intelligence and agility are not superhero traits? Hell, he's more superpowered than the Goddamn Batman. 5) I'm going to first off say that if Halo had remained the same, it would THEN be exactly like CoD. 6) Now: not perks, modifications. You can carry an extra clip, or grenade, amongst other, similarly small stuff. Whoop-dee-doo. 7) Forerunners being human predecessors does not mean anything in regards to Forerunner Vision. How...how does that mean anything? 8) Marty himself has personally endorsed the music; of all people on earth, you therefore say that the creator of the Halo music is not fit to judge the music? You may not LIKE the music, but if Marty says it is Halo, it is Halo. 9) Now here... *laughs* ...here my friend is where you are very wrong. Halo 3 left us with: a severely volatile political situation, no explanation as to the existence of the Precursors, no details on the Forerunners final resting place, no explanation on whether humanity managed to uptake the Mantle and fulfill their destiny, no explained reason why the human race was special, and left us hanging on a thread which had Medicant Bias--one of the masterminds behind galactic events--[i]telling[/i] John that his fight is not over followed by the reveal of the alleged Forerunner resting place. The galaxy is threatened by 6 still primed Halo Rings, a living Flood threat that, regardless of what you think, survives to this day and many very confused Covenant client races because 3000 years of religious dogma, and 30 years of genocide does not go unanswered. The Gravemind is not dead--he tells you that you only delayed him--and apparently has every intention of returning. Halo 3 DID accomplish: a very desperate cease fire between the humans and Covenant. That's it.

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  • I've been depressed about the course of Halo for quite some time. My trust of 343 diminishes everyday. Simply because even though the campaign might turn out better than H3 and Reach, the emphasis is still on multiplayer. These are my main issues: 1. While I'm glad that Limited Edition doesn't have game affecting stuff (making Grunt Funeral preorder was a terrible decision), it's sad that the maps make up $30 and that the $10 is mostly mp content and avatar gimmicks. The 90 min special version film isn't worth it if it means I have to spend money for things that don't appeal to me. Hopefully, some kind sir will upload the thing to YouTube or record it or something. The decision not to appeal to campaign players has left me devastated. This could have been my first time getting a Limited Edition. But this is not the only reason for my apathy. 2. Even though CEA's mp was Reach, it felt more like a finished product than CEA's campaign, which only looks nice (on some levels). I'm not going to go in-depth about my campaign disappointment (or I'd be covering things like skulls and tricks making this post even longer). [url=http://wanderson75.net/archives/3959]This article[/url] should cover some of them for me. Installing to the hard drive didn't seem to improve the loading very much (only when I switch to classic graphics is there faster loading) and it didn't eliminate the loud noise the Xbox 360 makes... 3. It would seem Spartan Ops missions requires Gold. [url=http://halo.xbox.com/Forums/yaf_postsm862711_Question-Pertaining-to-Those-Without-Live.aspx]This[/url] doesn't alleviate my concerns and there's no way I'm going to get Gold just so I can play 1 game. 4. No Elites in mp (particularly in Custom Games and Forge). Playing as an Elite helped me to relate to campaign Elites and felt more fun than playing as a Spartan (particularly in Reach). I enjoyed Firefight Versus. Things that may change my mind about H4: -Chief able to push vehicles. One of the things that I actually liked about Reach was the infinite armor lock glitch. I could move freaking vehicles!! The only other time I felt this way was in CE, where I could move Scorpions and Pelicans by meleeing -obedient friendly AI -a decent pistol (like ODST's, only a bit stronger) -Hunters that actually hunt -options: create checkpoint, 2 sensitivities, hud control -English speaking enemies (it's slightly more easier to anticipate them when I'm hearing their commands, though I'd rather see near sighted, deaf enemies like in CE) -vehicles that don't just ram into walls but they bounce like in CE, Covie vehicles with better hover height, Banshee support in campaign (H3's Banshees were horrible in campaign), UNSC counterpart to the Banshee, vehicles that don't flip like they were origami paper, H2 Wraith -CE Zealots [Edited on 05.18.2012 8:06 AM PDT]

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  • I have no worries as to what 343 are doing with the campaign, since it can't be worse than Reach anyway. As for multiplayer, they're taking all the WRONG steps. Instead of marketing to their current audience of Halo fans, they're marketing to the CoD audience, something that has ruined countless franchises already. 343 isn't making Halo because they want to, they're doing it for money. And that upsets me.

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