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#Halo

12/9/2011 4:52:45 AM
211

Explain why You Hate Bloom.

I find it a bit more realistic. Bullet spread would happen at a higher rate of fire. EDIT EDIT EDIT EDIT EDIT EDIT EDIT EDIT EDIT EDIT EDIT EDIT Actually I now understand how bloom should have been. What one of yous said down below or something, the mechanics of bloom and how it should have been. Guys, really? This thread is way too serious... Like, stop commenting... D: [Edited on 12.12.2011 5:07 AM PST]
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  • [quote][b]Posted by:[/b] Kira Onime [quote][b]Posted by:[/b] Akamia179 [quote][b]Posted by:[/b] st3althsniper22 [url=http://www.youtube.com/watch?v=yz02RY6xwE0]That's like saying this is a skill.[/url] [quote][b]Posted by:[/b] Akamia179 [quote][b]Posted by:[/b] st3althsniper22 Because randomness should never be programmed into anything. Playing with bloom is like rolling dice, it's totally random and has no skill with it.[/quote] But rolling dice [i]is[/i] a skill...[/quote][/quote] No, you missed what I said. Rolling dice is a skill. Something has to be done to roll the dice in the first place, right?[/quote] Breathing must be a skill to. So is wanking..... ... walking.... taking a -blam!- must be a skill too right?[/quote] I don't like the examples you're presenting, but yes. They are subconscious/unconscious skills, but they are skills nonetheless.

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  • [quote][b]Posted by:[/b] Akamia179 [quote][b]Posted by:[/b] st3althsniper22 [url=http://www.youtube.com/watch?v=yz02RY6xwE0]That's like saying this is a skill.[/url] [quote][b]Posted by:[/b] Akamia179 [quote][b]Posted by:[/b] st3althsniper22 Because randomness should never be programmed into anything. Playing with bloom is like rolling dice, it's totally random and has no skill with it.[/quote] But rolling dice [i]is[/i] a skill...[/quote][/quote] No, you missed what I said. Rolling dice is a skill. Something has to be done to roll the dice in the first place, right?[/quote] Breathing must be a skill to. So is wanking..... ... walking.... taking a -blam!- must be a skill too right?

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  • [quote][b]Posted by:[/b] A random loser I like my weapons to be interactive and behave differently based on the way I am firing it. BRs were fcking boring. You fired at the same rate regardless of range. A lot more thought goes into firing a DMR. It's just a more satisfying headshot.[/quote] No, more does NOT go into a DMR spamfest.

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  • [quote][b]Posted by:[/b] HALO 1 IS SOLID [quote][b]Posted by:[/b] tsujen [quote][b]Posted by:[/b] Bartybum I find it more realistic. Bullet spread would happen at a higher rate of fire.[/quote] The year is 2555 not 2010. The DMR has bullet spread like a gun in the civil war. With the advanced technology they have in 2555 you would think a gun they are using would shoot straight every time and not be so random, right? [/quote] no ones arm can stay dead straight after a gun shot, its not the gun thats in accurate its the user. also I think bloom should increase that way spammers are punished and then assult rifle actually has a use compared to dmr, CQ[/quote] AA12 shotgun can be fire on full auto with 1 hand.

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  • I hate Bloom because it makes the pistol essentially useless (in campaign), which already suffers from a small clip size and lack of ammo reserves. It keeps the pistol in check, forcing into a sidearm role (as intended, yes, but a pistol with a rof like this is pretty good and shouldn't be squandered). It deserves more than that. As for DMR, it just needs reduced bloom. [quote][b]Posted by:[/b] Akamia179 [quote][b]Posted by:[/b] st3althsniper22 Because randomness should never be programmed into anything. Playing with bloom is like rolling dice, it's totally random and has no skill with it.[/quote] But rolling dice [i]is[/i] a skill...[/quote]Eels and escalators. Eels and escalators... [Edited on 12.09.2011 2:12 PM PST]

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  • I like my weapons to be interactive and behave differently based on the way I am firing it. BRs were fcking boring. You fired at the same rate regardless of range. A lot more thought goes into firing a DMR. It's just a more satisfying headshot.

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  • [quote][b]Posted by:[/b] st3althsniper22 [url=http://www.youtube.com/watch?v=yz02RY6xwE0]That's like saying this is a skill.[/url] [quote][b]Posted by:[/b] Akamia179 [quote][b]Posted by:[/b] st3althsniper22 Because randomness should never be programmed into anything. Playing with bloom is like rolling dice, it's totally random and has no skill with it.[/quote] But rolling dice [i]is[/i] a skill...[/quote][/quote] No, you missed what I said. Rolling dice is a skill. Something has to be done to roll the dice in the first place, right?

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  • [url=http://www.youtube.com/watch?v=yz02RY6xwE0]That's like saying this is a skill.[/url] [quote][b]Posted by:[/b] Akamia179 [quote][b]Posted by:[/b] st3althsniper22 Because randomness should never be programmed into anything. Playing with bloom is like rolling dice, it's totally random and has no skill with it.[/quote] But rolling dice [i]is[/i] a skill...[/quote]

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  • [quote][b]Posted by:[/b] NinjaLord77 I think they added bloom so people don't keep spamming the trigger over and over. I doubt they were thinking about it being realistic.[/quote] They just "spammed" it even more. Good job bloom. The concept behind you was to limit spammers bu instead, made it worse!

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  • [quote][b]Posted by:[/b] st3althsniper22 Because randomness should never be programmed into anything. Playing with bloom is like rolling dice, it's totally random and has no skill with it.[/quote] But rolling dice [i]is[/i] a skill...

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  • Because randomness should never be programmed into anything. Playing with bloom is like rolling dice, it's totally random and has no skill with it. Let's say it's like this. You and an enemy are in a DMR face-off, and are both one shot, with exactly the same health and shields taken off. Both of your reticules are lined up to the exact spot on the opposing player, with both reticules expanded to full bloom. The only deciding factor to who lands the shot is based on a random number, 1-10, generated internally by the game. If you land an odd number, you hit the shot. If even, you miss. Does that take skill? [Edited on 12.09.2011 2:06 PM PST]

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  • [quote][b]Posted by:[/b] ClearYourCookies [quote][b]Posted by:[/b] Akamia179 [quote][b]Posted by:[/b] ClearYourCookies If you want to put bloom into a game, make it a 4 shot kill. 4 shots within 2 seconds = NO BLOOM. Better players win 5 shots within 2 seconds = 4th shot blooms, triggers bloom by an 1/8 the side until cool down or a kill is recorded. For every .5 second not firing allow for a single shot with ZERO bloom back 0, also if a KILL is recorded reset shot counter to 0. I would like to see something like this but the coding is would freaking crazy! Good players would clearly DOMINATE bad players. [/quote] Good players already were dominating bad players, however.[/quote] Nope, I cannot agree with this. It was still to unbalanced. I'm no badass but I'm known in my area, and so are other players. Some I will agree hands down -blam!- on me in Halo 3 seeming they played in PRO and SEMI pro rooms all the time. Halo 3 he'd win 75% of the 1 vs 1 battles, now it's down to about 50/50. Him dominating hold true on all previous Halo games as well. Yet I don't play Reach much yet he does all the time and we still go about 50/50.[/quote] Well, it's not like Halo Reach was meant to be played 1v1 in the first place. I was talking a team situation. The better team wins.

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  • [quote][b]Posted by:[/b] Akamia179 [quote][b]Posted by:[/b] ClearYourCookies If you want to put bloom into a game, make it a 4 shot kill. 4 shots within 2 seconds = NO BLOOM. Better players win 5 shots within 2 seconds = 4th shot blooms, triggers bloom by an 1/8 the side until cool down or a kill is recorded. For every .5 second not firing allow for a single shot with ZERO bloom back 0, also if a KILL is recorded reset shot counter to 0. I would like to see something like this but the coding is would freaking crazy! Good players would clearly DOMINATE bad players. [/quote] Good players already were dominating bad players, however.[/quote] Nope, I cannot agree with this. It was still to unbalanced. I'm no badass but I'm known in my area, and so are other players. Some I will agree hands down -blam!- on me in Halo 3 seeming they played in PRO and SEMI pro rooms all the time. Halo 3 he'd win 75% of the 1 vs 1 battles, now it's down to about 50/50. Him dominating hold true on all previous Halo games as well. Yet I don't play Reach much yet he does all the time and we still go about 50/50. [Edited on 12.09.2011 1:51 PM PST]

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  • [quote][b]Posted by:[/b] ClearYourCookies If you want to put bloom into a game, make it a 4 shot kill. 4 shots within 2 seconds = NO BLOOM. Better players win 5 shots within 2 seconds = 4th shot blooms, triggers bloom by an 1/8 the side until cool down or a kill is recorded. For every .5 second not firing allow for a single shot with ZERO bloom back 0, also if a KILL is recorded reset shot counter to 0. I would like to see something like this but the coding is would freaking crazy! Good players would clearly DOMINATE bad players. [/quote] Good players already were dominating bad players, however.

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  • [quote][b]Posted by:[/b] ClearYourCookies [quote][b]Posted by:[/b] Akamia179 [quote][b]Posted by:[/b] Ich Blitz [quote][b]Posted by:[/b] Bartybum I find it more realistic.[/quote] This is Halo. [/quote] So? Realism would raise the skill gap. In fact, anything in real life is more skillful than Halo. Or any video game, for that matter. This is why I believe this to be true.[/quote] -blam!-, our REAL troops forgot to turn on their SHIELDS! They'd never die, because obviously requiring to fire at someone 5 times is clearly real and a leg shot='s a headshot as well.[/quote] OK, since apparently people enjoy trying to make me sound stupid for saying "realism would increase the skill gap", I will tell you all what I mean by this. Well, in the first place, in real life, you have to train to get good at what you do. Body, mind, the works. This makes things more difficult than in any video game I can think of, but if it works out, you have an edge over those who didn't bother with such things. This training thing is only [i]mostly[/i] irrelevant in the video game world; All you really need to train is your mind, which handles aim, cooperation with the team, intuition, the works. Now, if the game itself becomes more difficult (and if you do this through elements taken from real life), that means you have to condition your mind even further, and not everyone is going to do that. Now I'm not arguing for [i]full-on[/i] realism. Whatever is [i]acceptable[/i] realism that really [i]does[/i] increase the skill gap is fine. Everything else is flat-out Acceptable Breaks from Reality.

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  • If you want to put bloom into a game, make it a 4 shot kill. 4 shots within 2 seconds = NO BLOOM. Better players win 5 shots within 2 seconds = 4th shot blooms, triggers bloom by an 1/8 the side until cool down or a kill is recorded. For every .5 second not firing allow for a single shot with ZERO bloom back 0, also if a KILL is recorded reset shot counter to 0. I would like to see something like this but the coding is would freaking crazy! Good players would clearly DOMINATE bad players. [Edited on 12.09.2011 1:41 PM PST]

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  • [quote][b]Posted by:[/b] no weakness I don't hate Bloom, I hate its current mechanics. [url=http://www.youtube.com/watch?v=AHGItn8JCz0]How Bloom should have been[/url]. You shouldn't be rewarded for spamming, that goes against the entire purpose of Bloom. [/quote] This is what I was talking about the whole damn time. Thank you!

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  • [quote][b]Posted by:[/b] Akamia179 [quote][b]Posted by:[/b] Ich Blitz [quote][b]Posted by:[/b] Bartybum I find it more realistic.[/quote] This is Halo. [/quote] So? Realism would raise the skill gap. In fact, anything in real life is more skillful than Halo. Or any video game, for that matter. This is why I believe this to be true.[/quote] -blam!-, our REAL troops forgot to turn on their SHIELDS! They'd never die, because obviously requiring to fire at someone 5 times is clearly real and a leg shot='s a headshot as well. [Edited on 12.09.2011 1:35 PM PST]

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  • [quote][b]Posted by:[/b] UnSeeN V1pEr [quote][b]Posted by:[/b] Akamia179 [quote][b]Posted by:[/b] Ich Blitz [quote][b]Posted by:[/b] Bartybum I find it more realistic.[/quote] This is Halo. [/quote] So? Realism would raise the skill gap. In fact, anything in real life is more skillful than Halo. Or any video game, for that matter. This is why I believe this to be true.[/quote] Any other video game is more skillful than halo because halo is unrealistic? You are a funny man.[/quote] That's not what I said.

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  • I'm a 1-2 ton spartan super soldier trained in handling every know weapon. I don't think bloom is realistic in that sense. On a gameplay side kills are mostly based on luck as whoever hits the most random shots wins. Luck should never be in a game IMO. [Edited on 12.09.2011 1:35 PM PST]

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  • [quote][b]Posted by:[/b] FLASHDENMARK [quote][b]Posted by:[/b] Akamia179 [quote][b]Posted by:[/b] cs burchie v2 [quote][b]Posted by:[/b] Akamia179 [quote][b]Posted by:[/b] cs burchie v2 Obviously hasn't played the updated MLG playlist.[/quote] You are correct. However, I don't need to play MLG to know what I am talking about.[/quote] I find it hard to believe than you can recognize a change in the skill gap when you get dumped on in almost every game you play. From your POV, everyone is better.[/quote] I can recognize it just fine BECAUSE I get dumped on in almost every game. It's by [i]how much[/i] I lose that I can identify this. That, and I have a little brother who is much better at the game than me.[/quote] Wait a minute Daisy. How one can justify the non-randomness of Bloom when one has a negative KD and almost no experience playing the game, is beyond my comprehension. Stop arguing about something you have no knowledge of.[/quote] I do have knowledge of it. You are ignorant. You know why? You bothered to look at my statistics. That tells me that you base one's knowledge of how a game works on how well they play it, and therefor will not listen to a lower player, whether they are right or wrong. I'm sorry. But that is just not how it works. It [i]can[/i] work that way. But not all the time. Not this time. And on that note, what are you talking about "almost no experience"?

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  • [quote][b]Posted by:[/b] no weakness I don't hate Bloom, I hate its current mechanics. [url=http://www.youtube.com/watch?v=AHGItn8JCz0]How Bloom should have been[/url]. You shouldn't be rewarded for spamming, that goes against the entire purpose of Bloom. [/quote] I would be willing to give that a try.

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  • I couldn't care less if it was there but 85% bloom should have been the standard in the first place. You can only bring about change in baby steps otherwise people start flipping -blam-.

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  • Bloom is real, its was just implemented badly into halo. Recoil would have been better.

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  • [quote][b]Posted by:[/b] Akamia179 [quote][b]Posted by:[/b] Kaiser TheGreat [quote][b]Posted by:[/b] Akamia179 [quote][b]Posted by:[/b] Ich Blitz [quote][b]Posted by:[/b] Bartybum I find it more realistic.[/quote] This is Halo. [/quote] So? Realism would raise the skill gap. In fact, anything in real life is more skillful than Halo. Or any video game, for that matter. This is why I believe this to be true.[/quote] Why are you comparing video games to real life?[/quote] Necessity. People want skill? Compare to real life.[/quote] "skill" is just a means of knowing the maps, having good hands to aim with and being about to "outsmart" someone on the map. problem with it is people get egos for "skill" and its JUST a video game......[/quote] lolSkill... keep realism out of Halo, please.

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  • [quote][b]Posted by:[/b] Bartybum I find it more realistic. Bullet spread would happen at a higher rate of fire.[/quote] How 'bout you're driving a warthog and it gets out of gas? Or having to stop fighting because you gotta take a piss? Or hell, you're firing a USMC weapon and it jams? Screw realism.

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