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#Halo

6/27/2011 5:21:47 AM
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Why Reach is, and forever will be, the worst Halo game.

A TL;DR is at the bottom. This will be a long post. Again, TL; DR at the bottom for the idiots in this forum. [b]ARMOR ABILITIES[/b] A crutch for inexperienced players. Nothing more, nothing less. *Sprint - Probably the one which is the most acceptable. However, it gives the ability to just "run away" when you're outplayed and/or out gunned. This hurts gameplay. Combine this with the new double melee system and you have the Commando of Halo. *Evade - Broken. It recharges far to fast, and it's essentially a sprint on steroids. Thus it just compounds sprint's problems. Seems like a hindrance in infection and invasion with barrel rolling Zombies and Elites. *Armor Lock - Push a button invincibility does not belong in FPS games at all. If you "should" have died but didn't it hurts gameplay. No matter what you do, they push X and live 6 more seconds, with the added benefits of frosting, shedding plasma grenades, EMP, the ability to look in all directions while in Armor Lock, and being invincible to [b]everything[/b]. *Jet Pack - This makes map control worthless, as you can just fly over the enemy. It also makes enemies difficult to hit with slower projectile power weapons, such as the Fuel Rod and rockets. This allows them to spray you with an AR then Melee you and get the kill, despite you having a superior weapon and quite possibly, skill. *Active Camo - The radar jammer is my real problem with this one. It defeats the entire purpose of it if the enemy knows you're nearby by jammed radar. Plus, on most maps there isn't enough "cover" so to speak, making it harder to blend in with. *Drop Shield - No, bubble shield wasn't good enough. Let's buff it and nerf it in different categories and hope it works out! Seriously, ineffective and not worth using. One hit from a tank and it's gone. 3 seconds later, tank kills you. Extended kill times such as these slow down gameplay and are completely un-needed and quite frankly, a waste of potential. *Hologram - This one is wasted potential and space. If you can't tell the difference between a Hologram and the real person, you're an idiot. It runs consistently in one direction, flickers every single time a shot even grazes it, and overall is hardly used and the time they spent making it could have probably been put to something better. Armor abilities are in general a hindrance to gameplay, and wasted effort. And if you say adapt, I've already tried. And failed. [b]BLOOM[/b] Bloom is built in randomness. Take the DMR, the whole pacing shots thing just doesn't work. You'll get killed by that lucky trigger happy noob who spams and hopes for the best. Randomness is unnecessary and further lowers the already lowered skill gap. Spam Close range = Kill. Spam Mid Range = Luck. Spam Long Range = Nothing. Luck should not be a factor at all. Sure, you do get killed by spammers, but you don't deserve it, it's more an error by Bungie than anything. [b]THE SNIPER RIFLE[/b] As if the gun wasn't overpowered as it was, the decided to make it an anti vehicle weapon, making the best all-rounder in the game. The Bloom doesn't affect it, it's just aesthetic to show the limited firing rate. The reticule is also enormus now, and the game seems to be much kinder in terms of no scoping. Get an enemy within the circle? Automatic headshot (Without Scoping, of course.) "Oh, people complained, let's buff the sniper rifle!" Plus this weapon always seems to attract griefing and betrayals because now it's the ultimate power weapon, even above Rockets. [b]EXPLOSIONS / GRENADE SPAM[/b] Explosions are quite frequent in this game, because of the fact that vehicles are made of tissue paper, and the fact that grenades are tactical nukes. Tanks can't survive more than 100 hits from small Arms fire, a moving warthog can get flipped by about 6 DMR hits, and explosions immobilize you in this game. Every time an explosion goes off in the general area, you can move the reticule for a short time. This is not needed. Grenades - Get outplayed? Out gunned? Just throw a grenade or two in the general direction of you're enemy! It's a guaranteed kill! The increase AOE will only cause problems. Explosions - These seem to have been buffed like grenades. They seem to immobilize you if the don't kill you, which is rare enough. [b]MEDIOCRE CAMPAIGN[/b] I expected a semi-decent campaign from Reach. What I got what this tacked together, plot hole filled, idiotic piece of -blam!-. I don't care that Kat died. I never even knew who she was. Just "GO HERE SHOOT THIS BOMB THIS", with some tacked on allies to try and make it feel emotional. Good for Carter, he pulled a futuristic 9/11 only to accomplish [i]nothing[/i]. Maybe it was supposed to make you feel hopeless, but it just made me think "idiot". He could have jumped out? The deaths seem idiotic and pretty un necessary at times. [b]AFK'ers AND FIREFIGHT[/b] I do not enjoy Firefight. It seems like an extra tacked on gametype to make the game seem like it was more feature rich. It is boring to repeat the same thing over and over, kill the same enemies over and over. Bungie tried to entice you with higher credit payoffs. Those worked, but not in the way intended. People with just sit through games not playing, not moving their character, not getting kills and yet sometimes earn even more of the much sought after credits than people who get Killionaires and Rampages in Firefight. These people ruin the already pathetic multiplayer with their sheer idiocy. [b]WORTHLESS CUSTOMIZATION[/b] I don't go around ohh'ing and ahh'ing at random's armor. I don't enjoy a tacked on RPG-like progression system in my FPS games. I don't care about my own armor (Not much, anyways). Why they spent so much time on these trivial things when they could have been making maps and fixing gameplay is beyond me. [b]LACK OF MAPS AND FORGEWORLD[/b] Forgeworld - Bungie was selfish with this. As well as idiotic. They designed it around their needs and their needs only. Almost half the forge pieces were made for their own maps without the community in mind. Also, due to the environment, it will cause screenlag if a map which heavily uses force piece and not the environment. Lack of maps - They got lazy with this. "Let's not make any new maps and just rehash the old ones with our self-centered pile of -blam!- Forgeworld!" Attempting to forge a map with good detail that isn't plagued by screen lag is near impossible, I've tried and failed about 4 times, with a full sized, detailed map. [b]MEELE SYSTEM[/b] Sword is OP? Hammer is OP? Lets make it so you can punch them out of you're way with little penalty! Honestly, why bungie even implemented this is beyond me. If you're within a CQB weapon's range and have an Assault Rifle, you should be able to win. Shield threshold. SHOOT SOMEONE 16 times with an AR then Meele = Same damage as a single melee. Seriously, just rush with sprint and meele. Why would you need a gun for this?? It also works in all situations because of sword/hammer block! [b]THE DMR[/b] ... Is random and a sad excuse for a precision weapon. Honestly, you can just spam away and get a kill, while the person timing their shots gets killed because of sheer built-in randomness of bloom. It also happens to be Anti-Vehicle, because in the event of an emergency you'll have an Anti-Vehicle weapon with you at spwan at all times. Seriously, I took a Scorpion in Forge mode and began shooting it with the DMR to see what it could take. It took 74 shots to destroy it. Let me tell you, a 7.62 round should not be able to destroy a tank in 74 hits. The damage it does to vehicles should be nerfed significantly so a team will actually have to work to destroy that Scorpion giving them a hard time. I'm finding more than often it ruins medium range combat because the trigger happy players spammed it and got the lucky headshot. It gets on my nerves every time I try to play Reach and snag the Scorpion or another vehicle only to get 2 or 3 kills before DMR spam kills me. [b]LAG / BLACK SCREENS[/b] You shoot an enemy with a full AR magazine and melee him. Twice. Then again. Then he melee's you, and you die. In all honesty, it is totally ridiculous. Seriously. It is unavoidable in most multiplayer games, but it is particularly bad in Reach. Next, the black screens when the host quits which last until the dawn of another age. They literally take [b]over 1 minute[/b] in BTB. That is truly ridiculous. Compared, with say MW2, Host Migrations are about 25 seconds. In Reach, they are about a full minute. Not saying CoD is good, just food for thought. I'm fairly sure Bungie could have simply compacted the,, even in Halo 3 they were shorter, a game from 2007's network > A game from 2010's network? Totally ridiculous. [b]RANKING SYSTEM[/b] They made a system that promotes boosting. Seriously. The better you do the more cR you'll get. Then they attempt to fight a battle against boosters and AFK'ers when they could be making the next game or doing something somewhat productive! 1 - 50 was flawed as well but it was better than this. [b]BETRAYAL SYSTEM[/b] I run and grab the sniper on Hemorrhage. My teammate betrays me and takes it. I betray him back. Instant black screen. I fire a Wraith mortar at the enemy. My teammate runs into it. I'm booted. A guy on our team betrays everyone intentionally. No option to boot. It's so broken it's not even funny. "Smart" systems should not be implemented. They just end up screwing up and making it unfair and unjust. [b]TL;DR[/b] Reach is flawed. Seriously flawed. _________________________________________________ This concludes my rant. Feel free to agree or disagree.
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#Halo #Reach

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  • [quote][b]Posted by:[/b] Emperorvince [quote][b]Posted by:[/b] ZipZapZop123773 [url=http://www.bungie.net/Stats/Reach/FileDetails.aspx?fid=19852022&player=ZipZapZop123773]Thought this was kinda funny as I was firing as fast as I could mid-range, and got a headshot. Then got another guy at fairly close range before I died.[/url][/quote] That wasn't a headshot you hit him in the chest its called he lost all his health smart one. if it was a head shot you would have got the medal. Also on the other video that is a very simple armor lock trick that kept him going big whoop. Also I love how you try to sprint away when you complained about it on your OP.[/quote]First kill there was a headshot medal. Look closer next time. On the second kill I didn't get one, nor did I claim I did. About the other video, why wouldn't I use the AA I had? It's Reach, and I won't not use AA's, because if you don't you are screwed.

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  • [quote][b]Posted by:[/b] I ORANGY I because people like you make it look bad[/quote] EXACTLY someone give this man a cupcake

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  • because people like you make it look bad

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  • The only thing I have to say is, you're a try-hard gamer who hates change in games, ie, why you hate armor abilities as a new variable. The worst Halo game was definitely ODST for its campaign. FireFight and free halo 3 MP with all maps made it almost worth it.

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  • [quote][b]Posted by:[/b] Darkside Eric [quote][b]Posted by:[/b] CaLLMeHarrison sprinting is not a good thing[/quote] Pray tell why?[/quote] Read the first page of this thread...? But I don't necessarily agree. I like sprint for a few reasons but i can see the flaws in it and how it doesn't entirely fit in with Halo.

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  • Look man, I don't want to rain on anyone's flaw finding parade but if you don't like reach, stop playing it. I didn't go stalking your records or anything so i don't know your wins or losses but if you are having this much trouble with playing reach maybe it's just not your game. Some people just aren't able to play every game they pick up, they have to stick with the ones they are used to. You might need to do that. As for your numerous complaints; i will admit, there are some flaws. For your complaints about the Armour abilities, there are some more useful ones than others but if you can't adjust your gameplay for these there is a gametype in the community playlist called classic slayer where there are no armor abilities and it is on some of the classic maps you might be more used to. for weapons i will also admit that the sniper rifle is defiantly on steroids while the focus rifle is almost useless in most situations but for those of us who play to improve our skills, we find ways around it. A good gamer should be able to pick up any weapon and still put up a good fight against any enemy. You just might need more practice. I'm willing to be target practice :P I noticed a similar complaint stemming from both the more powerful weapons and the larger vehicles and I'll just tell you now; there is a reason why the rocket launcher is called the nube tube. the people who get to good with the power weapons or vehicles will soon come to the realization that they can't just win by taking the banshee or the plasma launcher because they won't always be able to get those weapons or vehicles. This brings me back to my point that players need to become seasoned with all weapons and have a large arsenal of weapons that they are able to use. Use the not very good bloom to your advantage and line up all of your shots on the upper chest and head and you will gat a lot of easy kills with most non-power weapons. Use the assets, including explosives of all varieties, at you disposal to your advantage. I am not even going to discuss the campaign because I do not see it worth arguing. Everybody has a different ideal campaign. As for AFK'ers and Firefight, AFK'ers on the other team are easy assassinations and on your own team they make good bait :P. Even in firefight and it just means more kills for you. Although, I can't honestly say I like them either. I have a video on my fileshare that shows that. Firefight, like all other aspects of every game, is not for everyone. If you don't like it stop playing it. It's not my favorite thing to do all day either but it does make a good change of pace every now and then. Customization of all types makes the game more personal. Bungie decided to try to not make it affect gameplay though. that is why the only character upgrades are the armor. Even then, if you know what you are doing, armor can be an advantage and/or disadvantage. (a gold EVA visor and flaming helmet is a beacon in Snipers) As for Forge and Forgeworld, no matter how much you complain, you can't say it isn't an improvement on Halo 3's Forge and Sandbox. It was not exactly what I expected either but it is still fun and a good creative outlet. If, once again, it isn't for you you should try a different creative outlet. Music is always good and it has real-life benefits :D. All that aside there were a good number of original maps with very few remakes and with the addition of DLC, witch brings 6 more new maps into the fray, there are a large number of original maps to pick from. Forge also gives you the resources to make original maps of your own or even your favorite remakes. I can personaly say that i enjoy it as my fileshare would show. Black screens and betrayal booting. two words; I AGREE! The only good thing about the long black screen time is it gives me the time to get a snack or something because i am a fatty on the inside :P. The ranking and credits system is not that bad, it gives people something to work for so that they play for more than just enjoyment. All in all, if you don't like reach, play something else or, if you can't find any games that fit your specific style, take a break from gaming for a while and wait for some new games to hit the market but don't take it out on the developer who just tried to make something a little different. Thank you for taking the time to read this if you read more than the last paragraph and If you fell like giving Reach a second chance, Shoot me an invite and I'll play a couple rounds with you. sincerely, Knight Lucky p.s. Sorry that the first paragraph had a little attitude to it, i guess I went on the defensive a bit. lol

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  • [quote][b]Posted by:[/b] CaLLMeHarrison sprinting is not a good thing[/quote] Pray tell why?

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  • [quote][b]Posted by:[/b] Emperorvince [quote][b]Posted by:[/b] ZipZapZop123773 [url=http://www.bungie.net/Stats/Reach/FileDetails.aspx?fid=19852022&player=ZipZapZop123773]Thought this was kinda funny as I was firing as fast as I could mid-range, and got a headshot. Then got another guy at fairly close range before I died.[/url][/quote] That wasn't a headshot you hit him in the chest its called he lost all his health smart one. if it was a head shot you would have got the medal. Also on the other video that is a very simple armor lock trick that kept him going big whoop. Also I love how you try to sprint away when you complained about it on your OP.[/quote] You're dumb. The video shows how the DMR is not consistent in it's accuracy and how luck determines the kill or not as apposed to aim (skill). It shows him killing someone by spamming and the other person not dying from the same RoF and accuracy. He was aiming at the person the entire time and the bullets did not do what they did with the last kill. Use your eyes. Also he said how sprinting is not a good thing, not the people who use them. Why is everyone so stupid? [Edited on 07.01.2011 12:22 PM PDT]

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  • I dont get why someone reported this post. Bungie blind fanboys? Loving bungie's communist regime? Can't speak out against the failing dictatorship? OP is spot on. The game sucks. Should have been better.

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  • Reach is perfect. [Edited on 07.01.2011 11:30 AM PDT]

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  • [quote][b]Posted by:[/b] ZipZapZop123773 [url=http://www.bungie.net/Stats/Reach/FileDetails.aspx?fid=19852022&player=ZipZapZop123773]Thought this was kinda funny as I was firing as fast as I could mid-range, and got a headshot. Then got another guy at fairly close range before I died.[/url][/quote] That wasn't a headshot you hit him in the chest its called he lost all his health smart one. if it was a head shot you would have got the medal. Also on the other video that is a very simple armor lock trick that kept him going big whoop. Also I love how you try to sprint away when you complained about it on your OP.

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  • [quote][b]Posted by: [/b] moar 7 fish There's a name for holding opinions that directly contradict facts: being wrong. Edit: Bliz, that's because Bungie keeps adding new features but keeps weakening core gameplay. Firefight is cool and all, but if the main multiplayer experience is deteriorating (which it has since CE), FF doesn't amount to a hill of beans.[/quote] The ideas this person presented are not facts... Plus, what about people who like Reach the most out of all the Halo games? There are plenty of them, and even if there was only one, then it would be an opinion. [Edited on 07.01.2011 8:01 AM PDT]

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  • [quote][b]Posted by:[/b] Pain Awaits I agree actually. I play team snipers almost exclusively so I kinda know what it does and doesn't do. I don't think the no scopers of the game have gotten the better part of the deal at all, no scoping hasn't really changed from Halo 3. Getting no scope head shots at close range only happens when your sniper is centered on screen and they just happen to run into the reticle at the wrong time. Onto the weapon being able to kill vehicles in an instant. Theres a very good reason for that. I'd like you to look up a player named 'gamesager'. over 90,000 kills with the banshee; that particular vehicle, along with a few others, is very overpowered and players need a fighting chance against those things if they want to at least try and win. So while it may be a little unrealistic according to our rules of physics and weaponry today, you have to remember that this game, in no way, tries to be realistic according to those rules (the jump height should be enough evidence of that). While I don't really agree with the rest of your points, I do think they need some perspective; just take a look at the other games out there. Games these days (multiplayer games at least) aren't really measured by which is the most perfect, they're measured by which is the least flawed. Considering Halo competes with other big titles such as the Call of Duty and Battlefield franchises, I'd say their game is by and large the least flawed, or at least, the one with the least frustrating flaws.[/quote] I'm pretty sure noscoping is a lot easier now. It could be the auto aim or the messed up hitbox but if someone's putting shots into me it'll only take a second or two to line it up. It could also be that the players are now slower than in Halo 3. I never bother with vehicles because i prefer the FPS side of an FPS so my opinion against vehicles is biased. I like sniping banshees. I'll agree with you there but only really for the past Halos. Reach is more on the CoD side of imbalance in terms of AAs.

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  • I agree actually. I play team snipers almost exclusively so I kinda know what it does and doesn't do. I don't think the no scopers of the game have gotten the better part of the deal at all, no scoping hasn't really changed from Halo 3. Getting no scope head shots at close range only happens when your sniper is centered on screen and they just happen to run into the reticle at the wrong time. Onto the weapon being able to kill vehicles in an instant. Theres a very good reason for that. I'd like you to look up a player named 'gamesager'. over 90,000 kills with the banshee; that particular vehicle, along with a few others, is very overpowered and players need a fighting chance against those things if they want to at least try and win. So while it may be a little unrealistic according to our rules of physics and weaponry today, you have to remember that this game, in no way, tries to be realistic according to those rules (the jump height should be enough evidence of that). While I don't really agree with the rest of your points, I do think they need some perspective; just take a look at the other games out there. Games these days (multiplayer games at least) aren't really measured by which is the most perfect, they're measured by which is the least flawed. Considering Halo competes with other big titles such as the Call of Duty and Battlefield franchises, I'd say their game is by and large the least flawed, or at least, the one with the least frustrating flaws.

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  • [quote][b]Posted by:[/b] scotia96 THE SNIPER RIFLE As if the gun wasn't overpowered as it was, the decided to make it an anti vehicle weapon, making the best all-rounder in the game. The Bloom doesn't affect it, it's just aesthetic to show the limited firing rate. The reticule is also enormus now, and the game seems to be much kinder in terms of no scoping. Get an enemy within the circle? Automatic headshot (Without Scoping, of course.) "Oh, people complained, let's buff the sniper rifle!" Plus this weapon always seems to attract griefing and betrayals because now it's the ultimate power weapon, even above Rockets. - The gun is a .50 caliber, ya know the barrett .50 cal from MW2, well that's meant for taking out vehicles not killing ppl, the sniper has always been like that so don't rage at the game, rage at the player that were using it and yourself[/quote]I don't want realism in Halo games. I want good gameplay.

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  • [quote][b]Posted by:[/b] Umadbro77 I love how, even though the OP made the most organized rant this forum has ever seen, fanboys still can't accept that some people don't like this game.[/quote] Lol the internet has no room for opinions XD On topic, the only thing I passionately agree about is bloom. If that was gone it would make the game so much more appealing to me. I like my bullets to go where I have my reticle, not in the general direction of where I look.

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  • I love how, even though the OP made the most organized rant this forum has ever seen, fanboys still can't accept that some people don't like this game.

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  • Well its getting a title update, will that stop all this -blam!-ing?

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  • Sweet baby Jesus. Really? The game has almost been out a year and you "pros" have tried this again and again and again. Give it a rest. You people complain about the stupidest things. "Oh well I don't like FireFight." So? It's included in the damn game for free, Bungie doesn't make you play it, so why complain? "The DMR is random!" And the BattleRifle was overpowered, get over it. Please, if you love your family and your life, stop this bull -blam!-.

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  • THE SNIPER RIFLE As if the gun wasn't overpowered as it was, the decided to make it an anti vehicle weapon, making the best all-rounder in the game. The Bloom doesn't affect it, it's just aesthetic to show the limited firing rate. The reticule is also enormus now, and the game seems to be much kinder in terms of no scoping. Get an enemy within the circle? Automatic headshot (Without Scoping, of course.) "Oh, people complained, let's buff the sniper rifle!" Plus this weapon always seems to attract griefing and betrayals because now it's the ultimate power weapon, even above Rockets. - The gun is a .50 caliber, ya know the barrett .50 cal from MW2, well that's meant for taking out vehicles not killing ppl, the sniper has always been like that so don't rage at the game, rage at the player that were using it and yourself

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  • The Armour Abilities are extremely useful in tactical games such as Invasion. Armour Lock: In the second phase, capturing the objectives on the Spire is extremely difficult when the Elites hurl a bunch of grenades in as soon as they see the flashing countdown. If abused in open field combat personnel-personnel combat it is slightly ridiculous, however in personnel-vehicle combat i believe it is acceptable. Drop Shield: Resetting the core is extremely difficult without cover such as a Drop Shield. Hologram: This may only distract an opponent for about 0.5-2 seconds, but it may give you an edge in the ensuing gunfight. Also, it can act as a radar decoy. Active Camo: Jamming function will cover comrades and as long as you do not move, camo will grant you a second or two in the ensuing gunfight. Jetpack: Useful for preventing fall-deaths on Spire, especially when jumping off with the core. Fall nearly to the ground before engaging your JP, survive, pick up core again, continue. Evade: Useful on Boneyard Invasion, at the start, if used in conjunction with Needle Rifle cover fire, can ease suppression from mass DMR/Magnum fire. Sprint: Saves precious seconds in objective games, also allows you to return quickly to cover an objective carrying team-mate after death.

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  • you know, before i became a mlpfim fan (dont ask) i would have trolled you or feed the troll, i can argue nearly all of your arguements but i dont think your worth my time.i dont like to feed the trolls but seeing the replies i'm not sure you were trolling, so if you were serious, let me laugh harder.but reply to me if you want to here my argument to your increadably biased insult at the game one of my favorite studieos have been working on scence halo 3. and as they say, "hate the player, not the game."

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  • Sniper Rifle suppose to damage vehicles just because is 14mm, strong enough, the .50 = 12.7mm, make your math. I agree and disagree with you on a few points but I still believe Reach is a good game.

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  • [quote][b]Posted by:[/b] shadowhawk1013 Four of your top 6 weapons are vehicles. Maybe you rely too much on the additions and not enough on the bread and butter of the game: DMR, AR, grenades. I enjoy the game. Even when I'm not playing well, I can find something to do that is fun (firefight for practice). If you don't like the game, thats fine, nobody's forcing you to.[/quote]I commend you for staying civil. And yes, my opinion is very different from many other's. But I've tried, and for the life of me can't enjoy it.

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  • Four of your top 6 weapons are vehicles. Maybe you rely too much on the additions and not enough on the bread and butter of the game: DMR, AR, grenades. I enjoy the game. Even when I'm not playing well, I can find something to do that is fun (firefight for practice). If you don't like the game, thats fine, nobody's forcing you to.

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  • [quote][b]Posted by:[/b] Argent Dagg3r I can only agree with the betrayal system. [/quote] Seems like everyone dislikes the system. That's the one thing not one person likes. Makes you wonder why it hasn't changed since halo 3.

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