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#Halo

6/27/2011 5:21:47 AM
1338

Why Reach is, and forever will be, the worst Halo game.

A TL;DR is at the bottom. This will be a long post. Again, TL; DR at the bottom for the idiots in this forum. [b]ARMOR ABILITIES[/b] A crutch for inexperienced players. Nothing more, nothing less. *Sprint - Probably the one which is the most acceptable. However, it gives the ability to just "run away" when you're outplayed and/or out gunned. This hurts gameplay. Combine this with the new double melee system and you have the Commando of Halo. *Evade - Broken. It recharges far to fast, and it's essentially a sprint on steroids. Thus it just compounds sprint's problems. Seems like a hindrance in infection and invasion with barrel rolling Zombies and Elites. *Armor Lock - Push a button invincibility does not belong in FPS games at all. If you "should" have died but didn't it hurts gameplay. No matter what you do, they push X and live 6 more seconds, with the added benefits of frosting, shedding plasma grenades, EMP, the ability to look in all directions while in Armor Lock, and being invincible to [b]everything[/b]. *Jet Pack - This makes map control worthless, as you can just fly over the enemy. It also makes enemies difficult to hit with slower projectile power weapons, such as the Fuel Rod and rockets. This allows them to spray you with an AR then Melee you and get the kill, despite you having a superior weapon and quite possibly, skill. *Active Camo - The radar jammer is my real problem with this one. It defeats the entire purpose of it if the enemy knows you're nearby by jammed radar. Plus, on most maps there isn't enough "cover" so to speak, making it harder to blend in with. *Drop Shield - No, bubble shield wasn't good enough. Let's buff it and nerf it in different categories and hope it works out! Seriously, ineffective and not worth using. One hit from a tank and it's gone. 3 seconds later, tank kills you. Extended kill times such as these slow down gameplay and are completely un-needed and quite frankly, a waste of potential. *Hologram - This one is wasted potential and space. If you can't tell the difference between a Hologram and the real person, you're an idiot. It runs consistently in one direction, flickers every single time a shot even grazes it, and overall is hardly used and the time they spent making it could have probably been put to something better. Armor abilities are in general a hindrance to gameplay, and wasted effort. And if you say adapt, I've already tried. And failed. [b]BLOOM[/b] Bloom is built in randomness. Take the DMR, the whole pacing shots thing just doesn't work. You'll get killed by that lucky trigger happy noob who spams and hopes for the best. Randomness is unnecessary and further lowers the already lowered skill gap. Spam Close range = Kill. Spam Mid Range = Luck. Spam Long Range = Nothing. Luck should not be a factor at all. Sure, you do get killed by spammers, but you don't deserve it, it's more an error by Bungie than anything. [b]THE SNIPER RIFLE[/b] As if the gun wasn't overpowered as it was, the decided to make it an anti vehicle weapon, making the best all-rounder in the game. The Bloom doesn't affect it, it's just aesthetic to show the limited firing rate. The reticule is also enormus now, and the game seems to be much kinder in terms of no scoping. Get an enemy within the circle? Automatic headshot (Without Scoping, of course.) "Oh, people complained, let's buff the sniper rifle!" Plus this weapon always seems to attract griefing and betrayals because now it's the ultimate power weapon, even above Rockets. [b]EXPLOSIONS / GRENADE SPAM[/b] Explosions are quite frequent in this game, because of the fact that vehicles are made of tissue paper, and the fact that grenades are tactical nukes. Tanks can't survive more than 100 hits from small Arms fire, a moving warthog can get flipped by about 6 DMR hits, and explosions immobilize you in this game. Every time an explosion goes off in the general area, you can move the reticule for a short time. This is not needed. Grenades - Get outplayed? Out gunned? Just throw a grenade or two in the general direction of you're enemy! It's a guaranteed kill! The increase AOE will only cause problems. Explosions - These seem to have been buffed like grenades. They seem to immobilize you if the don't kill you, which is rare enough. [b]MEDIOCRE CAMPAIGN[/b] I expected a semi-decent campaign from Reach. What I got what this tacked together, plot hole filled, idiotic piece of -blam!-. I don't care that Kat died. I never even knew who she was. Just "GO HERE SHOOT THIS BOMB THIS", with some tacked on allies to try and make it feel emotional. Good for Carter, he pulled a futuristic 9/11 only to accomplish [i]nothing[/i]. Maybe it was supposed to make you feel hopeless, but it just made me think "idiot". He could have jumped out? The deaths seem idiotic and pretty un necessary at times. [b]AFK'ers AND FIREFIGHT[/b] I do not enjoy Firefight. It seems like an extra tacked on gametype to make the game seem like it was more feature rich. It is boring to repeat the same thing over and over, kill the same enemies over and over. Bungie tried to entice you with higher credit payoffs. Those worked, but not in the way intended. People with just sit through games not playing, not moving their character, not getting kills and yet sometimes earn even more of the much sought after credits than people who get Killionaires and Rampages in Firefight. These people ruin the already pathetic multiplayer with their sheer idiocy. [b]WORTHLESS CUSTOMIZATION[/b] I don't go around ohh'ing and ahh'ing at random's armor. I don't enjoy a tacked on RPG-like progression system in my FPS games. I don't care about my own armor (Not much, anyways). Why they spent so much time on these trivial things when they could have been making maps and fixing gameplay is beyond me. [b]LACK OF MAPS AND FORGEWORLD[/b] Forgeworld - Bungie was selfish with this. As well as idiotic. They designed it around their needs and their needs only. Almost half the forge pieces were made for their own maps without the community in mind. Also, due to the environment, it will cause screenlag if a map which heavily uses force piece and not the environment. Lack of maps - They got lazy with this. "Let's not make any new maps and just rehash the old ones with our self-centered pile of -blam!- Forgeworld!" Attempting to forge a map with good detail that isn't plagued by screen lag is near impossible, I've tried and failed about 4 times, with a full sized, detailed map. [b]MEELE SYSTEM[/b] Sword is OP? Hammer is OP? Lets make it so you can punch them out of you're way with little penalty! Honestly, why bungie even implemented this is beyond me. If you're within a CQB weapon's range and have an Assault Rifle, you should be able to win. Shield threshold. SHOOT SOMEONE 16 times with an AR then Meele = Same damage as a single melee. Seriously, just rush with sprint and meele. Why would you need a gun for this?? It also works in all situations because of sword/hammer block! [b]THE DMR[/b] ... Is random and a sad excuse for a precision weapon. Honestly, you can just spam away and get a kill, while the person timing their shots gets killed because of sheer built-in randomness of bloom. It also happens to be Anti-Vehicle, because in the event of an emergency you'll have an Anti-Vehicle weapon with you at spwan at all times. Seriously, I took a Scorpion in Forge mode and began shooting it with the DMR to see what it could take. It took 74 shots to destroy it. Let me tell you, a 7.62 round should not be able to destroy a tank in 74 hits. The damage it does to vehicles should be nerfed significantly so a team will actually have to work to destroy that Scorpion giving them a hard time. I'm finding more than often it ruins medium range combat because the trigger happy players spammed it and got the lucky headshot. It gets on my nerves every time I try to play Reach and snag the Scorpion or another vehicle only to get 2 or 3 kills before DMR spam kills me. [b]LAG / BLACK SCREENS[/b] You shoot an enemy with a full AR magazine and melee him. Twice. Then again. Then he melee's you, and you die. In all honesty, it is totally ridiculous. Seriously. It is unavoidable in most multiplayer games, but it is particularly bad in Reach. Next, the black screens when the host quits which last until the dawn of another age. They literally take [b]over 1 minute[/b] in BTB. That is truly ridiculous. Compared, with say MW2, Host Migrations are about 25 seconds. In Reach, they are about a full minute. Not saying CoD is good, just food for thought. I'm fairly sure Bungie could have simply compacted the,, even in Halo 3 they were shorter, a game from 2007's network > A game from 2010's network? Totally ridiculous. [b]RANKING SYSTEM[/b] They made a system that promotes boosting. Seriously. The better you do the more cR you'll get. Then they attempt to fight a battle against boosters and AFK'ers when they could be making the next game or doing something somewhat productive! 1 - 50 was flawed as well but it was better than this. [b]BETRAYAL SYSTEM[/b] I run and grab the sniper on Hemorrhage. My teammate betrays me and takes it. I betray him back. Instant black screen. I fire a Wraith mortar at the enemy. My teammate runs into it. I'm booted. A guy on our team betrays everyone intentionally. No option to boot. It's so broken it's not even funny. "Smart" systems should not be implemented. They just end up screwing up and making it unfair and unjust. [b]TL;DR[/b] Reach is flawed. Seriously flawed. _________________________________________________ This concludes my rant. Feel free to agree or disagree.
English
#Halo #Reach

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  • Am I the only person here who thinks that Reach is a good game?

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  • [quote][b]Posted by:[/b] ZipZapZop123773 *Blah blah blah* Opinion *Blah blah blah*. [/quote]

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  • i like it. brings more of a challenge. yeah its different then the old halo's but its bringing a new type of way to play the game. [Edited on 07.26.2011 4:29 AM PDT]

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  • [quote][b]Posted by:[/b] Omega Gamma 2 words. Halo 2.[/quote] Is without a doubt the best Halo (multiplayer-wise).

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  • 100% right!

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  • [i]I HEREBY POSTPONE YOUR DISCUSSION SO YOU MAY TOUCH MY DING DING DONG[/i]

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  • [quote][b]Posted by:[/b] oSwPo I honestly like Reach... [/quote] Terminator: Ill be back....

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  • great points here. You are right on pretty much everything. Too bad bungie or 343 dont give a chit about this game.

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  • Its not the game its the player [Edited on 07.26.2011 3:33 AM PDT]

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  • why?

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  • Well, Negative Nancy, in your opinion what is the best FPS shooter ever. Edit- best halo my bad [Edited on 07.26.2011 3:24 AM PDT]

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  • [quote][b]Posted by:[/b] Sgt_Lister lol most the stuff you said just makes you sound like a sore loser and I thought it was funny also host migrations in MW2 only take about 25 seconds thats because theres one every 10 seconds, unlike halo where you usualy dont even get a black screen. bottom line if you dont like it so much just stop playing it[/quote]This is a bad post and you should feel bad.

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  • lol most the stuff you said just makes you sound like a sore loser and I thought it was funny also host migrations in MW2 only take about 25 seconds thats because theres one every 10 seconds, unlike halo where you usualy dont even get a black screen. bottom line if you dont like it so much just stop playing it

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  • Y'know I would say Reach is the worst Halo game of them all. (Halo Wars aside) It's still a good game but it's in the chain of amazing games anyway.

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  • [quote][b]Posted by:[/b] ZipZapZop123773 [quote][b]Posted by:[/b] Wars0ngGlutch I agree with everything you said, but Reach is still a good game. Sure they could have done better on some parts, there is no denying that. That doesnt take away the fact that Reach is fun sometimes. I still play it with no problems, TBH.[/quote]I never directly said it was bad, purely it was the worst bungie made Halo game.[/quote] I find it extremely amusing that you spent the time and effort to construct and write out/type out this thread in order to conjur a very interesting, well thought out, and constructive topic. Yet, I've hardly run into any single post thus far retorting, disproving, or constructing an actual lagitamite argument and/or debate against your original thread. Just the usual, stereotypical respone; "You suck at the game," "Go play something else," "Armor Abilities are awesome," etc. However, I do agree with you on everything you presented and laid out onto the table. So, I'll go into a little detail of the things that I find lacking, deconstructive, and detrimental to Halo Reach. Of course, this is based off of my opinion, and I'm not here to change anyone else's, because I do understand that a lot of individuals enjoy the game itself. I'll first start off with Campaign. Everything was lackluster, boring, and repetitive in the Campaign. The story was felt boring, rushed, not well thought out, and seemed like something was missing from it. The characters were as deep and emotional as a loaf of bread. While the voice acting was all around solid, every character acted robotic, and did not generate the emotion and feeling I expect out of a Halo game. And the way the developer's brought about every characters death seemed rushed, and when it happened I felt untouched by the emotion they tried to generate. Because the story was short, I didn't connect with the characters. The developers could of spent more time polishing, and creating a better story for a better campaign. Unfortunately for them, they did not deliver for me. The level design, no matter their intensions, was poorly put together. When I thought of the invasion of Reach, I expected a full onslaught of enemies that wanted to take you out, but it just led to one wave of a dropship after another. Bungie mentioned having up to 30 enemies on screen, but I rarely asw that, and only really got to experience it in one place; Firefight. The actual missions themselves boiled down to running to point A, pressing a button, then running to point B, and press this button. Bungie could have delivered, but failed to grab my attention like they did in past iterations. I'm not going to go into full detail and the technicality about Armor Abilities and such, since there have been hundred of threads on this fourum stating so. But I will still give my thorough opinion regarding them. To me, they do not belong in a Halo game, simply put. They are unbalanced, lead to strange, unpredictable encounters, and makes the game stetch far away from what Halo should be. The is not the premise of Halo. Players should fight for their power-ups, not start out with them. I believe the Halo Reach Multiplayer Maps are, for the most part, not on par with the rest of the franchise. One might even be inclined to say they are "terrible," "horrible," "garbage," "God awful," and complete trash. I'm not apart of that sanction of people, though. While I believe none of the maps are great in their own right, there are some good maps, average maps, but unfortunately, mostly sub-par maps. There are only two maps that I am remotely interested in; Countdown and Powerhouse. Neither of which aren't the greatest in any special way or set up great for any gametype, it's the atmosphere that grabs my attention. As for the remakes such as Reflection, I like it, but armor abilities ruin gameplay. As mentioned before, I do not believe Armor Abilities belong in the game. The thing about the previous Halo Multiplayer Maps were they were memorable in their own right. Han 'Em High had cool sniper matches, Headlong for some of the best Big Team Battles, Guardian for its reminisance of Lockout and atmosphere, and Blood Gulch (No explanation needed). Every Halo Multiplayer Map was special in their own right. Each had a distinct feel to it, a distinct atmosphere to it, and was memorable. In Halo Reach, no maps have gave me the satisfaction, the feeling, or the enjoyment that Halo CE, Halo 2, and Halo 3 did. I think I know why I do not enjoy Halo Reach's maps, though. Previous Halo maps were simplistic, were in a confined, yet open space. Halo Reach's maps try too much, and it suffers. Look at Boneyard, there's clutter everywhere, and half of the map is rarely used (moreso just as a spawn point for Invasion Gametypes), the design is just awful, once again, clutter everywhere, and it doesn't feel right. Past Halo games were more simplistic in graphics and design, and tried not to cluster**** you in the ass all the time by useless, abstract aesthetic scenery that isn't even all that great to look at. I could go on, but my fingers are starting to burn from typing so fast. I might add thinfs later as they come to mind.

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  • [quote][b]Posted by:[/b] DragonsPoison its not flawed you just suck[/quote] This, this a million times this. If people hate it, why do they still play it, go back to Halo 3, go play a different game. People say that telling them to go play a different game is a dumb excuse. Why?! If you don't like the game, don't play the game, not hard to understand.

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  • Most Of What you said was complete BS. Armor abilities change up the game and add some new play styles to the game and made long range gameplay and big maps more fun because it makes you choose what position you are going to be on the team. Besides, THEY CAN BE F***ING turned off, its not like they are always in the game. DMR... Your logic is the same as every argument ive seen yet has no merit, its a realistic gun element added to the game, OH GOD NOT REALISM, it makes you think more before you shoot,stops the first shot wins rule, and its a non host advantage gun. Yes spammers win sometimes, yes ive seen it many times, but that does not make the gun bad. The only thing I agree with it the Tissue paper vehicles, and the sniper being too anti-vehicle. Its a 50 cal bullet, its going to harm vehicles, maybe they went a little overboard, but its not bad, just makes you think twice before flying headfirst into combat. All I have to say is, reach is a great halo and a great game that gets a consistent 100000 peole online at all times. Chill, out dont pla if you dont like it. But ranting on and on about it changes nothing more than flooding the forums with BS no one but yourself cares about.

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  • But you must remember it is also a game about fighting dinosaurs in space!!! Does that seem realistic at all to you!?!?!? Its a game dude!!!

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  • [url=http://emotibot.net/pix/1138.png]My response to this entire thread.[/url]

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  • Saw your stats you suck your just made at yourself cuz you cant get a life

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  • But you also must take this on from Bungies point of view. They cant put someting that can jugde quitting, actually quitting, or console problems. There is no perfect system and there never will be a perfect system.

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  • [quote][b]Posted by:[/b] John S925 Two words can prove you wrong. Halo Wars.[/quote] It's a different type of game, its not fps. Ya rts games arn't as popular as fps games, but it was a pretty good game if you like rts games.

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  • Why am I not surprised you put in something about CoD?

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  • OMG DEWD GTFO AND PLAY BLACK [COCKS] 1F U DONT LIEK REACH just kidding... (bump in disguise) [quote][b]Posted by:[/b] oxide117 Why am I not surprised you put in something about CoD?[/quote] Shhhh... can't you see i'm trolling here? That's just the common argument against those that don't like Reach. [Edited on 07.17.2011 7:04 PM PDT]

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  • I agree.

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  • Pesonally i didn't like the campaign in Halo 2. Adding the Arbiters story was a good idea, but did not really pertain to the main idea of the Halo story, but on the other hand the multiplayer was awesome!

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